Stellaris

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lord_farquad 25/out./2016 às 13:51
"desynchronized entries random count" in every MP game
A couple friends and I have tried several games (all with clean installs and no mods), and after a certain amount of time this happens when trying to join from a save game. Any one know a solution?
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Exibindo comentários 115 de 17
Silverlock 25/out./2016 às 19:29 
Well what worked for me was to have the host save right after the desync, then host that save and join the game. Game seemed to run fine after that.
jhm 26/out./2016 às 9:56 
What do you mean by "have the host save right after the desync, then host that save and join the game".

Isn't it just a standart rehost ?
Silverlock 26/out./2016 às 12:00 
Just saying to rehost with a save made after the desync. If you try to rehost with the save from before the desync you'll just kept getting the same desync problem. Think of it as a way to manually resync the game. Anyway it worked the one time I tried it.
Última edição por Silverlock; 26/out./2016 às 12:06
lord_farquad 26/out./2016 às 17:49 
That was the first thing we tried.. did not work. It seems like the desync is permanent after it happens, and this is the 2nd game it's happened with after about 4-6 hours of play.
Nanum 28/out./2016 às 10:02 
Same problem here. Tried to solve problem true disabling mods, but mods aren´t the cause. Even witrhout mods we got the desync error: random_count it was mentioned by other players that loading a MP savegame may cause this issue but the DEVELOPERS HAVE TO FIX THIS IMMEDIATELY. Pls have a look at this problem. thx For now MP is broken and unplayable.
Isdren 28/out./2016 às 10:03 
Is there any way that actually works to fix this?
It is insane that we cant load a saved MP match without getting dsync after 1min...
Chera 28/out./2016 às 11:03 
From my own experience, as I experience some desyncs with a friend, it helps to go back a few months and slow the game down when the desync was supposed to happen.

Also the tactic that was mentioned above actually does work, more or less. The "standard rehost" would be to save at the desync, then let the other players rejoin. You could however also press continue, wait a few days, then let the others rejoin.
BUT
The AI will most likely do some drastic changes to your fleet-orders, names, maybe even sector settings. That should be checked before unpausing.
Nanum 28/out./2016 às 11:07 
Nothing worked, we tried different ways to workaround this error. Loading earlier savegames, slower speed, change behaviour ... In fact this bug never occured before Heinlein so there must be a vanilla bug.
Última edição por Nanum; 28/out./2016 às 11:10
Chera 28/out./2016 às 11:08 
Might very well be that I was just lucky. Can't comment on bugs before Heinlein, we were waiting for this patch after our first game with v1.0.x
lord_farquad 28/out./2016 às 13:49 
Did not experience this before Heinlen. We did save after desynch, but when rehosting it desynch immediately (even when we saved 4 years later), and we could not find a save that would work (even one that was 2-3 years prior to desynch still desynched us immediately). This was with no mods.
Nanum 28/out./2016 às 14:07 
Escrito originalmente por lord_farquad:
Did not experience this before Heinlen. We did save after desynch, but when rehosting it desynch immediately (even when we saved 4 years later), and we could not find a save that would work (even one that was 2-3 years prior to desynch still desynched us immediately). This was with no mods.

Exactly.
Navli 28/out./2016 às 14:59 
Same problem her, MP unplayable with save, we have this message Next_Weapon_INDEX desync.
lord_farquad 31/out./2016 às 19:31 
Anyone aware of a fix to this or can we just not play MP until the devs fix it?
Nanum 1/nov./2016 às 2:21 
In official forum staff said all players should use the same language settings. Maybe that can fix the problem for you.
Ice_Age 25/jan./2019 às 18:15 
I got stuck with a desync error, and closed Twitch and Discord, and now I can progress with the game.
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Publicado em: 25/out./2016 às 13:51
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