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thanks :)
really simplifies my construction a lot xD
now im off to spamming battleships
How would you counter a battleship fleet which has psi artillery computers, aux fire, a psi long range admiral and that extra 10% range from a war doctrine?
Edit: let me know if I need to add weapons.
You must still be playing 1.9
Your ♥♥♥♥♥♥ response for one.
I'm not going to waste my time having a proper debate with a troll who won't actually post a real counter to that setup. I'm not going to respond to you anymore.
Combat speed has been increased drastically, including weapon damage in relation to ship health. So long range ships with powerful weapons can release a devastating alpha, crippling an enemy fleet before it can get close. I used energy torpedoes a lot in one game and I was wiping fleets from the other side of the system.
Agreed about the devestating alpha since ships were changed in 2.0 (along with the long range bugs being fixed). And as we all know repeatable techs heavily favor an all battleship fleet when comparing it to others. Adding that 5% of armor/shields/damage 10 times is a lot more useful to battleships than smaller ship classes.
Fleets of equal combat strength? I can understand the power of an alpha strike when you have a tech and numbers advantage; I'm having trouble accepting a fleet wiping out another fleet of equal strength with just one volley, at any distance.
I don't think I've ever had 10 +armor, +shield, and +damage techs in one game, so maybe by that point a huge stack of battleships with tons of range increases can kill any (differently composed) fleet before it can shoot back. If so, well, then I apologize for doubting you. I do have one question, though, which is how do you keep yourself from winning the game before that point?
I'll give you a response because at least you put some thought into this post.
First of all my question wasn't to the op it was to someone who seemed knowledgeable in fleet mechanics and I was honestly curious as to how they would counter a fleet like that. Giving an answer that tries to randomly point out flaws in my fleet without posting your own is unhelpful.
As for winning the game before that it isn't always possible the way I play (I assume your asking against the ai not mp). I play in nilla without mods but it's on a thousand star galaxy with the hardest difficulty possible. End game crisis on max and the date set to 2400 but at soon as that first crisis hits whichever one it is I console spawn in the other two as well. I'm not a pansy so not playing ironman isn't a problem as I don't save scum. If I lose I lose which can happen if i'm slow to expand, get a bad start or multiple crises spawn in my empire killing my infrastructure and limiting how fast I can rebuild my fleets.
The people in mp easily have the same tech level as me or higher, so not sure what you'd even be confused about there unless you don't do mp.
I guess I might as well add even though it wasn't directed at me that the alpha strike doesn't necessarily wipe out the enemy fleet completely. It just does enough damage that whatever is left is incapable of landing a decent blow against a mono fleet of battleships.