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No fun but realistic. All 3 points.
But well this is how it really should work. You get rebellion in your state. You lose planets as it should be, everything is ruined like in real revolution, your neighbors with pleasure “generously” capture your planets for a “greater good”. And you just purged Protestants with will and mind that wanted freedom from your totalitarian regime. Nothing strange at all that whole galactic society hates you.
100% deep realistic outcome. Just a nice story for anomaly.
i had one in my game that was like yours, huge undefeatable fleets, my empire hopelessly split with trade going to zero, and my economy imploding. I went back to an earlier save and gave the robots civ rights and it didn't fire off.
The one decisive fleet battle was lost horribly as i was outnumbered like 5:1. :\
Its just one of the broken things in 2.2. :(
A lot of events are outright broken thanks to the 2.2 changes. AI spawning in with things they have no hope of supporting. Like fleets stations and advanced planet buildings with special resource types they don't have and get crazy minuses to because of.
Anyway, I experienced an AI crisis, I wanted to see how it worked. They were pretty challenging, but I succeded at destroying their fleets and recovering my planets, and managed to recover my economy from the damage the AI uprising caused. (1)
There was a bug, however. My trade routes were not connecting. To fix this issue I had to destroy the starbases that should connect them, then rebuild and upgrade them; still, it was an annoying proccess that shouldn't be required in the first place.
I purged the robots, or rather, they self-destructed; hiveminds can not survive non hivemind empires. You're not supposed to have a choice here. But that shouldn't cause AI empires' opinion of you to be reduced, I myself I didn't face that issue,.I don't know why it happened to you. Either a bug or you're misinformed (2)
Systems captured via total wars are either given to the strongest claim, or, in case claims are even or unexistant, to the neighboring empire, or otherwise to however attacked it first. You should have 10 claims on every system you lost, making your claim more likely to be the strongest. Nevertheless, if your allies happened to also own that system in the past, they should also have 10 claims on it or more (if they added more claims) unless they revoke all of their claims. I do not recall whether this was introduced in the beta branch or not (meaning I'm not sure if this feature exists in your version), but AI empires that seek better relations with you may revoke their claims on you. So, there is a chance that your vassals still had strong claims on your systems indeed. Either that, or you've encountered a bug.(3)
You can manualy connect disconnected starbases via the trade tab on the disconnected starbase and then right clicking on your capital trade starbase icon in galaxy view
AI servitude gives production bonuses to food, minerals, and energy while barely using up any consumer goods. Their resource production stacks with authoritarian bonuses to slaves afaik. You can also mod your bots with domestic protocols, which turn unemployed bots into servants that boost amenities. Turn on pop controls to prevent organic growth, keep pumping unemployed bots, and even a size-6 habitat can support a 90 pops to unlock a crap-ton of building slots.
You will, however, have to aggressively work against the AI during uprising events. Keep denying any chance for them to collect resources, gather up, or basically work in secret against your empire. Most of the time, you'll get the opportunity to 'patch' the bots and prevent the uprising in exchange for a penalty that'll last a few years.
Or get the The Flesh Is Weak ascension. People seem to forget about that.
I did the same as you. No way I was going to deal with all that crap. I didn't even have cyborgs in my empire until I conqured a fallen empire that had. Then this happened 2 years after and the 40 or so pops took over half my empire and instantly teared down all my cities, and most of my other builings.
So then I went back and gave them rights before this happened.
The trade route thing also happened to me, now that you mentioned it. But it is true that all the other empires hated me after this happened, and broke off all our deals.
It is possible actually that one of the vassals claims was a former system of his. But there was 2 planets there. Both planets that I colonized. I dont see how my old vassal should still have claims on my systems.. And why I would ever allow him to get them.