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its weight is -2, allowing you to get 2 other traits at the start of the game. But later on Unruly is equally harder to get rid of, as you need 2 trait points to compensate.
You can get 2 trait points by having both:
Gene Tailoring - tier 3 tech, giving you +1
Targeted Genetic Expression - rare tier 3 tech, giving you +1
If you choose the bio ascension path you can get more trait points, and you get them faster.
Repugnant is not as good as selecting non adaptive or slow breeding as effects world stability on mass but its probably still better than selecting unruly. Selecting unruly also competes with you being able to select docile trait.
I'm assuming here your intent is to try and keep a large empire at speed science wise to a smaller one.
no, it really heavily depends
personally, for my playstyle, I find weak to be best negative trait. After all, the slaves and/or robots are gonna be doing all the hard labor, so there is no need for my main race to.
no, it gives you 1 point, but just like the other trait it costs 1 pick
pick=/=point
in the end, if you're going evolutionary path, picks are more important than points. As you only have 5 picks, but theoretically unlimited points to spend.
So another strategy is not taking any negative traits at all, and just saving picks for positive traits once you start getting points from tech and ascension perks
And to top I wasn't even trying to argue with you on the topic, all I was trying to imply is that if the op is going to pick a negative 2 point trait to choose slow growth over unruly.
I know, sorry for misunderstanding, I'm tired
If you play spiritual the extra cost of Sedentary is a non-issue.
If you play clone go Venerable + non-Adaptive + Unruly.
Repugnant is the key to both phobe factions. If your main is repugnant and your sub is weak your subs will flock to the isolationist faction. What is what you want.
Just being regular pacifist already counters it 1.5 times!
Psionic theory, completing Domination and Harmony traditions and some Galactic community resolutions! ^^
( Pacifist + Psionic + Traditions + Ruly ) makes (-50% to -70% )
Governor skill goes into a separate multiplier.
This means flipping between docile and unruly may shift your pop sprawl by 60%.
Not 20%? Not entirely sure how the calculation happens.