Stellaris

Stellaris

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Godless27 May 19, 2022 @ 5:47am
Shard Dragon not taking any damage.
I've been playing stellaris for a while now and have recently booted up a new game for the new dlc. However while i was playing everthing was fine until i ran into a problem with shard the dragon, now usually this isnt a problem as it usually takes a 20k strength fleet to beat her. But for some reason my 20k fleet didnt do any damage to her, i am not sure whats going on but i think her shield regeneration has gotten a buff and its causing her to not take any damage as shes just healing to fast. As whenever my fleet engaged her i saw it hitting and doing damage however her health bar wasnt going down.

Regardless devs please have a look at this and if anyone else is experiencing something similiar with enemies please tell someone.
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Showing 1-15 of 17 comments
Lunos May 19, 2022 @ 5:58am 
I heard there was a major issue with shields having insane regen right now. People saying small fleet battles taking 3 years or something and certain high shield targets being almost unkillable as you found out. This is just what I read on the discussions as I haven't played the game in almost a year but you can probably verify. It sounds like the game is in an unplayable state at the moment.
Pieshaman May 19, 2022 @ 6:09am 
I only tried shard once with a fleet that was around 20k or slightly less, but It did only minor damage and only made him angry.
Big McLargeHuge May 19, 2022 @ 6:21am 
Originally posted by Lunos:
I heard there was a major issue with shields having insane regen right now. People saying small fleet battles taking 3 years or something and certain high shield targets being almost unkillable as you found out. This is just what I read on the discussions as I haven't played the game in almost a year but you can probably verify. It sounds like the game is in an unplayable state at the moment.
Well the shard dragon doesnt even have shields and he's invincible
Elitewrecker PT May 19, 2022 @ 6:22am 
No, but she has regenerative hull, which has the same problem atm.
bongfest May 24, 2022 @ 8:56pm 
Tried a 45k fleet and couldnt do "hull damage" could only deplete shields and armor. Clearly bugged....
DeathRow May 24, 2022 @ 9:24pm 
Originally posted by TC bongfest:
Tried a 45k fleet and couldnt do "hull damage" could only deplete shields and armor. Clearly bugged....
So how do we kill it then?
Zane87 May 25, 2022 @ 12:04am 
Originally posted by DeathRow:
Originally posted by TC bongfest:
Tried a 45k fleet and couldnt do "hull damage" could only deplete shields and armor. Clearly bugged....
So how do we kill it then?
Bigger fleets and focus on hull damage.
It's rough to kill those things due to their high hp pool and high hp Regen and that's all there is to it.

Does mean you need significant firepower though, and this firepower needs some overkill as shard kills a fair chunk of your fleet before it is dead and if you lose too much it's not enough to maintain enough damage to outperform the Regen.
VoiD May 25, 2022 @ 12:11am 
is it a bug or is the regen just working?

I mean, it has a massive number of HP/armor. so regen which a % should be huge too, but I'd never even notice it in previous versions.

I've also noticed that my star eaters were regenerating a LOT more in this patch, actually made me consider using regen components on other ships, for a change.
Elitewrecker PT May 25, 2022 @ 1:29am 
It's either bugged, or the working as intended is too strong for leviathans
Pieshaman Jun 8, 2022 @ 10:35am 
I just tried Shard again with a 22k fleet. The curator said it should be possible now.
I ripped through Shards armor pretty fast this time, only lost 1 battleship. But then the green health bar not taking any damage at all and after a 2 or 3 minute battle, more than half the fleet was destroyed and the admiral decided to give up. Admiral got depressed because of this.
HappySack Jun 8, 2022 @ 11:09am 
Fleet design is more important than ever since the leviathans have been buffed so don't muck about with crappy designs that do no bonus damage to hull or suffer the consequences.

If you don't do enough damage in a timely manner then retreat and bring in more ships next time.
Pieshaman Jun 8, 2022 @ 11:24am 
I see I forgot the 25% bonus from the curator. I'm sending in the depressed admiral with new ships now and I will let you know if it went better.
Pieshaman Jun 8, 2022 @ 11:42am 
It took a small minute to get the armour down and stop from regen back. but then no weapon seem to do any hull damage. barage of large stuff don't seem to lower it, the barrage with armoured torpedoes didn't do any and the tons of gamma lazers didnt and the advanced strike craft only seem to circle and shoot for the show. So I really am at a loss here, battle took several minutes but all Shard did was lose his armour.
Pieshaman Jun 8, 2022 @ 11:43am 
oh the depressed admiral got blown up this time. She thought 104 years is old enough and not press emergency ftl button this time lol
Bored Peon Jun 8, 2022 @ 12:24pm 
Originally posted by VoiD:
is it a bug or is the regen just working?
Regeneration for hulls works now.

If you want to take out any creature fleet then you need more firepower than the rating of the target.

For example you can take a fleet of corvettes at 1200 strength vs an amoeba that is 1100 and your fleet will constantly lose. This is because you do not have enough firepower to counter the hull regeneration.
Last edited by Bored Peon; Jun 8, 2022 @ 12:25pm
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Date Posted: May 19, 2022 @ 5:47am
Posts: 17