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Is Reanimators only unlocked after you get the Necroid DLC?
And does that also mean I can't make zombie pops without it?
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Showing 1-5 of 5 comments
Elitewrecker PT Jun 1, 2022 @ 2:02am 
Yes
MrFreake_PDX Jun 1, 2022 @ 4:38am 
To further expand on this, the corporate version of Reanimators is Permanent Employment, and requires the Necroids DLC *and* the MegaCorp expansion.
ImperialForce9 Jun 1, 2022 @ 6:45pm 
Originally posted by Elitewrecker PT:
Yes

Is making zombie pops and having them work Clerk jobs on low hab planets still worth it or no?
felmari Jun 1, 2022 @ 9:05pm 
you get undead armies. they also have breeding issues where they basically consume other races that become them. one per planer and only a few and in intervals. its a fun concept to mess with if your into the more creepy death cult type thing.
Jay Jun 1, 2022 @ 9:26pm 
Originally posted by ImperialForce9:
Originally posted by Elitewrecker PT:
Yes

Is making zombie pops and having them work Clerk jobs on low hab planets still worth it or no?

Zombies take a penalty to job output equal to the bonus the resource specific traits provide, in exchange for having zero upkeep of any kind. (most pops cost food/minerals/energy, amenities, housing, and some degree of consumer goods if not slaves.

The reason people say zombie clerks are really good, is that thrifty negates the penalty, and their lack of upkeep means they produce trade value/consumer goods an amenities in exchange for just the upkeep cost of the building / district.

Technically you can do the same thing with food, minerals and technician jobs and they'd still be pretty decent. Unfortunately the potential output you can get from a pop using the same trait without the zombie penalty is much higher. Which is why people feel zombies only really excel as clerks. (in part because slavery already minimizes pop upkeep while providing worker output bonuses with no inherent penalties.)

As for what else the Necroid pack gives you.... you get death cults, Necrophage origin and the memorialist civic. While I'm not a huge fan of death cults.. everything else mentioned are really strong. Perhaps not quite as strong as some of the aquatic stuff.... but strong enough that some multiplayer games ban Necrophage and reanimators from being used. Meanwhile memorialist had to be nerfed and it's still a really strong pick. (basically replaces the builidng that gives unity per tradition taken with one that still does that but also creates jobs that provide research and unity and gives an inherent stability bonus to the planet it's on. It's crazy good.
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Date Posted: Jun 1, 2022 @ 2:01am
Posts: 5