Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
-You will always make boatloads of unity mainly because of the above
-Get all the edicts and change them up whenever you need to for versatility in any area, you also get a cheap edict at the start of the game for even more unity generation
Depends, the ethics of your empire is only a part of the equation, what's the point of your empire? what is it good at doing? you don't even need to be focusing on unity as a spiritualist if you don't need to.
For spiritualists:
The main advantage will be unity, the main disadvantage is lack of robots in most set ups.
This means they are suited for expansionist empires that conquer and keep planets stable and docile.
Spiritualists -can- have robots.. it's just a bit of a hit on their faction happiness.. but otherwise very doable.
Although it's recommended to not do this if you're new, or keep them as workers, as you are more prone to A.I. uprisings with not ascending or giving them rights. (although you can still choose to ascend which does solve some happiness issues.)
if you really want, you could play spiritualist and still have robots and RP being some machine cult.. which while not the best mechanically, can be alright.
I would recommend playing a mega church, go megacorp and take that civic.. which is incredibly nice for spiritualists.
NOTE: I'm coming off from a 8 hour session and my brain is mush so forgive me for not remembering the name of things.
I have over 3k hours in this game. I almost always play spiritulest. my advice. make friends with other aliens and hold out to the late game, the idea behind spiritualist (at least to me) is focusing on economy and putting down just a single temple on every planet for the nice unity speed.
My tipical play.
1. first ex perk is expansion for less outpost cost, I go wide af, I usially choose spiritulest fanatic zenophile so as I stated I can make lots of friends.
2. Second ex perk is exploration because I want to make sure at the least my science leaders are able to level well.
3. choose diplomatic ex perk for your third because at this point you will be hurting for influence.
4. choose war or whatever it's called for your forth because at that point someone is going to attack you around this time, though if you think your allies are good enugh to help you you could also go with the tree that gives you more leader lifespane (sorry my brain is fried)
5. after this pick ether mineral ex perk or trading one whichever your econemy needs more.
after thispick whatever you want.
Now about your civics, your gonna want to choose the one that makes your leaders give you unity for their levels and the one that gives you a building slot for every 3 industrial districts.
Note about your ex perks, you don't actually have to finish each one, you can just pick and choose the first few perks for what you need and then unlock the next. IE choosing the first three in expansion for less outpost cost, one more pop on each planet you colinize and pop growth speen bonus. then unlock the science tree and unlock just the ones that rais your leaders max level then move on to the next tree and so on.
The main thing about spiritulest is tbh they are underpowered so you kinda HAVE to make friends and imo they are more of a RP ethic than a min/max one so take what I've said here with that in mind.
I just do it because of the Shroud. That mechanic is awesome and the random events that occur from making a covenant with an entity are interesting and also debilitating at times. The whole Ascension perk that's more Materialist oriented just doesn't seem particularly interesting. Transferring one's mind into a robot body isn't nearly as interesting as Shroud stuff.