Stellaris

Stellaris

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Dovahkiin Jun 3, 2022 @ 6:21pm
When do you address amenities
been over a year since i have played. just at year 2240. im struggling planet management currently. most planets are right around -1 to 0 amenities with 2 housing and 2 jobs. should i be taking up building slots for holotheators ? or maybe gene clinics ?
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Showing 1-6 of 6 comments
Half Phased Jun 3, 2022 @ 6:34pm 
You should be using holotheaters for amenities, namely as clerks are terrible and a waste of pops (unless you’re doing a trade build, in which case they’re just an impoverished merchant).

So, yes, use a building slot for a holotheater and save yourself 8 pops.
Ryika Jun 3, 2022 @ 10:00pm 
Running Entertainers when you don't have to is pretty wasteful, so if you want to focus heavily on efficiency, you can use a Housing building, and/or use the Consumer Goods decision to push back the point at which you have to add them.

If you don't care that much, yes, add Holo Theatres when you run out of Amenities.
Dovahkiin Jun 5, 2022 @ 2:13pm 
Originally posted by Ryika:
Running Entertainers when you don't have to is pretty wasteful, so if you want to focus heavily on efficiency, you can use a Housing building, and/or use the Consumer Goods decision to push back the point at which you have to add them.

If you don't care that much, yes, add Holo Theatres when you run out of Amenities.
i appreciate it. that was my thought too. my main question is at what negative value do i move to halo theater, or other building. like negative 5 , 10 .
Last edited by Dovahkiin; Jun 5, 2022 @ 2:34pm
ScreamCon Jun 5, 2022 @ 2:35pm 
Originally posted by geneherr:
been over a year since i have played. just at year 2240. im struggling planet management currently. most planets are right around -1 to 0 amenities with 2 housing and 2 jobs. should i be taking up building slots for holotheators ? or maybe gene clinics ?
It theoretically possible to only have the needed amenities to the degree you have 50 world stability. If you really' are daring and not too concerned with resource production efficiency and do not have slavery you could go all the way down to 25 world stability.

I'm unsure if population happiness effects faction approval but I know faction approval boosts or reduced population happiness.
Last edited by ScreamCon; Jun 5, 2022 @ 2:37pm
felmari Jun 5, 2022 @ 4:11pm 
a resort world is nice once you can research them. gives a nice buffer to world you acquire or settle and of course the extra to your existing. it helps a lot it becomes less of a struggle after that for me though i too still use theaters.
Peter34 Jun 5, 2022 @ 5:35pm 
As others have said, the important stat isn't actually Amenities but rather the planet's Stability.

If your Stability is good enough, then you don't have to worry about Amenities, with the caveat that my notion of "good enough Stability" is quite a high one, and I genuinely don't have any experience running low-Stability planets. So I know little about Revolt chances and so forth.

The thing to note, here, is that low Amenities have a bigger and bigger impact on Happiness (which in turn impacts Stability) for each 1 you're missing.

At 0 there is no effect.

At -1 there is a very, very tiny effect.

At -2 there is a tiny effect.

At -3 as amall effect.

At -4 a somewhat bigger effect, and -5 a bigger one still.

It is absolutely *not* linear. You'll probably be very fine running at -1 or -2 Amenities for quite a while, maybe even -3, but look at that which truly matters: Stability.

Ignoring Gene Clinics (and Ruler Jobs, which are basically hard to get more of), Amenities come in chunks of 20 and can at most be halved into +10 Amenities from one Entertainer Job, if you close the other Job slot from the Holo-Threatre.

I've played very little v3.4 (waiting for the v3.4.4 bugfix patch) but while I played what little I have, I noticed that Clerk Job assignment seemed much better than in v3.3 or many previous versions. POPs will much more strongly prefer other Worker Stratum Jobs unless there is a need for Amenities, in which case they'll fill some of the Clerk Jobs.

I've played little, I want to emphasize, but based on that it seems to me that one could perhaps leave a few Clerk Job slots open and rely on the system automatically shifting Workers from other Jobs to Clerk Jobs if the Amenity situation becomes bad but not so bad that it warrants another Entertainer Job, and then shifting those Workers back to their regular Jobs when the Amenities from their Clerk Jobs are no longer needed.
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Date Posted: Jun 3, 2022 @ 6:21pm
Posts: 6