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At the same time, Vanilla players had their progress and characters wiped every three or so months due to a "major update", and many just gave up and left. I'm new to this game, and really hope I don't see the same happen.
rather, finally, mods alive again, a game doesn't need to be repeatable updated to be fun
this is the issue with this game, the modders give up, the players lose their ♥♥♥♥, its just not really enjoyable having a game turn into a meticulous meta playstyle
Assuming that the old saying "most do not play with mods" are still correct.
It does require updates to remain interesting for the majority of players. Since most do not play with mods.
Its well known that modding is risky and updates can break any mod. I for one am happy the devs are continuously updating the game, it means they are still financially incentivized to do so. Would much rather have that problem than abandonware.
Anything that's not a total conversion or a mod that adds a huge amount of content is pretty easy to update. Having to do it regularly is definitely one of the downsides of the frequent patches, but I much prefer the system we currently have over the old schedule.
I've been having great fun on Crusader Kings 2 now it is complete since they have moved the DLC/patch cycle to CK3. I don't even use mods, it's just nice to have all wikis and recent steam threads be up to date (because no recent patches/changes) and all bugs known with any workarounds (and if necessary mod fixes). It's also great not to have to choose every few months between abandoning my half-done slow playthrough or missing out on all the bugfixes and new features if I revert to older version.
Looks like Stellaris is a long way off a sequel though from all the custodian and rework stuff - well unless they plan to keep the custodian team on after the main team work on a sequel, in which case my dream of a complete unchanging Stellaris 1 will still be years off.
Sure your going 3 steps back but the devs are gaining a step forward every time.
Its just simply got an inefficiency of four step. And to compensate the devs release content x4 faster.
The developers are motivated to have modders inspire players with new content, but their also motivated to have the content break and the longing player see it incorporated into base game as a dlc. Then like magic the developers came to the same content of what the mod was. If that was my corporate plan does not sound like a bad idea. I mean what law would stop a game producer from voiding old mods that wasn't even theirs?
Oh also mod producers that don't charge are giving away their time on behalf boosting perceived worth of game for devs. If they do charge the player base would complain dlc+game+mod too expensive and take it out on the modder as the developer is like a brick wall.
My response tailored to a negative style thread. I can give optimism too if you'd like.