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Meanwhile set rights so you can resettle the undesirables and disallow spontaneous resettlement, put them all into a special habitat and then you can go back to your planets/habitats free of undesirables and unselect the specified growth to get the growth rate back.
The pops you don't like will now be in one place, specify it for menial labour like minerals or whatever their traits are good for.
Add more habitats as required, possibly start a penal colony (or resort, be the leader you want to be) for the same purpose.
Set your default rights and policies for refugees etc accordingly, so this disaster never happens again. We will never forget.
A longer term strategy is to set the species rights and conditions to the worst possible given your governments ethics. Over the long term they will migrate to other empires where their rights and conditions are better.
Death has never been this useful.
I have not really used resorts and penal colonies in the past but I'm going to try them and see how they go.
So, I knew about all this stuff but I really appreciate your perspectives on putting it all together.
I had not thought of that. Migration has always been a bit of a mystery to me. Good idea.
I'm going to keep building habitats with my own species and probably won't settle more planets.
Maybe slvery will slow em down?
First take away free migration for the species. This will allow them to grow on their own worlds but they won't be allowed to migrate to other colonies without you forcibly relocating them. (you can do this with residency rights, if your ethics prevent you from doing so to citizens)
The more extreme option is to disable their reproduction rights. This will prevent them from growing anywhere in your empire. But you'll need to have authoritarian ethics to do so. That or xenophobe.
Either way if you're a xenophile you're gonna have a bad time trying to keep foreign pops from entering your empire. I know it's hard to say no to the extra envoys and trade value..... but it just doesn't play nice with certain empire types. Aquatic, and specialty homeworld starts among them.
- Reduce all xeno rights from Full Citizen to Residency
- Force resettle pops back to their original 4 home worlds
- Take away free migration so they stay where they are
- Select pop growth on each planet until it's not possible for them to grow on my habitats because of reduced migration rights
- Make lots of new habitat worlds for my original species to grow
- Genetically modify xenos to be useful where they are, with traits different from my main species and planet specialization to suit
I'm used to the more authoritarian / xenophobe methods of extermination. Letting people live is a whole new dynamic.