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The AI will split its fleets into lots of smaller fleets, so your 300k fleet can destroy multiple 100k fleets without loss.
Download Starnet once its properly updated, set it on GA with non-scaling, and make every other empire genocidal, and learn how to fight enemies with more fleet power.
If they storm your border with 1 million fleet power, don't fight it. Let it through and go behind the main fleet and conquer all their worlds.
Why not ally with bigger empires?
Ask to be a vassal.
Even in version 1 you needed 'specific' stratergies in some situations.
Keep in mind your play style means to defend against a 1M fleet you need to pay for 1M in each system.
That's why your behind.
I play the same style to be honest, I find playing weak and becoming a vassal or ally to a big empire works well.
Get the tech up, get gates or hyper relays and then you can build up star bases/platforms and still have a mobile fleet to assist. (Fleets will always be able to over power starbases given enough time)
There are other tricks to getting resources but it very much depends on your race/empire.
On the other hand if you wait around another hundred years or so and every empire has glomped together into gigantic alliances, researched every repeatable tech to the nth degree, built (or probably just simulated) their economies to absurd powerhouse levels, it can be a much bigger, hairier problem than the game is really intended to give you, and frankly a big headache to deal with.
I would just say, don't do that. If it's happening sooner than that, within the span of a regular game, the best bet may be to reduce the galaxy size and with it the number of empires. The AI is equally capable of handling an empire of any size (long past the patience/sanity of any player), and banding together to zerg the player, so giving them more space and more empires to work with is inherently going to dial up the difficulty.
As long as you make a lot of strongholds you'll have plenty of fleet cap and can become the dominant military power (with maybe the exception of the ancient empires) quite easily. If you're really having trouble then you should use starbases, people say their ♥♥♥♥ but their actually quite usefull.
Now don't make the mistake of thinking that starbases are a full defense, but they make for a powerfull supplementary force alongside a fleet and starbases have much lower upkeep then fleets. Having a few defensive fleets in combination with well placed starbases can easily hold of 40-50k fleets (especially if you either take the unyielding tradition or take the defense platform ascensionperk {there are entire builds dedicated to starbases}).
If we're talking late-late game as in jump drives then the enemy can jump over them, But you can also jump to them. Jumping gives some severe debuffs, but if the enemy jumped aswell then jumping into the system they took/are in is no issue so long as you still have the bigger fleet. In addition, if you build hangars on your starbases then you might exclude corvettes from your defensive fleet. Afterburners on defensive fleets can also be really usefull if you're having issues with whack-a-mole scenario's. But by this point gateways will also likely become an option, use the ever loving ♥♥♥♥ out of them.
Early game you want your starbases in chokepoints, late game you want them on planets. If you're going a trade focused build then you want to have your starbases on the planets that are producing trade value, and you'll want gateways to transfer that directly on to your capital.
Now if al of that doesn't work, then make your fleets in multiple's of two or four, that way you can split the fleets evenly (if you select a fleet you have the option to split it in two)
And if even that doesn't work. then pick militarist and git gud.
though to be honest, i haven't needed any defensive fleets at all, just starbases and my regular fleets have proven sufficient.
Also, have you considered, joining them? If you have the territory winning on economy and diplomacy is pretty easy, if you don't have the territory then a big enough fleet will enable you to turn the AI that aren't in a federation into vassals which you can subsidise whilst integrating them. If you're rich enough you can buy vasalage and loyalty at which point you can obtain territory with influence (which should probably be nerfed tbh).
They have some smaller fleet just enough strong to retake systems i took. I could chase them all and kill them easily but that would mean less ships would defend.
thats why I play tech x5 with slow pop growth. In a 1000 star galaxy and lots of AI. makes it very interesting for me, cause anything can happen in a 1000 years and things are not already concluded in just 400 years or even less.
The first time i played on normal settings on a 1000 star galaxy I just became an isolated empire that discovered everything without any evolving or exciting "story" to tell.
And that is how militant isolationists were born.
You can get around the pop growth cap by using vassals because it caps based on your empire population. Keep the vassal loyal and they can join you in conquest. Due to the base starting capacities, more empires will always have an advantage over solo. Think of it as using the colony/sector auto setting.
You don't defend. What you're trying to do is to conquer as many planets of theirs as possible, while destroying their transport fleets and keeping them from fully occupying your systems. If they take the starbase, it doesn't matter so long as they can't take their planets.
In the meantime you take as many of their planets as you can. Do as much damage as possible, force their war weariness to 100% by killing ships, and getting a status quo where you're in control of as many systems with planets as possible.
If they keep their main fleet together, you never engage it. Just kill their transport ships.
1. Your alloy output is as high as your build can reasonably sustain. Balancing science and raw resource is important.
2. Your fleets in any pack of ships is x4 or more larger than the enemy. The enemy could have 1M fleet but split up you can pick them off.
3. Your Ships in the fleet are as big as possible so they have more hp. Battleships are the biggest. Unless you can somehow get corvets not to be hit. This is so that killing 1 ship requires a minimum threshold of firepower to do so. Meaning that if you get the fleet power ratio good enough you don't lose a ship before you kill them.
Important* The firepower to firepower ratio is a measure of how much you lose egaging, BUT if you reach x4+ extreme ratios of firepower to them it becomes how quickly you kill their fleet. The faster you destroy their fleet the less you lose, less shield health and amour you lose, and the faster you can war destroy a target.
Once damage reaches absurd levels who ever gets the first shot kills with good ratio first. Meaning you want weapons that attack as far as possible. Large x slot weapons and hangers do this. Don't rely too much on hanger but they make nice' additional firepower in a death stack with ratios properly skewed.
Get admirals that give more range ability and sit at the 150 range as your combat chip allows. Just make sure your main dealing weapons can still hit. If you can't do 150 try large weapons at 80 range. Not quite as good but gets job done.
And as such the death stack. Set your front line planets and habitats to have max amount of police so hard to take and be stronghold worlds to taking bombing. This will buy you time as you move your death stacks around.
Hope this helps # big alliances you want big alliances backing you.
For pop problem you don't want livestock or non indentured slave as they restrict you late game when free specialist pops are needed. Pops are as good if not better than currency as they produce much currency.
Soo 30 hours later, i am turtling a bit. It seems coalitions and factions comes and goes. Civilizations fall apart, new ones are formed. I am doing quite good, i am harvesting small civs and rebel factions, i found out efficient strategy to counter larger civs. I hoard resources so fleet over limit wont ruin me, i wait for a moment when enemy is fighting other large faction, then i strike, stealing few systems with each successful war. All i need to do is hold long enough and enemy will force me into peace even if i am not clear winner.
I use neutron sweep which now looks like a mistake due to terribly slow pop reproduction in late game, which then slows down my economy that barely grows. Approx. 15% of a map is now mine, i play with the largest cluster (1000 systems is it?) so it may take few more dozens hours to finish.