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This is clearly a bug and it needs to be fixed
Since having a ship disengage temporarily removes it from the fleet, that probably removes offspring benefits as well. Feel free to correct me if I'm wrong there...
There is just no reason to play it. Being capable of releasing sectors as vassals is useful, but not useful enough to cripple your war machine. The offspring benefits should be tied to something else than individual ships, or there should be a progression during which you have minor benefits but minor penalties for lack of offspring in early game, and as you progress your empire becomes more dependent on them.
If I were rehashing this I would put the current effect on admirals as well.
You could send a fleet out with your offspring admiral or ship and be ok.
They might include an event chance for the admiral to get hit if they wanted to keep the stakes high.
For a battleship or larger type class ship I could imagine that they can hold x amount of military units that has a capacity, which would make it that space battle affects morale as well, this could have thousands of implications.
Missing the Progenitor corvet in the starting ship list.
When trying to create a new design, the reactor and processor slots have no entries.
The colony building works fine.
Any ideas or fixes?
Try making a secondary fleet of offspring ships and had them follow my main fleet. Preferably specc'ed for survivability.
Make sure your main fleet engage first (if you build them right you can manipulate what fleets get into combat first).
Worked out quite well when i tried it (until the offspring fleet got ambushed, but that was on me).