Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Alternatively, increase your sensor range near their borders.
I thought once you've got communications you can just see everything though. Sounds like maybe it's a fanatic purifier or something similar where there is no diplomatic communication.
In such a case just attack because you don't need claims on them.
I've had a couple of maps now where a listening post in an adjacent sector still couldn't see in. I had to declare war and send a science ship in before I could even move military ships in. Seems like a bug.
OP: If you're late enough in the game, you can build or reconstruct the Sentry Array megastructure. Notwithstanding the odd behavior I noted above with sensor range and visibility, the Sentry Array clears it up. You can also try playing nice and having a commercial pact with them, as that will also open up visibility if they accept.
These systems are invisible to sensor, only a science ship can uncover them, or the late sensor megastructure