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ol moep o Aug 27, 2022 @ 2:44pm
remove "unruly"-trait from my current savegame species?
hi,

i really dont like my "unruly" (increas empire size from pops) trait of my current species.
can somebody tell me click by click how to change these traits?
iam currently in a long savegame and want to change it midgame.

i googled a bit and read something that maybe some kind of gene modification works? but these posts was from 2016 , so the the ui looked totaly different. i dont think that still works?
Originally posted by D-Black Catto:
yeah, you need to research gene modification. there are several techs and ascension perks related to that.
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D-Black Catto Aug 27, 2022 @ 3:06pm 
yeah, you need to research gene modification. there are several techs and ascension perks related to that.
Last edited by D-Black Catto; Aug 27, 2022 @ 3:06pm
reven29 Aug 27, 2022 @ 5:40pm 
if you need an explanation how gene modding works let me know i can give you the step by step
Duder Aug 27, 2022 @ 6:53pm 
You can always restart. It's my favorite feature of the game :/
Mennan Aug 28, 2022 @ 9:10am 
Or you can cheat and figure out how to use the console command to remove traits from your species.
mss73055 Aug 29, 2022 @ 1:52am 
Unruly is not easy to get rid of.
its weight is -2, allowing you to get 2 other traits at the start of the game. But later on Unruly is equally harder to get rid of, as you need 2 trait points to compensate.

You can get 2 trait points by having both:
Gene Tailoring - tier 3 tech, giving you +1
Targeted Genetic Expression - rare tier 3 tech, giving you +1

If you choose the bio ascension path you can get more trait points, and you get them faster.
ScreamCon Aug 29, 2022 @ 3:03am 
Your better off taking repugnant, non adaptive, slow breeders over unruly. The last update the devs heavily made empire size effect your science rate. Slow breeders is the best negative trait to take. If you select aquatic trait non adaptive is better on par to picking slow breeders.

Repugnant is not as good as selecting non adaptive or slow breeding as effects world stability on mass but its probably still better than selecting unruly. Selecting unruly also competes with you being able to select docile trait.

I'm assuming here your intent is to try and keep a large empire at speed science wise to a smaller one.
Last edited by ScreamCon; Aug 29, 2022 @ 3:08am
D-Black Catto Aug 29, 2022 @ 3:08am 
Originally posted by ScreamCon:
Your better off taking repugnant, non adaptive, slow breeders over unruly. The last update the devs heavily made empire size effect your science rate. Slow breeders is the best negative trait to take. If you select aquatic trait non adaptive is better on par to picking slow breeders.

Repugnant is not as good as selecting non adaptive or slow breeding as effects world stability on mass but its probably still better than selecting unruly. Selecting unruly also competes with you being able to select docile trait.

no, it really heavily depends

personally, for my playstyle, I find weak to be best negative trait. After all, the slaves and/or robots are gonna be doing all the hard labor, so there is no need for my main race to.
ScreamCon Aug 29, 2022 @ 3:17am 
Originally posted by D-Black Catto:
no, it really heavily depends

personally, for my playstyle, I find weak to be best negative trait. After all, the slaves and/or robots are gonna be doing all the hard labor, so there is no need for my main race to.
Weak doesn't give you the same points to trait picks.
D-Black Catto Aug 29, 2022 @ 3:21am 
Originally posted by ScreamCon:
Originally posted by D-Black Catto:
no, it really heavily depends

personally, for my playstyle, I find weak to be best negative trait. After all, the slaves and/or robots are gonna be doing all the hard labor, so there is no need for my main race to.
Weak doesn't give you the same points to trait picks.

no, it gives you 1 point, but just like the other trait it costs 1 pick

pick=/=point

in the end, if you're going evolutionary path, picks are more important than points. As you only have 5 picks, but theoretically unlimited points to spend.
So another strategy is not taking any negative traits at all, and just saving picks for positive traits once you start getting points from tech and ascension perks
ScreamCon Aug 29, 2022 @ 3:28am 
Originally posted by D-Black Catto:
no, it gives you 1 point, but just like the other trait it costs 1 pick

pick=/=point

in the end, if you're going evolutionary path, picks are more important than points. As you only have 5 picks, but theoretically unlimited points to spend.
So another strategy is not taking any negative traits at all, and just saving picks for positive traits once you start getting points from tech and ascension perks
Wait... your actually trying to reverse all the negative picks? Its okay if 2 or 3 traits are negative with all the points consolidated in the other picks. In theory points are unlimited, but actually limited same as the picks. By having as many traits be useful 2 points while reducing the impact of the negative traits maximises the pick slots.

And to top I wasn't even trying to argue with you on the topic, all I was trying to imply is that if the op is going to pick a negative 2 point trait to choose slow growth over unruly.
Last edited by ScreamCon; Aug 29, 2022 @ 3:50am
D-Black Catto Aug 29, 2022 @ 3:51am 
Originally posted by ScreamCon:
Originally posted by D-Black Catto:
no, it gives you 1 point, but just like the other trait it costs 1 pick

pick=/=point

in the end, if you're going evolutionary path, picks are more important than points. As you only have 5 picks, but theoretically unlimited points to spend.
So another strategy is not taking any negative traits at all, and just saving picks for positive traits once you start getting points from tech and ascension perks
Wait... your actually trying to reverse all the negative picks? Its okay if 2 or 3 traits are negative with all the points consolidated in the other picks. In theory points are unlimited, but actually limited same as the picks. By having as many traits be useful 2 points while reducing the impact of the negative traits maximises the pick slots.

And to top I wasn't even trying to argue with you on the topic, all I was trying to imply is that if the op is going to pick a negative 2 point trait to chose slow growth over unruly.

I know, sorry for misunderstanding, I'm tired
mss73055 Aug 29, 2022 @ 4:02am 
One should always pick non-adaptive when Aquatic. Because aquatic benefits as 7 but costs 1 you get 9 traits for the "cost" of -1. Yes aquatic is as good as the whole bio path combined. Even better: they stack.

If you play spiritual the extra cost of Sedentary is a non-issue.
If you play clone go Venerable + non-Adaptive + Unruly.

Repugnant is the key to both phobe factions. If your main is repugnant and your sub is weak your subs will flock to the isolationist faction. What is what you want.
Last edited by mss73055; Aug 29, 2022 @ 4:09am
Danny Aug 29, 2022 @ 4:27am 
Unruly is easily countered by several options.
Just being regular pacifist already counters it 1.5 times!

Psionic theory, completing Domination and Harmony traditions and some Galactic community resolutions! ^^
mss73055 Aug 29, 2022 @ 4:58am 
For large populations it's something keep in mind.
( Pacifist + Psionic + Traditions + Ruly ) makes (-50% to -70% )
Governor skill goes into a separate multiplier.

This means flipping between docile and unruly may shift your pop sprawl by 60%.
Last edited by mss73055; Aug 29, 2022 @ 4:59am
Danny Aug 29, 2022 @ 5:20am 
Originally posted by mss73055:
This means flipping between docile and unruly may shift your pop sprawl by 60%.

Not 20%? Not entirely sure how the calculation happens.
Last edited by Danny; Aug 29, 2022 @ 5:20am
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Date Posted: Aug 27, 2022 @ 2:44pm
Posts: 23