Stellaris

Stellaris

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Skavak Apr 20, 2022 @ 3:09pm
English as the default language for mods if there is no localization to the game language
Not all mods are translated into languages other than English, respectively, playing on a different localization instead of describing it in English see BLA_BLA_DESC. The easiest way to fix it would be to make that if there is no translation in the local language of the game (eg German) by default used the English localization of the mod.
Paradox, please, fix it, Stellaris extremely interesting including mods, and losing the opportunity to read the description in the game, even in a different language greatly impairs the gaming experience.
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Showing 1-14 of 14 comments
AngleWyrm Apr 20, 2022 @ 6:08pm 
It's up to the individual mod programmer to write a localization file for each supported language, including English. Each file is a mapping of variable names to character strings used to display them in the given language. These files are made/found in the mod's 'localisation' folder.

Here's an example: https://steamcommunity.com/workshop/filedetails/discussion/2322836135/3001051775899509432/
Last edited by AngleWyrm; Apr 20, 2022 @ 6:27pm
IPWIW Apr 20, 2022 @ 6:23pm 
you can switch localisation with console command
switchlanguage l_english
might need to load save but it's better than relaunching
Skavak Apr 21, 2022 @ 2:03am 
Originally posted by IPWIW:
you can switch localisation with console command
switchlanguage l_english
might need to load save but it's better than relaunching
Everyone can play english version game but, I want to play on my lang and see english descriptions only when modmaker didnt make localisation file.
Skavak Apr 21, 2022 @ 2:05am 
Originally posted by AngleWyrm:
It's up to the individual mod programmer to write a localization file for each supported language, including English. Each file is a mapping of variable names to character strings used to display them in the given language. These files are made/found in the mod's 'localisation' folder.

Here's an example: https://steamcommunity.com/workshop/filedetails/discussion/2322836135/3001051775899509432/
I know it, but why paradox cant make simple trigger like: if no german.yml (loc file) load english.yml
IPWIW Apr 21, 2022 @ 3:14am 
you can switch back to whatever language you were using
switchlanguage l_russian
pipo.p Apr 21, 2022 @ 7:17am 
Wouldn't "language = l_default" instead of "language = l_english" in mymod_l_english.yml file work? Or something? This way, if an entry is missing in mymod_l_german.yml, then mymod_l_english would be used.
Ryika Apr 21, 2022 @ 8:57am 
If you want the devs to see and evaluate your suggestion, post it over at the paradox forums, in the suggestion section. It's quite unlikely that a suggestion that is posted here finds its way into the proper hands.

That being said, somewhat of a workaround that you can do right now, is to take the localisation files of the language you're using, and copy paste the texts into the english files (while keeping the l_english at the top as it is), and then set the Client language to English.

You'll see the base game in your language, and mods will be displayed in english. Of course the downside is that mods that have proper locs for your language will also use english instead.
Skavak Apr 21, 2022 @ 10:11am 
Originally posted by IPWIW:
you can switch back to whatever language you were using
switchlanguage l_russian
менять язык каждый раз как видишь дескриптор вместо текста. Гениально.
T-Marria Feb 8, 2023 @ 12:54pm 
Originally posted by Ryika:
If you want the devs to see and evaluate your suggestion, post it over at the paradox forums, in the suggestion section. It's quite unlikely that a suggestion that is posted here finds its way into the proper hands.

That being said, somewhat of a workaround that you can do right now, is to take the localisation files of the language you're using, and copy paste the texts into the english files (while keeping the l_english at the top as it is), and then set the Client language to English.

You'll see the base game in your language, and mods will be displayed in english. Of course the downside is that mods that have proper locs for your language will also use english instead.
Wow! thank you very much, this is such a simple solution, but at the same time I did not guess, I hope many users who have encountered this problem will see your message.
jtm85 Aug 26, 2023 @ 4:25am 
Please Paradox fix this!
This is by far the most annoying thing for those who wants to play the base game in their language and use mods. I lost and waste my time changing mod files one per one in every platform I play paradox games (pc and steam deck). And every tinme a mod have an update is the same. Nonsense and frustating, when the solution is very easy!
We can read english quite well, yes, no need a mod translation, but we want the vanilla game in our language. Please!
Last edited by jtm85; Aug 26, 2023 @ 4:46am
Immortalis Aug 26, 2023 @ 4:37am 
Originally posted by jtm85:
Please Paradox fix this!
This is by far the most annoying thing for those who wants to play the base game in their language and use mods. I lost and waste my time changing mod files one per one in every platform I play paradox games (pc and steam deck). And every tinme a mod have an update is the same. Nonsense and frustating, when the solution is very easy!
We can read english quite well, yes, no need a nod translation, but we want the vanilla game in our language. Please!

It's not something Paradox has any control whatsoever over, therefore not something they can fix.

You'd have more luck asking mod authors to implement the change themselves (and in fact you could as well supply them with a ready localisation file so all they need to do is put it in their own files as they upload them).
Ryika Aug 26, 2023 @ 4:42am 
Originally posted by Immortalis:
It's not something Paradox has any control whatsoever over, therefore not something they can fix.
That's not true. It's pretty simple in concept: If no localization key is found for your language, then fall back to English as the default language. Whether it's that easy to implement probably depends on how localisation is done in paradox titles, but it's certainly something that can be done. I think Civ 5 actually does it that way IIRC.

Of course modders can (and should) fill all localisation files that they don't have actual localisation for with English, but not everybody does, and having an automatic fallback would make everybody's life easier - modders would not have to copy-paste everything a bunch of times everytime they make a change to their loc, and mod users with non-English clients would not run into empty localisation keys anymore.
Last edited by Ryika; Aug 26, 2023 @ 4:43am
jtm85 Aug 26, 2023 @ 4:45am 
Originally posted by Immortalis:
Originally posted by jtm85:
Please Paradox fix this!

You'd have more luck asking mod authors to implement the change themselves (and in fact you could as well supply them with a ready localisation file so all they need to do is put it in their own files as they upload them).


Originally posted by Immortalis:
Originally posted by jtm85:
Please Paradox fix this!
This is by far the most annoying thing for those who wants to play the base game in their language and use mods. I lost and waste my time changing mod files one per one in every platform I play paradox games (pc and steam deck). And every tinme a mod have an update is the same. Nonsense and frustating, when the solution is very easy!
We can read english quite well, yes, no need a nod translation, but we want the vanilla game in our language. Please!

It's not something Paradox has any control whatsoever over, therefore not something they can fix.

You'd have more luck asking mod authors to implement the change themselves (and in fact you could as well supply them with a ready localisation file so all they need to do is put it in their own files as they upload them).

Yes, I have do it with some Victoria 3 mods, but I do not have enough time. In some cases I make my own files but when the creator update the mod I have to make it again. I play all Paradox games xD

Why Paradox can control this? There's other games where you can download a mod in English and the base game reads in English without these weird BLA_BLA.DESC annoying thing.
jtm85 Aug 26, 2023 @ 4:53am 
Originally posted by Ryika:
Originally posted by Immortalis:
It's not something Paradox has any control whatsoever over, therefore not something they can fix.
That's not true. It's pretty simple in concept: If no localization key is found for your language, then fall back to English as the default language. Whether it's that easy to implement probably depends on how localisation is done in paradox titles, but it's certainly something that can be done. I think Civ 5 actually does it that way IIRC.

Of course modders can (and should) fill all localisation files that they don't have actual localisation for with English, but not everybody does, and having an automatic fallback would make everybody's life easier - modders would not have to copy-paste everything a bunch of times everytime they make a change to their loc, and mod users with non-English clients would not run into empty localisation keys anymore.

Exactly. Project Hospital and Rimworld, for example, does this way.
Last edited by jtm85; Aug 26, 2023 @ 6:02am
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Date Posted: Apr 20, 2022 @ 3:09pm
Posts: 14