Stellaris

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Divine Apr 22, 2018 @ 6:37am
Can i build an all battleship fleet? :(
Im playing pre cherryh btw

can i just build an all battleship fleet instead of the equal mix of battleships and cruisers i currently have? -_-

will i be disadvantaged? :P
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Showing 1-15 of 19 comments
Astasia Apr 22, 2018 @ 6:38am 
You can. And against the AI no you wont be at a disadvantage. A player could design a fleet specifically to counter a battleship fleet, but the AI just throws random ships together so it really doesn't matter what you use.
Divine Apr 22, 2018 @ 6:39am 
Originally posted by Astasia:
You can. And against the AI no you wont be at a disadvantage. A player could design a fleet specifically to counter a battleship fleet, but the AI just throws random ships together so it really doesn't matter what you use.

thanks :)

really simplifies my construction a lot xD

now im off to spamming battleships
Storm Apr 22, 2018 @ 10:35am 
Originally posted by Astasia:
You can. And against the AI no you wont be at a disadvantage. A player could design a fleet specifically to counter a battleship fleet, but the AI just throws random ships together so it really doesn't matter what you use.

How would you counter a battleship fleet which has psi artillery computers, aux fire, a psi long range admiral and that extra 10% range from a war doctrine?

Edit: let me know if I need to add weapons.
Last edited by Storm; Apr 22, 2018 @ 10:37am
Originally posted by JSDF - Thus They Fought There!:
How would you counter a battleship fleet which has psi artillery computers, aux fire, a psi long range admiral and that extra 10% range from a war doctrine?
You don't need to counter that, because it effectively counters itself. Since the fleet only has battleships, there are no other ships forward to trick the enemy ships into standing off and suffering from the long-range attacks of the battleships without being able to return fire. Instead, the enemy fleet will move into range of the battleships and then all those +range bonuses will be wasted.
Storm Apr 22, 2018 @ 11:33am 
Originally posted by tempest.of.emptiness:
Originally posted by JSDF - Thus They Fought There!:
How would you counter a battleship fleet which has psi artillery computers, aux fire, a psi long range admiral and that extra 10% range from a war doctrine?
You don't need to counter that, because it effectively counters itself. Since the fleet only has battleships, there are no other ships forward to trick the enemy ships into standing off and suffering from the long-range attacks of the battleships without being able to return fire. Instead, the enemy fleet will move into range of the battleships and then all those +range bonuses will be wasted.

You must still be playing 1.9
Metadragon Apr 22, 2018 @ 11:39am 
I think Corvette spam with a point defense still works as a catch all strategy against AI. I think its cheaper too...8 corvettes vs a battleship would see the corvettes lose but 16 battleships vs 128 corvettes would see the corvettes win. Especially if the Battleships are just artillery platforms.
Last edited by Metadragon; Apr 22, 2018 @ 11:39am
Originally posted by JSDF - Thus They Fought There!:
You must still be playing 1.9
No. Why would you think so?
Storm Apr 22, 2018 @ 5:54pm 
Originally posted by tempest.of.emptiness:
Originally posted by JSDF - Thus They Fought There!:
You must still be playing 1.9
No. Why would you think so?

Your ♥♥♥♥♥♥ response for one.
Originally posted by JSDF - Thus They Fought There!:
Your ♥♥♥♥♥♥ response for one.
Hmm. No, I still don't see it. If 2.0 had removed the vulnerability then I could see why you'd think I was still playing 1.9. But since the flaw I mentioned would exist if that design was used either before or after 2.0, it doesn't serve as a basis for concluding that I do or do not play v1.9.
Storm Apr 22, 2018 @ 8:21pm 
Originally posted by tempest.of.emptiness:
Originally posted by JSDF - Thus They Fought There!:
Your ♥♥♥♥♥♥ response for one.
Hmm. No, I still don't see it. If 2.0 had removed the vulnerability then I could see why you'd think I was still playing 1.9. But since the flaw I mentioned would exist if that design was used either before or after 2.0, it doesn't serve as a basis for concluding that I do or do not play v1.9.

I'm not going to waste my time having a proper debate with a troll who won't actually post a real counter to that setup. I'm not going to respond to you anymore.
Astasia Apr 22, 2018 @ 9:12pm 
Originally posted by tempest.of.emptiness:
Originally posted by JSDF - Thus They Fought There!:
Your ♥♥♥♥♥♥ response for one.
Hmm. No, I still don't see it. If 2.0 had removed the vulnerability then I could see why you'd think I was still playing 1.9. But since the flaw I mentioned would exist if that design was used either before or after 2.0, it doesn't serve as a basis for concluding that I do or do not play v1.9.

Combat speed has been increased drastically, including weapon damage in relation to ship health. So long range ships with powerful weapons can release a devastating alpha, crippling an enemy fleet before it can get close. I used energy torpedoes a lot in one game and I was wiping fleets from the other side of the system.
Storm Apr 22, 2018 @ 9:36pm 
Originally posted by Astasia:
Originally posted by tempest.of.emptiness:
Hmm. No, I still don't see it. If 2.0 had removed the vulnerability then I could see why you'd think I was still playing 1.9. But since the flaw I mentioned would exist if that design was used either before or after 2.0, it doesn't serve as a basis for concluding that I do or do not play v1.9.

Combat speed has been increased drastically, including weapon damage in relation to ship health. So long range ships with powerful weapons can release a devastating alpha, crippling an enemy fleet before it can get close. I used energy torpedoes a lot in one game and I was wiping fleets from the other side of the system.

Agreed about the devestating alpha since ships were changed in 2.0 (along with the long range bugs being fixed). And as we all know repeatable techs heavily favor an all battleship fleet when comparing it to others. Adding that 5% of armor/shields/damage 10 times is a lot more useful to battleships than smaller ship classes.
Originally posted by JSDF - Thus They Fought There!:
I'm not going to waste my time having a proper debate with a troll who won't actually post a real counter to that setup. I'm not going to respond to you anymore.
I'm not trolling anything. You asked for a counter to your design, I gave my opinion about it, you tried to discredit me by implying that my information was out of date (especially amusing, since the op stated that he's playing pre-cherryh), I pointed out that your implication was baseless, you insulted me, I politely (though I admit also sarcastically) explained why your insult was inapplicable. It's fine that you don't agree with me, but there's no need to throw insults or false accusations at me.

Originally posted by Astasia:
I used energy torpedoes a lot in one game and I was wiping fleets from the other side of the system.
Fleets of equal combat strength? I can understand the power of an alpha strike when you have a tech and numbers advantage; I'm having trouble accepting a fleet wiping out another fleet of equal strength with just one volley, at any distance.

Originally posted by JSDF - Thus They Fought There!:
Agreed about the devestating alpha since ships were changed in 2.0 (along with the long range bugs being fixed). And as we all know repeatable techs heavily favor an all battleship fleet when comparing it to others. Adding that 5% of armor/shields/damage 10 times is a lot more useful to battleships than smaller ship classes.
I don't think I've ever had 10 +armor, +shield, and +damage techs in one game, so maybe by that point a huge stack of battleships with tons of range increases can kill any (differently composed) fleet before it can shoot back. If so, well, then I apologize for doubting you. I do have one question, though, which is how do you keep yourself from winning the game before that point?
Storm Apr 23, 2018 @ 1:39am 
@Tempy

I'll give you a response because at least you put some thought into this post.

First of all my question wasn't to the op it was to someone who seemed knowledgeable in fleet mechanics and I was honestly curious as to how they would counter a fleet like that. Giving an answer that tries to randomly point out flaws in my fleet without posting your own is unhelpful.

As for winning the game before that it isn't always possible the way I play (I assume your asking against the ai not mp). I play in nilla without mods but it's on a thousand star galaxy with the hardest difficulty possible. End game crisis on max and the date set to 2400 but at soon as that first crisis hits whichever one it is I console spawn in the other two as well. I'm not a pansy so not playing ironman isn't a problem as I don't save scum. If I lose I lose which can happen if i'm slow to expand, get a bad start or multiple crises spawn in my empire killing my infrastructure and limiting how fast I can rebuild my fleets.

The people in mp easily have the same tech level as me or higher, so not sure what you'd even be confused about there unless you don't do mp.

I guess I might as well add even though it wasn't directed at me that the alpha strike doesn't necessarily wipe out the enemy fleet completely. It just does enough damage that whatever is left is incapable of landing a decent blow against a mono fleet of battleships.
H11DN-D4NG3R Apr 23, 2018 @ 3:40am 
Lets just say kinetic arty battleships in 1.9 were very good at destroying enemy fleets. Cause i have seen and used that. I like 1 striking enemy fleets.
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Date Posted: Apr 22, 2018 @ 6:37am
Posts: 19