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This time i am healthy in rescources but apparently lack in progress this time. I thought i was doing wel untill i met this neighbor.
Thats why i come asking cuz... to me it is either overextending and negative rescources to develop or being small like i am now. I dont get it, there must be something i am doing wrong *shrugs*
You should be claiming that entire upper right corner.
You could be a bit cheesy and just use those 3 planets as population feeders for your capital and another planet.
I am about to close off that chokepoint, build starbases in the system where i can colonize and defense platforms for the time being. I just dont get it... last time i went out this quickly where i had to develop multiple planets i got into masive negatives on multiple rescources forcing me to abbandon game and start over. I hope this wont happen this time... i am glad my neighbor seems to be a friendly type, we got some agreements going and all is wel thus far
With planetary designations you mean specialization? I have not dabbled in that just yet.
When it comes to the negative rescourses i do not really get it, i build districts to get the planets going but then they go in the red for energy minirals and all that. The more i build the worse it gets but... arnt they supose to do the exact opposit?
I build a district to get lets say more minerals but end up getting negative energy. Only way that seems to solve it is to breakdown the just build disctricts... Who i need to get the planet going. Its kinda circular
Spamming energy districts or mineral districts won't do anything unless you have the pops to work them.
What you can do to fix small fluctuations (if you have available jobs) is to go to job breakdown panel in the colony interface, and close some of the other jobs (by clicking the (-) icon) or prioritize the one you need most at the moment (by clicking on that job icon).
Use it to claim all those rich systems full of resources!
A few tips:
I'm still new-ish, but I've found that using your starting 100 alloys to make a second science ship, and recruiting a science officer for it one you have the Unity, is a good start. They have both science ships surveying in different areas so you can see what's around you.
Once you find both of your guaranteed habitable planets (assuming default settings and not using an origin that alters them), immediately start building outposts in the systems to connect them to your territory and start building a colony ship. It's okay to dip down to lower surplus values in food and consumer goods now and then, you certainly don't need +30 at the start for those.
You can also take that +77 energy and buy some monthly minerals off the market, it's okay for that to dip down to +20 to +30 while you developing in the first couple decades. Use these to build your mining stations in the systems you control, that will only increase your monthly production.
Your starting income of alloys should be enough to be able to keep up with making new outposts to expand your territory, since you have to also wait for the monthly influence. At the beginning, you should almost be running low on influence consistently for the first few years while you expand. If you have the excess energy, set up a monthly buy if alloys on the market for even 2-5 just to get a little extra. And if you find yourself with extra alloys sitting around while waiting for influence to make outposts, use those to make a new ship for your fleet here and there. Having the increased fleet size will increase your "power projection", which increases your monthly influence gain, so you can expand more quickly.
https://youtube.com/playlist?list=PL5nBclq6WdvckE68W_Z8IOUta5qxPhrmL
You also haven't colonized your starting planets. System-based resources will only get you so far,the sooner you colonize,the better.
As a personal rule of thumb:Never colonize more planets than your pops can handle. I always colonize one of my starting planets,get enough pops for capital building upgrade, then move onto the next planet. Once you get enough planets going you can start colonizing more at once.
Get control of gossomir and close borders with the large empire.
Then grab ever system that hasnt been claimed by an other.
Early game rule is to grab everything you can.
Only stoping if:
1: You need to fix your economy.
2: You reach a good choke point and expending would leave you open to attack from multiple fronts.
As for is it possible to be that big.
Yes.
Ai tent to overextent too because it is worth it.
All those system bring in extra income, extra research,
You shoud always be building, Always be expending.
You shoud only every stop when you can no longer afford it.
You can keep on expanding even if you only have a +1 on resource income.
And something you need to use the galatic market to trade useless junk for useful junk.
So yeah it is possible.
But you will learn that by experiance.
Some empire's have an easier time expanding then others.
For example: Utopian Abundance wrecks your economy.
It will slow down expansion as you need to spend more time and resource on keeping cosumer goods in the possetive.
In comparision:
Stratified Economy makes your slave's workers so dirt cheap that you can afford to spend more on expension.
An important rule when making an empire to play:
What am i going to focus on?
Tech rush?
Vassalaztion?
Conquer?
Then build your nation accordingly.
A feudal empire will have an easier time holding vassals while a technocracy makes reseach faster.
Dont think in luxery.
Think in effiecency.
If doing x gets better result then doing y you do x.
Only experiance players can get away with roleplay.
I heavly suggest finding a multiplayer group to teach you.
or watch youtube video's.
There is a lot of small things that add up to an effective build and a weak build.
So yes you could be that big.
Once you get the experiance from playing and learning from others.
That ai empire will stop looking like a big threat and start looking like free real estate.
As the ai already put down all those stations and spend all that influence.
Such a nice thing to do for my conquering fleets.
They bassically have the equivelant of a couple decades tech & expansion given at galaxy generation to give the game a slightly more difficult start. You can remove Advanced AIs before starting the game under the rules section