Stellaris

Stellaris

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DANEDANGER Jun 29, 2022 @ 3:24am
Does this look normal?
I am fairly new to the game and am trying to get the basics. I now came across this empire that is masive when compared to me. Did i have the posibility to be as big in the time i spend ingame? Did i do something wrong as to why i am so small vs my neighbor?

https://steamcommunity.com/profiles/76561198376505821/screenshots/
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Showing 1-15 of 89 comments
Elitewrecker PT Jun 29, 2022 @ 3:29am 
Why you only claimed 3 systems in 30 years?
DANEDANGER Jun 29, 2022 @ 3:37am 
Originally posted by Elitewrecker PT:
Why you only claimed 3 systems in 30 years?
Previous runs i always got in the negatives with my rescources, i figured i would be expanding too much too fast thus overextended my self.

This time i am healthy in rescources but apparently lack in progress this time. I thought i was doing wel untill i met this neighbor.

Thats why i come asking cuz... to me it is either overextending and negative rescources to develop or being small like i am now. I dont get it, there must be something i am doing wrong *shrugs*
Elitewrecker PT Jun 29, 2022 @ 3:39am 
You're healthy in resources because you're not doing anything with them. So many systems there worthwhile to claim and 3 planets with good habitability.
You should be claiming that entire upper right corner.
Last edited by Elitewrecker PT; Jun 29, 2022 @ 3:42am
DANEDANGER Jun 29, 2022 @ 3:41am 
Originally posted by Elitewrecker PT:
You're healthy in resources because you're not doing anything with them. So many systems there worthwhile to claim and 3 planets with good habitability.
You should be claiming that entire upper right corner.
But then i can not develop those systems because i lack in rescources O-o i tryt many times and failed... 1 negative is doable 2 is a toughy but more negatives and progress for the entire empire comes to an standstill...
Elitewrecker PT Jun 29, 2022 @ 3:42am 
Claim Gossomir and fortify it as a chokepoint against that neighbour, and nab all those rich systems, you have research deposits that could increase your total tech output by almost 20% mineral deposits that would double your mineral output so you could build more industrial districts, and big energy deposits too.

You could be a bit cheesy and just use those 3 planets as population feeders for your capital and another planet.
Last edited by Elitewrecker PT; Jun 29, 2022 @ 3:44am
DANEDANGER Jun 29, 2022 @ 3:53am 
Originally posted by Elitewrecker PT:
Claim Gossomir and fortify it as a chokepoint against that neighbour, and nab all those rich systems, you have research deposits that could increase your total tech output by almost 20% mineral deposits that would double your mineral output so you could build more industrial districts, and big energy deposits too.

You could be a bit cheesy and just use those 3 planets as population feeders for your capital and another planet.
I have not been sitting idle while we chatted. https://steamuserimages-a.akamaihd.net/ugc/1830166068245722099/A9285765BDF26ADF3001E480B4204A96F5666364/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

I am about to close off that chokepoint, build starbases in the system where i can colonize and defense platforms for the time being. I just dont get it... last time i went out this quickly where i had to develop multiple planets i got into masive negatives on multiple rescources forcing me to abbandon game and start over. I hope this wont happen this time... i am glad my neighbor seems to be a friendly type, we got some agreements going and all is wel thus far
Elitewrecker PT Jun 29, 2022 @ 4:04am 
You know how to build districts right? And use planetary designations? There's no reason to go negatives on multiple resources with just a few dozen pops.
Last edited by Elitewrecker PT; Jun 29, 2022 @ 4:05am
DANEDANGER Jun 29, 2022 @ 4:12am 
Originally posted by Elitewrecker PT:
You know how to build districts right? And use planetary designations? There's no reason to go negatives on multiple resources with just a few dozen pops.
Honnestly, i am still trying to get a grasp on basics, i know how to build districts but not their exact effect.

With planetary designations you mean specialization? I have not dabbled in that just yet.

When it comes to the negative rescourses i do not really get it, i build districts to get the planets going but then they go in the red for energy minirals and all that. The more i build the worse it gets but... arnt they supose to do the exact opposit?

I build a district to get lets say more minerals but end up getting negative energy. Only way that seems to solve it is to breakdown the just build disctricts... Who i need to get the planet going. Its kinda circular
Elitewrecker PT Jun 29, 2022 @ 4:18am 
Ok so... every basic district has a small energy upkeep, and the districts themselves don't produce resources - they create job openings that do produce them, so you need pops to work those jobs.
Spamming energy districts or mineral districts won't do anything unless you have the pops to work them.
What you can do to fix small fluctuations (if you have available jobs) is to go to job breakdown panel in the colony interface, and close some of the other jobs (by clicking the (-) icon) or prioritize the one you need most at the moment (by clicking on that job icon).
Danny Jun 29, 2022 @ 4:21am 
You almost have maxed out 1000 influence!

Use it to claim all those rich systems full of resources!
jerrypocalypse Jun 29, 2022 @ 4:30am 
The AI getting that big, or even bigger, in the first 3 years is pretty normal when they have nothing boxing them in.

A few tips:

I'm still new-ish, but I've found that using your starting 100 alloys to make a second science ship, and recruiting a science officer for it one you have the Unity, is a good start. They have both science ships surveying in different areas so you can see what's around you.

Once you find both of your guaranteed habitable planets (assuming default settings and not using an origin that alters them), immediately start building outposts in the systems to connect them to your territory and start building a colony ship. It's okay to dip down to lower surplus values in food and consumer goods now and then, you certainly don't need +30 at the start for those.

You can also take that +77 energy and buy some monthly minerals off the market, it's okay for that to dip down to +20 to +30 while you developing in the first couple decades. Use these to build your mining stations in the systems you control, that will only increase your monthly production.

Your starting income of alloys should be enough to be able to keep up with making new outposts to expand your territory, since you have to also wait for the monthly influence. At the beginning, you should almost be running low on influence consistently for the first few years while you expand. If you have the excess energy, set up a monthly buy if alloys on the market for even 2-5 just to get a little extra. And if you find yourself with extra alloys sitting around while waiting for influence to make outposts, use those to make a new ship for your fleet here and there. Having the increased fleet size will increase your "power projection", which increases your monthly influence gain, so you can expand more quickly.
jerrypocalypse Jun 29, 2022 @ 4:32am 
If you're struggling a bit, I'd suggest checking out some of Montu Plays' videos. He has some good tips and guides. For example, this series:
https://youtube.com/playlist?list=PL5nBclq6WdvckE68W_Z8IOUta5qxPhrmL
Slayer Jun 29, 2022 @ 4:34am 
It is also helpful to prioritize resource-rich systems. Based on your screenshot, I would definitely grab Ancastar very quickly as it has a deposit of Exotic Gases, a strategic resource (SR) which are used for advanced ship components and some buildings. I would also make a beeline towards Owhziea, Escant and Ackmall as these are loaded with resources (With Ackmall having a Rare Crystal deposit,another SR).

You also haven't colonized your starting planets. System-based resources will only get you so far,the sooner you colonize,the better.

As a personal rule of thumb:Never colonize more planets than your pops can handle. I always colonize one of my starting planets,get enough pops for capital building upgrade, then move onto the next planet. Once you get enough planets going you can start colonizing more at once.
Malaficus Shaikan Jun 29, 2022 @ 4:38am 
From what i see:

Get control of gossomir and close borders with the large empire.
Then grab ever system that hasnt been claimed by an other.

Early game rule is to grab everything you can.
Only stoping if:
1: You need to fix your economy.
2: You reach a good choke point and expending would leave you open to attack from multiple fronts.

As for is it possible to be that big.
Yes.
Ai tent to overextent too because it is worth it.
All those system bring in extra income, extra research,

You shoud always be building, Always be expending.
You shoud only every stop when you can no longer afford it.

You can keep on expanding even if you only have a +1 on resource income.
And something you need to use the galatic market to trade useless junk for useful junk.

So yeah it is possible.
But you will learn that by experiance.
Some empire's have an easier time expanding then others.
For example: Utopian Abundance wrecks your economy.
It will slow down expansion as you need to spend more time and resource on keeping cosumer goods in the possetive.
In comparision:
Stratified Economy makes your slave's workers so dirt cheap that you can afford to spend more on expension.

An important rule when making an empire to play:
What am i going to focus on?
Tech rush?
Vassalaztion?
Conquer?

Then build your nation accordingly.
A feudal empire will have an easier time holding vassals while a technocracy makes reseach faster.
Dont think in luxery.
Think in effiecency.
If doing x gets better result then doing y you do x.
Only experiance players can get away with roleplay.

I heavly suggest finding a multiplayer group to teach you.
or watch youtube video's.
There is a lot of small things that add up to an effective build and a weak build.

So yes you could be that big.
Once you get the experiance from playing and learning from others.
That ai empire will stop looking like a big threat and start looking like free real estate.
As the ai already put down all those stations and spend all that influence.
Such a nice thing to do for my conquering fleets.
arthour05 Jun 29, 2022 @ 5:00am 
Originally posted by DANEDANGER:
I am fairly new to the game and am trying to get the basics. I now came across this empire that is masive when compared to me. Did i have the posibility to be as big in the time i spend ingame? Did i do something wrong as to why i am so small vs my neighbor?

https://steamcommunity.com/profiles/76561198376505821/screenshots/
That looks like an Advanced AI empire, they're set up to look like they've been around longer than you.
They bassically have the equivelant of a couple decades tech & expansion given at galaxy generation to give the game a slightly more difficult start. You can remove Advanced AIs before starting the game under the rules section
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Date Posted: Jun 29, 2022 @ 3:24am
Posts: 89