Stellaris

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Barser Jan 13, 2019 @ 11:20am
AI uprising is no fun
So in my empire I got like 40 pops that is robot out of almost 4000 pops of all sorts of species. So a pretty big empire and late game. Anyway when the AI uprising happened they got half of all my planets all out of nowhere.
Okay I get it that it is not just the pops that uprise but a lot of computers in everyday life all over the empire.

Anyway I was cleaning up claiming my planets back and I have 3 big problems with this that is pissing me off.

1. The planets I get back have been ruined. They AI demolished most of my buildings and tearing down all of my cities. This will take many years to rebuild and leaving me with a monster of micromanagement + huge minus to my economy and rebelions with all these unimployed pops.

2. bringing me to my economy problem here. I am a megacorp and rely a lot on trade. The other empires that I have good relation with is now hating me because the planets I claim back, the AI is being purged (not that I have a choice if I want to purge them or not) giving me -200 threat penelty for most of the other empires breaking off our comercial pacts for some reason. Come on I am not a threat. I am saving our galaxy from the AI.

3. My stupid subjects is stealing some of my planets that I am taking back. How the .... do they have any claims to my old colonies?

This is simply not a fun crisis to deal with, and one that doesnt make much sense of how it is being played out.
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Showing 1-15 of 18 comments
eldiabs Jan 13, 2019 @ 12:08pm 
Yup, it's broken. It's even worse for AI empires that have the machine uprising. Ridiculously OP fleets get produced, wreck everything in the general area, AI uprising dies out because it can't support the fleets, entire area ends up so far behind it's basically pointless to carry on as you'll just spend time taking on pathetic empires the rest of the game. Incredible game design really. Probably one of their #TODO projects now that they have the usual overpriced dlc out and the holidays are over.
Rivazar Jan 13, 2019 @ 12:18pm 
Originally posted by Barser:
So in my empire I got like 40 pops that is robot out of almost 4000 pops of all sorts of species. So a pretty big empire and late game. Anyway when the AI uprising happened they got half of all my planets all out of nowhere.
Okay I get it that it is not just the pops that uprise but a lot of computers in everyday life all over the empire.

Anyway I was cleaning up claiming my planets back and I have 3 big problems with this that is♥♥♥♥♥♥♥♥♥me off.

1. The planets I get back have been ruined. They AI demolished most of my buildings and tearing down all of my cities. This will take many years to rebuild and leaving me with a monster of micromanagement + huge minus to my economy and rebelions with all these unimployed pops.

2. bringing me to my economy problem here. I am a megacorp and rely a lot on trade. The other empires that I have good relation with is now hating me because the planets I claim back, the AI is being purged (not that I have a choice if I want to purge them or not) giving me -200 threat penelty for most of the other empires breaking off our comercial pacts for some reason. Come on I am not a threat. I am saving our galaxy from the AI.

3. My stupid subjects is stealing some of my planets that I am taking back. How the .... do they have any claims to my old colonies?

This is simply not a fun crisis to deal with, and one that doesnt make much sense of how it is being played out.

No fun but realistic. All 3 points.
But well this is how it really should work. You get rebellion in your state. You lose planets as it should be, everything is ruined like in real revolution, your neighbors with pleasure “generously” capture your planets for a “greater good”. And you just purged Protestants with will and mind that wanted freedom from your totalitarian regime. Nothing strange at all that whole galactic society hates you.
100% deep realistic outcome. Just a nice story for anomaly.
Last edited by Rivazar; Jan 13, 2019 @ 12:20pm
Doom monkey Jan 13, 2019 @ 4:24pm 
the dumbest part is you can just give robots civilian rights and avoid it. :\

i had one in my game that was like yours, huge undefeatable fleets, my empire hopelessly split with trade going to zero, and my economy imploding. I went back to an earlier save and gave the robots civ rights and it didn't fire off.

The one decisive fleet battle was lost horribly as i was outnumbered like 5:1. :\

Its just one of the broken things in 2.2. :(
Locklave Jan 13, 2019 @ 5:05pm 
Why is anyone aside from spiritualists not just giving AI rights? Why would you build AI at all if you didn't?

A lot of events are outright broken thanks to the 2.2 changes. AI spawning in with things they have no hope of supporting. Like fleets stations and advanced planet buildings with special resource types they don't have and get crazy minuses to because of.
Azor Jan 13, 2019 @ 5:39pm 
Why would you NOT give AI rights without The Flesh is Weak ascension, which prevents the crisis from happening?

Anyway, I experienced an AI crisis, I wanted to see how it worked. They were pretty challenging, but I succeded at destroying their fleets and recovering my planets, and managed to recover my economy from the damage the AI uprising caused. (1)

There was a bug, however. My trade routes were not connecting. To fix this issue I had to destroy the starbases that should connect them, then rebuild and upgrade them; still, it was an annoying proccess that shouldn't be required in the first place.

I purged the robots, or rather, they self-destructed; hiveminds can not survive non hivemind empires. You're not supposed to have a choice here. But that shouldn't cause AI empires' opinion of you to be reduced, I myself I didn't face that issue,.I don't know why it happened to you. Either a bug or you're misinformed (2)

Systems captured via total wars are either given to the strongest claim, or, in case claims are even or unexistant, to the neighboring empire, or otherwise to however attacked it first. You should have 10 claims on every system you lost, making your claim more likely to be the strongest. Nevertheless, if your allies happened to also own that system in the past, they should also have 10 claims on it or more (if they added more claims) unless they revoke all of their claims. I do not recall whether this was introduced in the beta branch or not (meaning I'm not sure if this feature exists in your version), but AI empires that seek better relations with you may revoke their claims on you. So, there is a chance that your vassals still had strong claims on your systems indeed. Either that, or you've encountered a bug.(3)

Last edited by Azor; Jan 13, 2019 @ 5:40pm
Primordial Hunter Jan 13, 2019 @ 7:30pm 
Originally posted by Azor:

e not connecting. To fix this issue I had to destroy the starbases that should connect them, then rebuild and upgrade them; still, it was an annoying proccess that shouldn't be required in the first place.

You can manualy connect disconnected starbases via the trade tab on the disconnected starbase and then right clicking on your capital trade starbase icon in galaxy view
TwoTonTuna Jan 13, 2019 @ 8:13pm 
Originally posted by Locklave:
Why is anyone aside from spiritualists not just giving AI rights? Why would you build AI at all if you didn't?

AI servitude gives production bonuses to food, minerals, and energy while barely using up any consumer goods. Their resource production stacks with authoritarian bonuses to slaves afaik. You can also mod your bots with domestic protocols, which turn unemployed bots into servants that boost amenities. Turn on pop controls to prevent organic growth, keep pumping unemployed bots, and even a size-6 habitat can support a 90 pops to unlock a crap-ton of building slots.

You will, however, have to aggressively work against the AI during uprising events. Keep denying any chance for them to collect resources, gather up, or basically work in secret against your empire. Most of the time, you'll get the opportunity to 'patch' the bots and prevent the uprising in exchange for a penalty that'll last a few years.
Storm Jan 13, 2019 @ 8:48pm 
I like the ai uprising but the rebuilding everything which was the same as in pre 2.2 is too much of a pain in the ass to do. Now I just give ai full rights or outlaw it.
Karina Jan 13, 2019 @ 9:04pm 
Give synths citizens rights, outlaw ai or just dont develop past droids.
Azor Jan 14, 2019 @ 6:05am 
Originally posted by Advent:
Originally posted by Azor:

e not connecting. To fix this issue I had to destroy the starbases that should connect them, then rebuild and upgrade them; still, it was an annoying proccess that shouldn't be required in the first place.

You can manualy connect disconnected starbases via the trade tab on the disconnected starbase and then right clicking on your capital trade starbase icon in galaxy view
I know and I tried to do exactly that and it didn't work. I tried several things until I got to the solution I described. I do not recall which version that was (literally no mods btw). Maybe it was fixed though.

Originally posted by Esteban Failsmore:
Give synths citizens rights, outlaw ai or just dont develop past droids.
Or get the The Flesh Is Weak ascension. People seem to forget about that.
Barser Jan 14, 2019 @ 10:46am 
Originally posted by Doom monkey:
the dumbest part is you can just give robots civilian rights and avoid it. :\

i had one in my game that was like yours, huge undefeatable fleets, my empire hopelessly split with trade going to zero, and my economy imploding. I went back to an earlier save and gave the robots civ rights and it didn't fire off.

The one decisive fleet battle was lost horribly as i was outnumbered like 5:1. :\

Its just one of the broken things in 2.2. :(

I did the same as you. No way I was going to deal with all that crap. I didn't even have cyborgs in my empire until I conqured a fallen empire that had. Then this happened 2 years after and the 40 or so pops took over half my empire and instantly teared down all my cities, and most of my other builings.

So then I went back and gave them rights before this happened.
Barser Jan 14, 2019 @ 10:50am 
Originally posted by Azor:
Why would you NOT give AI rights without The Flesh is Weak ascension, which prevents the crisis from happening?

Anyway, I experienced an AI crisis, I wanted to see how it worked. They were pretty challenging, but I succeded at destroying their fleets and recovering my planets, and managed to recover my economy from the damage the AI uprising caused. (1)

There was a bug, however. My trade routes were not connecting. To fix this issue I had to destroy the starbases that should connect them, then rebuild and upgrade them; still, it was an annoying proccess that shouldn't be required in the first place.

I purged the robots, or rather, they self-destructed; hiveminds can not survive non hivemind empires. You're not supposed to have a choice here. But that shouldn't cause AI empires' opinion of you to be reduced, I myself I didn't face that issue,.I don't know why it happened to you. Either a bug or you're misinformed (2)

Systems captured via total wars are either given to the strongest claim, or, in case claims are even or unexistant, to the neighboring empire, or otherwise to however attacked it first. You should have 10 claims on every system you lost, making your claim more likely to be the strongest. Nevertheless, if your allies happened to also own that system in the past, they should also have 10 claims on it or more (if they added more claims) unless they revoke all of their claims. I do not recall whether this was introduced in the beta branch or not (meaning I'm not sure if this feature exists in your version), but AI empires that seek better relations with you may revoke their claims on you. So, there is a chance that your vassals still had strong claims on your systems indeed. Either that, or you've encountered a bug.(3)

The trade route thing also happened to me, now that you mentioned it. But it is true that all the other empires hated me after this happened, and broke off all our deals.

It is possible actually that one of the vassals claims was a former system of his. But there was 2 planets there. Both planets that I colonized. I dont see how my old vassal should still have claims on my systems.. And why I would ever allow him to get them.
Night Star Nov 2, 2019 @ 10:34am 
It really is not fun to deal with, especially when out of nowhere, the robot empire just gets around 500 new pops, so when I take my planets back, I have no stability, 100% crime, and overall it's just horrible. I had to change so many policies and literally get rid of all of my other resources to resettle them to a singe world so I could manage them. My factions are also out of wack now, with a materialist faction coming out of nowhere and dominating the others. It's so very broken and needs fixing. Not to mention that my energy and consumer goods consumption is now uncontrollable.
Last edited by Night Star; Nov 2, 2019 @ 10:35am
Exarch_Alpha Nov 2, 2019 @ 10:48am 
Post in the official forums if you really want change.
Evilgenius Nov 2, 2019 @ 12:25pm 
There is a reason why synthetics tech is a dangerous technology.
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Date Posted: Jan 13, 2019 @ 11:20am
Posts: 18