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Yes. If you have influence to spare then you can use the Patrol Drones edict and build fortresses to keep the population in line. If not, then you can relocate some of the population to other planets to spread out the unrest in order to avoid actual problems. However, see the next answer.
It used to take forever, but now it is fairly quick. There is some randomness to it, but usually a planet will assimilate in less than five years. Note that as pops assimilate they will stop contributing to unrest, so the unrest issue resolves itself even faster.
No.
You don't have to build robots if you don't want. Your cyborg population does breed, and you could just use them if you wanted. What I usually do if have my cyborgs designed for mineral &/or energy production, and then my machines designed for research. I build a machine for each tile on the planet that will be used for research and then I let the cyborgs breed to fill up the rest of the tiles. You can use yours however you see fit.
I believe so. Your default rights will determine whether you assimiliate a species or purge them, for example. Also that can be adjusted for each species individually. I don't think there's any way to control what the rights will be after assimilation, however. Maybe the game bases it off your main race, or maybe there's just a default post-assimilation setting that you can't adjust - I'm not sure. Either way, it is best to check the rights after assimilation to make sure they are what you want them to be.
In the case of Driven Assimilators, assimilation means that they are having cybernetic interfaces forcefully implanted into their bodies to connect their consciousnesses into the collective. Once the process completes their individuality is subsumed by the group, and they become one part of the greater whole.
You don't need to make claims. In fact, if I recall correctly, they can't make claims at all.
I'll have some time to play later this week, and I'll come back and review all the info before I start. BTW, I also see that this race starts out with open borders to all new contacts. That seems a bit odd to me, especially since when playing as a determined exterminator the default was closed borders. Aren't all the "bad" races automatically hated by empires except maybe those with similar roles (slavers, assimilators, exterminators, purgers)?
spirituallists on the other hand will hate you right away as an assimilator which seems to be what all my neighbors are in my game
Lol! You should stream this stuff. Sounds quite entertaining.
What an excellent strategy! Thanks
Thank you. I noticed the change and wondered it there were a reason for it. I'll experiment as I find time to play in the next couple weeks, though it might be pretty tough to make friends considering....Haha.
I have a quick question about conquest. I'm earning around 30 minerals atm and have around 200 energy with +5 or so coming in, while it's around 11 years into the game. I have a very close, and very annoying federation building neighbor who hates me (-350) with inferior fleet strength and I'm wondering if it's a good idea to spend the next few years building ships to assimilate his one planet or if I should build up my empire and colonize a planet instead? Thoughts about a rush game?
My fleet is currently 7 corvettes with a good admiral and around 305 total strength. I could build it up to 500 strength in a few years and go after my neighbor without much difficulty.
BTW, I'm playing 500 star systems with 10 AI (default is six for this galaxy size). Thanks.