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Also do not use sapient ship AI during the contingency crisis.
You got to adopt with every patch. Without mods and cheats.
And also check how your opponents fleets are build. A fleet countering another fleet can easily handle a fleet twice as strong as itself (and that might randomly happen, if everything you care about is fleet strength). And starbases are weak to begin with. Not really something you should expect to do something meaningfull, especially against artillery ships.
1 i've never used mods or cheats
2 The enemies dont care about how many envoys or gifts I give them.
3 I am not the crisis a AI hivemind is that had more diplo weight then the rest of the council combined (32k) before they became the crisis. What I meant to say was I felt like the AI was Leaving the Galactic council to attack me before the AI crisis obliterated them.
Outside of the become the Crisis factions that always spawn, I have the predominant fleets, and there are no federations in my games to actually join.
Oh yeah I agree with you Starbases are weak trash, and you need to properly counter, but thats not whats happening here, I wish it was that, similar fleet compositions, and similar tech but in order to win I have to be a counter, or if fleets are comparable, I need to double or more my fleet strength.
Im friendly, but no one Is friends, they are nearly always hostile, And I am usually one of the bigger dogs but when you have AI who have been friendly for at least 50 years turn hostile, leave the GC because the GC is fighting a hivemind that became the crisis, and decide that they need to attack the player while the hivemind is actually blowing up their systems, and consuming them. Is kinda ridiculous.
Once you realise that, AI behaviour in games makes sense. Annoying? Yes. But extremely effective.
If you get an early contact, then you've to focus more on military first. If you let your guard down, just because you expect to be friends anyway, then that's a flaw in your strategy, not in the AIs behaviour.
The enemies do care about envoys and gifts, but if the negative impacts on your relationship still outweights the positive aspects, then they'll still attack you. And envoys aren't meant as a "here take my man and now you can't attack me anymore"-joker card, but rather a way to speed up the gainings of relationships. But if you're already at like -500, then addint +1 per month might take a while to get it back to 0 or even onto a friendly niveau.
And it's highly possible, that it's not you in particular, that they left the galactic community. Maybe their sanctions got too big or maybe their xenophobe ethic started to dominate or whatever
Overall it's quite hard to give you the real reason for why that happened with you just giving no context at all to the situation, thus i can only guess why that happens and maybe giving you some ideas.
AIs of the opposite Ethics tend to be more hostile to you by default (and if you're xenophobe, then it's hard to keep up friendships no matter what). That's just how the game works.
And why some of the more friendly ones turning hostile depends heavily on what happens in your run. For example border friction can cause some empires to start getting envious about your territory, once you start to get a longer border with them.
But again: Hover over the relationship bar to see, why they start to hate you. They doesn't start to be hostile randomly, but there's always a reason to it (because it's pure math after all, given that we're talking about a video game AI).
The AI doesn't have any incentive to win the game. They just do whatever they're programmed to do, which is mainly acting in a way, that approximately resembles how a country with a similar gouvernment type might act in real live. If they win, then it just happened totally random and not because they tried it.
A human player getting annoyed by a specific AI type (like getting attacked by militaristic xenophobes over and over again), is most likely caused by the playstyle of the human rather than the AI analyzing, what annoys the human most.
And the reason for AIs getting weaker over time is mainly, because their routines getting less effective over time, when the complexity of the situations start to get bigger and their programmed commitment to specific behavior (like focusing specific buildings depending on their ethics and civics) might cause them to be worse at snowballing properly into the late game.
(Note: To clarify I have been doing SP, MP games have been working fine for me)
Some games you will get a lot of something and others barely any. And other other games a mix.
The game does not do that. Your small sample size of a handful of games observed means nothing. It would have to be a huge sample size to have any weight to it.
If we are working from anecdotes alone, I've had games where I spawned next to near identical nations whom ended up being my best buds for centuries, likewise I've had games where everyone was a raging psycopath. It's just completely random.
It sounds more like your playstyle revolves around a more middle of the road balanced approach around being diplomatic and friendly, which just so happens to be the playstyle most dependent on spawning certain AIs that you can get on with to begin with.
I mean with just 9 AIs you have to just hope that there is not 5 or more hostile AIs (which statistically there almost definitely will be) and at least 2 or 3 very friendly ones (which again there almost definitely won't be) otherwise it will always feel like your playstyle is being hampered.
By contrast if you played extremely hostile purifier types it doesn't really matter who spawns or what ethics they have.
How about using some simply math to actually clarify things instead of just relying on anectodes?
You've to take at least 2 ethics, thus you've a ~46,4% Chance of facing an foreign empire with at least one opposite trait. If you're playing 3 ethics, then the chances raises even to ~64,3%. So it's HIGHLY likely, that roughly half the galaxy doesn't love you to begin with and a few of those ones will most likely be your neighbors as well. (obviously only counted the normal random empires. If you build like dozens of empires and using them, it might start to shift to whatever you prefer at some point)
So it's not that surprising, that if you meet like 3 empires early on, that at least one of them already leans more towards a war against you, especially when you doesn't build any competitive fleet fast enough. And the chances to meet 2 hostile empires out of 3 is quite realistic as well.
Ultimately i would guess (so not really calculated), that 3 hostile neighbors is quite borderline bad luck and 4+ hostiles starts to be very unlucky.
I have no idea what your issue with fleets are. If it's not a hard counter situation as you claim, nothing about what you said makes sense. I the AI does not cheat for fleet power. I revered control on empires to check, including on the latest patch. What your describing about AI fleets cheating to just be performing better is not happening without mods or a broken install or something. Maybe there's someething your not picking up on liek evasion, range, engagement time, etc? Also Starbases are excellent, they just need to be in assistance to your forces. They do eventually get phased out post war-drive but that's about when they become necessary for trade protection.
Your example about people leaving the council left a bit out in the initial post as well. Where did you somehow come to they left the council to fight you? They left the council to become the crisis, by your own admission, and attacked you as the threat or easiest oppurtunity.