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https://forum.paradoxplaza.com/forum/threads/first-look-progenitor-hive-origin.1523203/?prdxDevPosts=1
And the ability to release sectors as vassals, stronger ground armies, leaders gaining experience freely…
because people allowed to complain?
people like to complain... humans define themselves by their suffering. (or something like that.. it's a line from the matrix, that is actually rather accurate)
instead of "hey new optional content" it's always "why would they force me to buy more useless crap"
I don't know how the first implementation is going to be like (I prefer saving detailed looks for when the content is actually out), but the direction is certainly right. Hive Mind needs its vassal stuff too. :)
its fine, you just need to realise that the guy who does the origin reveal sucked at his explanation here is what we know about it:
- you can release your boys as a vassal and they also adopt your origin, the devs mention this in forums
- you get to build special ships that grant bonuses in fleet power (not shown what the fleet bonuses are but shows in text that you gain bonuses) but you get bad voodoo if they are not in the fleet (-50% accuracy, speed, fire rate, er other thing) so similar to tree of life, gain bonus but it's absence destroys you.
- you get a replacement to spawning pool that does the same thing BUT adds 10% bonus to menial which for hives is pretty good, plus you get to build it on your vassals planets using the holding system.
- you get a starbase building which is great for being a turtle
- there might be a pop decline if you don't have the progenitor nest, I am speculating on that one because I saw a symbol on the planet that did not contain a progenitor nest and it reminded me of the clone origin.
yes pop growth is nice, but sometimes you need all slots for other things.
Humans are foolish creatures.
The very idea that you'd skip it for literally anything, other than maybe temporarily to rush a neighbor, is a utterly ridiculous.
after reaching specific amount of pops, your pop growth curve will make pop growth "not that effective", just like robots that need 1000 points at speed of 2
do you really think that single robot pop per 40 years really worth building slot that can be used to host 6 researchers instead?
that 6 researchers over 40 years will produce 150 000 tech points, this is technically 2 infinite techs.
and you can replace that slot on every planet you have and have significant advantage just by allocating one more slot per planet.
also this will cripple habitats by taking away already limited slots.
Sure, you can make up some situations where you may not want the building, but in the vast majority of scenarios - on literally every planet during at least the first few decades of the game - you want it, pretty much as the first thing you can get. On any planet that is specialized on producing raw resources - and as a Hive Mind, all of your planets can be specialized perfectly due to hive worlds removing district limits - you want it no matter what the state of the game is.
And all of the effects that it grants are extremely pop efficient due to it all coming from a single drone.
The building is astonishingly good.
Hive Minds already spam Spawning Pools on Habitats.