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Eminence Apr 17, 2018 @ 3:42pm
Tracking and evasion
I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please?

Chance to hit = Accuracy - ( Evasion - Tracking )

Now Evasion is capped at 90 but is that 90 total? Or 90 effective?

Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?

Thanks, and sorry if there's a recent answer to this that I missed.
Last edited by Eminence; Apr 17, 2018 @ 3:42pm
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Ember Apr 17, 2018 @ 4:03pm 
Your equation is correct, though do note that (Evasion - Tracking) cannot be less than 0 (and accuracy cannot be higher than 100)

I'm not quite understanding what you mean by 90 total vs 90 effective evasion, but just know that anything over 90 will be considered as, and in the ship's inspect menu is displayed as, 90.
Takamiki Apr 17, 2018 @ 4:04pm 
Chance to Hit (or Effective Accuracy) = Accuracy - (Effective Evasion)
Chance to Hit cannot go under 0

Effective Evasion = Evasion - Tracking
Evasion is capped at 90 and Effective Evasion cannot go under 0

that is 15 wasted evasion the chance to hit equation puts a 90 cap limit directly to the evasion part so that means there is no point in having over 90 evasion or for a weapon to have over 90 tracking cause effective evasion cannot be lower then 0
Eminence Apr 17, 2018 @ 4:17pm 
Originally posted by TuxedoSt3v3:
Your equation is correct, though do note that (Evasion - Tracking) cannot be less than 0 (and accuracy cannot be higher than 100)

I'm not quite understanding what you mean by 90 total vs 90 effective evasion, but just know that anything over 90 will be considered as, and in the ship's inspect menu is displayed as, 90.
Well part of that I know to be false. Accuracy has been tested by others to go above 100 and be effective. Essentially any accuracy over 100 became tracking in their tests.

Originally posted by Takamiki:
Chance to Hit (or Effective Accuracy) = Accuracy - (Effective Evasion)
Chance to Hit cannot go under 0

Effective Evasion = Evasion - Tracking
Evasion is capped at 90 and Effective Evasion cannot go under 0

that is 15 wasted evasion the chance to hit equation puts a 90 cap limit directly to the evasion part so that means there is no point in having over 90 evasion or for a weapon to have over 90 tracking cause effective evasion cannot be lower then 0
Have you tested this recently? I don't know how to set up a test easily or I would do it myself. The reason I'm asking is because just because it was like that in the past doesn't mean it still is.
Takamiki Apr 17, 2018 @ 5:18pm 
someone has already tested this before he found that corvettes with 90 Evasion in their design and 120+ evasion in their design both get hit the same rate from his test ship

https://www.youtube.com/watch?v=YQ5BCX_5i5s&ab_channel=LawWonGaming
Eminence Apr 17, 2018 @ 5:39pm 
I wasn't able to watch the whole thing and had to skip around a little as my breaks about up at work.

Where did he show an example of say 110 evasion and 25 or more tracking? Everything I saw showed accuracy of 10% which process only the 90% cap. Not whether that can is on evasion or effective evasion.

Sorry if I just missed it it just seems to answer a question that isn't what I'm trying to ask.
Takamiki Apr 17, 2018 @ 6:09pm 
pretty much his entire video was about if it is worth designing a ship with over 90 evasion in 2.0+

@1:10 he explains the equation in more detail, and explain the reason for the test is to see if evasion is hard capped or effective evasion is hard capped.
@2:52 he shows his test ships Model A has 90 evasion in designer, Model B has 125 evasion against a Battleship with artillery with 85% accuracy and 15% tracking
@3:57 results both times the corvettes got hit 10% of the time
90% evasion - 15% tracking = 75% effective evasion,
85% accuracy - 75% effective evasion = 10% chance to hit

if evasion wasn't hard capped and only effective evasion was the equation be more like:
125% evasion - 15% tracking = 110% effective evasion, but reduced to 90% if effective evasion was capped
85% accuracy - 90% effective evasion = -5% accuracy which becomes 0% accuracy cause there is no lower then 0%

but in the video it was shown that both models had been hit the same at 10% so evasion itself is hard capped at 90% and designing a ship to have more then 90 evasion is pointless and you are better off removing or downgrading componants they primarly increase evasion until you get around 90% and add other things that help somewhere else
Eminence Apr 17, 2018 @ 7:43pm 
Here's the problem with that though.
The cause of capping evasion was to prevent invincible/unhittable fleets. If that were still a possibility than the problem wouldn't be solved. It is possible that his conclusion is true, but that doesn't mean his tests prove it.

I would believe them if the two tests didn't show equal results of 10% hit. Something that to me just shows a minimum accuracy of 10%

Something like a 75% accuracy weapon with 5% total tracking on the ship put up against a 90% evasion fleet. According to the math presented that should result in 0% hits as the effective evasion of 85% exceeds the weapon accuracy of 75%

Or as I stated before the more conclusive test is a high accuracy, high tracking fleet against a extreme evasion. For example a Neutron Launcher on a destroyer with a sapient picket computer and enigmatic decoder. That would give (if I calculated correctly) 50 tracking.

Pit that against a Corvette fleet with 120 evasion.

So it would be either Eff. Accuracy = 90 - (120 - 50) Or 20% hits
Or
Eff. Accuracy = 90 - (90 - 50). Or 40% hits.
HugsAndSnuggles Apr 17, 2018 @ 8:47pm 
First, evasion was capped at 90 since 1.4, IIRC (unless you manage to find patchnotes saying otherwise, I see little reason to believe it was changed). Second, ship designer never shown accurate numbers; to get them you have to build the ship and check its details - evasion is clearly capped at 90 there. Third, it's trivial to conduct whatever tests you want yourself if you're going to doubt everything that's said.
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Date Posted: Apr 17, 2018 @ 3:42pm
Posts: 8