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or do you need to know how to do it with the console?
'"Could be Worse"
Colonize a planet that started the game as a Toxic world, then turn it into a Tomb World.
Turned a formerly Toxic world into a Tomb World
With Relentless Industrialists buildings Start with the Relentless Industrialists Relentless Industrialists civic and the Origins toxic Knights of the Toxic God origin, which can pick the Toxic God's Sol starting system. Venus will have the Toxic Terraforming Candidate modifier. Pick the Detox ascension perk.'
So just get the Detox ascension perk and correct tech?
Really the planet habitability system needs a major overhaul, because frankly, it isn't even applicable to our present day technology.
A simple Energy Credits/Consumer Goods cost isn't necessary the right maintenance cost though. That's the thing.
Lets say we want to colonise Venus using present day technologies only. First step to terraform the planet is to put a massive Sun block/solar panel between Venus and the Sun to stop the planet from being heated, and set up heat pumps to extract heat from the lower atmosphere and move it to the upper atmosphere now we've stopped incoming heat.
We could build airtight sky-ships to sail Venus' upper atmosphere where the heat is comfortable, although going out on deck in 220mph winds is a pretty bad idea. But, all Minerals and Alloys will need to be imported, most likely traded in exchange for CO2 and Sulphuric acid extracted from the atmosphere, and solar power transferred by microwave beaming.
By 2200, the planet will have cooled enough that the CO2 atmosphere will fall as rain and freeze, and we will need to import one of the ice moons from the gas giants in to give Venus an ocean, and ideally one of the rocky TNOs to give Venus the benefits of a moon. Then genetically engineered crops to convert remaining CO2 to a breathable atmosphere, and by 2250 the universe has two Gaia worlds. (three in practice, because Mars is a heck of a lot quicker to terraform)
In effect, Venus colonies done on today's tech are cheaper Habitats, and should consume Alloys and produce Energy Credits from wind turbines and/or solar panels on the hull if we are leaving Venus in a pre-terraforming state, or from space-based panels if we want a second Earth.
You can go through practically every hunk of ice and rock and three of the four hunks of gas and find ways to live there, with each one having different benefits and disadvantages and required technological transformations to make them habitable by non-Human life. (Jupiter just isn't suitable to live on thanks to having two and a half times Earth gravity at the altitude of one Earth atmosphere, but Saturn, Uranus and Neptune can all be sailed by the same sky-ships as are used on Venus, with the major bonus of really easy fuel sources for fusion reactors)
Most will need Consumer Goods imported, with Food grown on aeroponics facilities, A lot will need Alloys. The vast majority will have to import Oxygen, at least to get started. A few will have to import water, although thankfully there's enough to drown all the inner planets in the moons of the gas giants.
This uses a duplicated and then edited version of the Sol system, not the main Sol system that OP has been playing.
1. Its super hot, its closer to the sun and I'm not sure if its close enough to the goldilocks zone to be worth trying to colonise.
2. There's too much of one or two things and not enough material variety
Give an example earth has many different materials on it, while what mars, the moon, Venus, mercury all have in common is having alot of one or two things. Perhaps I'm mistaken and the all the materials needed are in the other planets, we'd have to ship material over.
And by the time we could terraform them we might actually already be able to reach the goldilocks zone of the next star over and find a better suited planet with more long term investment opportunity.
I'd say let the devs make Venus give a mineral deposit. What is Venus good for, battery materials?