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that's the best way to organically get a feel for things and you'll end up with some specific questions/things to improve, instead of watching some beginners guide before you even play which will just be information overload at that stage.
https://stellaris.paradoxwikis.com/Beginner%27s_guide
You could also look for guides on Steam about the recommended species builds and traditions / ascendance perks:
https://steamcommunity.com/sharedfiles/filedetails/?id=910342178
Have fun and try role-playing different things.
This game takes a lot of trial and error. Expect your first few empires to flop.
A specific question then, if I may. How may survey ships is a good number. I have played a couple of short runs just to see how it goes and I only had one survey and one construction ship, grouped, going area to area, surveying then building in it. Then moving on. If I have more ships obviously I would survey more of the galaxy faster but would it not be difficult to keep a track of things? I feel I might get confused.
Again thx.
But if you feel overwhelmed by the information that's coming in and just want to play a more relaxed game, you can also stop at 3-4.
3 - 4 is a good # to start with, and add more once you start doing dig sites or learn how to assist research on planets.
You need room to breathe and the stardard number of empires are WAY too unforgiving.
I wish there was something more lifeless, something more like the study of the mind. Something as a base to help diminish all the other ethics
Gestalt ethic. . .
Run out of minerals, however, and you can't build your way out of it because the mineral district requires minerals to build.
The entire game is basically a balancing act of your economy and military
Early on, focus on exploring and uncovering your boundaries and setting up strong territorial boundaries and fortifying preferably at chosen chokepoints
Protect your strong economical planets
That usually sets you up for a good start,
The one thing I did right (IMO), since I've been playing one game since then, and I'm still figuring things out as I go is this: pick the beginning stats you want, but the starting territory is very important. I guess I only play on hardest and with max size/number of players, which probably makes a difference. What I did was start over 5-6 times, if I wasn't able to grab enough/well placed galaxies in the beginning. You want to have as few points of contact with neighbors as possible, to be able to defend well. The rest likely depends on the government, etc. you choose.
You also want to get started with science.
Your Science Ships will find Anaomalies, and if you examine those you might get Research Points as rewards. These rewards are proportional to your Research production at home. This means that, crudely, of you have 3 Labs instead of 1 Lab at home, then you will get x3 times as many Research Points from the Anoms.
For this reason, the ideal might be to send a bunch of Science Ships out quickly to explore, but to click "ignore" every time you find an Anom, until you're ready to construct your 2nd, 3rd or even 4th Lab. Once that's built, you send your experienced Scientist-Explorers back to examine all the Anoms, so you can harvest a *lot* of Research Points.
I tend to do it in a more lazy way. I just don't send out Science Ships to explore at all, until I have my 2nd or preferably my 3rd Lab, and then I send out *lots* of them, at least 8 and sometimes as many as 10, plus I have one more on Assist Research on my home/capital planet. That method is easier on the brain, but ultimately the first one is preferable if you can be arsed.
Another thing is reduce the number of AI empires, and especially "advanced" AI empires. Although empire placement is random at best, this will (on average) give you more room to expand in. Again, my recommendation is to reduce it by about 1/5 to 1/4, but play with it and see what works for you.
Lithoids are an easy species to play as, with a whopping +50 to planet habitability and +40 to leader lifespan, just for existing! And they have one fewer resource to juggle, not needing food. That's a lot of room for error while you're getting your feet under you.
Specialize your planets! When looking to colonize a planet, look at how many districts it has, and of what type, then consider what you need. Remember that you need housing districts to open up building slots, so even a small resource oriented colony will need a few of those for things like cloning vats, holo centers, autochtons, etc.
Hand in hand with the above, is to set the colony designation manually. The AI sucks at determining what you're doing with the planet, and the designation gives some nice bonuses to help with the planet's focus, so pay attention!
A special bonus: The colony level automation (found next to the planet designation button) isn't too bad, as long as you know how it works. It only builds for more housing, amenities, or jobs when there are none available, for instance, and it's pretty good at making sure there's a health clinic or robot assembly built first thing. It's EXCELLENT at managing individual pops and where they're working, but not so good at managing crime. It also tends to spam "clear the blocker" if it has nothing else to do. If you right click on the button you can edit what it's allowed to do (be sure to read the tooltips!), I recommend turning off the blockers, crime, and upgrading buildings.
Now, it requires that you put resources into a general pool at the top of the sectors management tab (don't use the automation on that tab, it's a remnant of an older, not nearly as good system), and you can't get resources back OUT once they're in... but it doesn't care what they are. Dump 10k credits in, and you have 10k points that can be used as credits, minerals, gasses, motes, crystals, alloys, whatever, allowing you to use a cheap resource instead of rarer ones on a 1-for-1 basis. Only by the auto-build, admittedly, but it's not that bad at auto-building.