Stellaris

Stellaris

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The Curran Sep 26, 2022 @ 3:49am
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Anyone else want to game to just stop with the updates
I do expect annoyance at this, and I'll start of by saying sure thats fine this is my scuffed opinion.

I've got a decent enough time on it, not immense, not thousands of hours, but enough to know the game has immense issues, and the fact that these issues get worse as they seem to love removing content that made it the game rp and just more fun in general, look at hyperspace/warp comparisons, I enjoyed it when in a vanilla game i could avoid the chokepointers and just use my navy to do guerilla warfare behind their lines. The new content updates do feel relatively pointless, they are adding things which are cool yes, but can, and have been, done by modders well. But, these mods are now dead and abandoned by them because paradox has sucked the life out of them by constantly updating. I look at this game and just feel sad, it has so much good in it but so much of said good is just hit by, removal of different ftl movements unless modded, constantly rebalancing, pointless dlcs adding different origins in mods, pointless shipsets, ect.

like lets look at it like this, I'm going to compare to hoi4:

-does update quite a bit, but does it so that the modders can at least keep their head most of the time and not have an update kill their mod due to having to completely rewrite the entirety of it (I do understand a hell of a lot of ♥♥♥♥ in the mods gets damaged by, tank designers, supply rework ect if im using NSB alone) but unlike stellaris the mods are adding actual content that changes the game for mostly the better, like BBA is going to release with a new Peace Conference system which will be great for modders and such, however, i guess we get the toxic god origin and a rebalance for no ♥♥♥♥♥♥♥ reason in stellaris


as well as this, going back to the mods lets look at what total conversions and content increasing mods that stellaris has:

- SBY dimensional time fault
- the 2 main star trek ones
- 1 playable w40k on the current version thats decent
- a Stargate mod
- a couple of functioning star wars

mods that the devs have killed, and i blame the devs for shoddy updates:
- Great Journey
- New Era being unplayable till next summer because of crappy balance update
- a bunch of pre ftl starts
- sins of the prophets won't be updating to actually change content past shipsets because they know it will be pretty much rewriting the code each ♥♥♥♥♥♥♥ update

hoi4 has functional:

-unification wars (yes i know its a power fantasy mod but thats what w40k players want trust me)
- Winter Contingency in active development with campaign releasing december (halo)
- 2 star wars mods, one galactic civil war one clone wars, galactic civil war i don't think is released yet
- total war mod (adds more tech events reworks focuses ect)
- Millenium dawn (yes its sometimes too slow but its popular still and pretty decent)
- Black Ice
- Primo Victoria (Its getting there)
- Equastria at War (:))

others i ain't looking at rn

yes some mods are dead but thats fine:

endsieg is the most prominent one i can remember rn, and thats because devs be too busy irl

its just meh tbh, and its hurting me watching paradox kill such a promising modding community
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pete3great Sep 26, 2022 @ 4:23am 
This same person 3 months after Paradox stops updates: DEAD GAME! HOW COULD THE DEVS ABANDON STELLARIS?
There's a fine line between forever updating a game, or leaving it stagnating. I was server Admin on another game (DAYZ) which receives updates all the time, some only a month apart. It literally rips the heart out of the modding community, and causes modded servers to be offline for up to a week, while modders and server owners work non stop to update everything. It became so bad, that I gave up on the game and uninstalled.

At the same time, Vanilla players had their progress and characters wiped every three or so months due to a "major update", and many just gave up and left. I'm new to this game, and really hope I don't see the same happen.
The Curran Sep 26, 2022 @ 4:50am 
Originally posted by pete3great:
This same person 3 months after Paradox stops updates: DEAD GAME! HOW COULD THE DEVS ABANDON STELLARIS?

rather, finally, mods alive again, a game doesn't need to be repeatable updated to be fun
The Curran Sep 26, 2022 @ 4:51am 
Originally posted by 🆄🅽🅲🅻🅴 🅹🅾:
There's a fine line between forever updating a game, or leaving it stagnating. I was server Admin on another game (DAYZ) which receives updates all the time, some only a month apart. It literally rips the heart out of the modding community, and causes modded servers to be offline for up to a week, while modders and server owners work non stop to update everything. It became so bad, that I gave up on the game and uninstalled.

At the same time, Vanilla players had their progress and characters wiped every three or so months due to a "major update", and many just gave up and left. I'm new to this game, and really hope I don't see the same happen.

this is the issue with this game, the modders give up, the players lose their ♥♥♥♥, its just not really enjoyable having a game turn into a meticulous meta playstyle
Garatgh Deloi Sep 26, 2022 @ 4:52am 
Originally posted by curran:
rather, finally, mods alive again, a game doesn't need to be repeatable updated to be fun

Assuming that the old saying "most do not play with mods" are still correct.

It does require updates to remain interesting for the majority of players. Since most do not play with mods.
Verios44 Sep 26, 2022 @ 5:02am 
And this is a new problem? The bettle between mods and game updates is forever. Its a game of attrition.

Its well known that modding is risky and updates can break any mod. I for one am happy the devs are continuously updating the game, it means they are still financially incentivized to do so. Would much rather have that problem than abandonware.
MP Sep 26, 2022 @ 5:16am 
No.
Petrolsky Sep 26, 2022 @ 5:20am 
Yep, OP is right about it, and its a shame.
Ryika Sep 26, 2022 @ 6:00am 
If you want a total conversion mod to work, just roll back to whatever version it's designed for. Very easy to do via the steam beta feature.

Anything that's not a total conversion or a mod that adds a huge amount of content is pretty easy to update. Having to do it regularly is definitely one of the downsides of the frequent patches, but I much prefer the system we currently have over the old schedule.
alangriffith Sep 26, 2022 @ 6:10am 
I'm hoping they announce Stellaris 2 - not so I can play it, but so I can enjoy final complete Stellaris 1.

I've been having great fun on Crusader Kings 2 now it is complete since they have moved the DLC/patch cycle to CK3. I don't even use mods, it's just nice to have all wikis and recent steam threads be up to date (because no recent patches/changes) and all bugs known with any workarounds (and if necessary mod fixes). It's also great not to have to choose every few months between abandoning my half-done slow playthrough or missing out on all the bugfixes and new features if I revert to older version.

Looks like Stellaris is a long way off a sequel though from all the custodian and rework stuff - well unless they plan to keep the custodian team on after the main team work on a sequel, in which case my dream of a complete unchanging Stellaris 1 will still be years off.
ScreamCon Sep 26, 2022 @ 6:19am 
It appears the op is not familiar with the concept four steps forward 3 steps back.
Sure your going 3 steps back but the devs are gaining a step forward every time.
Its just simply got an inefficiency of four step. And to compensate the devs release content x4 faster.

The developers are motivated to have modders inspire players with new content, but their also motivated to have the content break and the longing player see it incorporated into base game as a dlc. Then like magic the developers came to the same content of what the mod was. If that was my corporate plan does not sound like a bad idea. I mean what law would stop a game producer from voiding old mods that wasn't even theirs?

Oh also mod producers that don't charge are giving away their time on behalf boosting perceived worth of game for devs. If they do charge the player base would complain dlc+game+mod too expensive and take it out on the modder as the developer is like a brick wall.

My response tailored to a negative style thread. I can give optimism too if you'd like.
Last edited by ScreamCon; Sep 26, 2022 @ 6:39am
VoiD Sep 26, 2022 @ 6:41am 
Mods don't matter, it's a paradox game, they block achievements.
The Curran Sep 26, 2022 @ 6:55am 
Originally posted by alangriffith:
I'm hoping they announce Stellaris 2 - not so I can play it, but so I can enjoy final complete Stellaris 1.

I've been having great fun on Crusader Kings 2 now it is complete since they have moved the DLC/patch cycle to CK3. I don't even use mods, it's just nice to have all wikis and recent steam threads be up to date (because no recent patches/changes) and all bugs known with any workarounds (and if necessary mod fixes). It's also great not to have to choose every few months between abandoning my half-done slow playthrough or missing out on all the bugfixes and new features if I revert to older version.

Looks like Stellaris is a long way off a sequel though from all the custodian and rework stuff - well unless they plan to keep the custodian team on after the main team work on a sequel, in which case my dream of a complete unchanging Stellaris 1 will still be years off.
exactly, thats what matters to me, they can work on a second game for all I care, just stop gutting this one of all that gives it life and giving bad dlcs back into it
The Curran Sep 26, 2022 @ 6:57am 
Originally posted by ScreamCon:
It appears the op is not familiar with the concept four steps forward 3 steps back.
Sure your going 3 steps back but the devs are gaining a step forward every time.
Its just simply got an inefficiency of four step. And to compensate the devs release content x4 faster.

The developers are motivated to have modders inspire players with new content, but their also motivated to have the content break and the longing player see it incorporated into base game as a dlc. Then like magic the developers came to the same content of what the mod was. If that was my corporate plan does not sound like a bad idea. I mean what law would stop a game producer from voiding old mods that wasn't even theirs?

Oh also mod producers that don't charge are giving away their time on behalf boosting perceived worth of game for devs. If they do charge the player base would complain dlc+game+mod too expensive and take it out on the modder as the developer is like a brick wall.

My response tailored to a negative style thread. I can give optimism too if you'd like.
that's fair, very fair, but I do understand the concept don't worry, I took that into account when writing this.
HappySack (Banned) Sep 26, 2022 @ 7:50am 
Just use the Irony Mod manger if you want a stable version of Stellaris that works with all your mods, my only regret is that I didn't do this myself.
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Date Posted: Sep 26, 2022 @ 3:49am
Posts: 39