Stellaris

Stellaris

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Tace Apr 20, 2022 @ 3:11am
building ruined
ive not moved any pops and there is no pop decline... yet some buildings are ruined. the pops who worked there are unemplyed now... how can it ruin if there were workers there?
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Showing 1-15 of 15 comments
Elitewrecker PT Apr 20, 2022 @ 3:13am 
Did you replace an urban district? Buildings aren't tied to pop numbers.
Last edited by Elitewrecker PT; Apr 20, 2022 @ 3:13am
Tace Apr 20, 2022 @ 3:24am 
hmm. yes i "threatened" to replace a district or two... i pressed replace so they were queued... but then i realised id lose some amenities by replacing housing districts... so i cancelled. it still messed me up though?
Elitewrecker PT Apr 20, 2022 @ 3:28am 
Shouldn't. The building should only be ruined after the urban district finished replacing.
Tace Apr 20, 2022 @ 3:30am 
Originally posted by Elitewrecker PT:
Shouldn't. The building should only be ruined after the urban district finished replacing.

oh right. i cancelled but it ruined anyway for some reason. should i leave my unemployed pops there so it eventually becomes repairable?
Elitewrecker PT Apr 20, 2022 @ 3:34am 
It should be repairable if you didn't lose any source of building slots (well, it shouldn't have ruined in the first place).
And the losable sources would be a civic or urban districts.
Last edited by Elitewrecker PT; Apr 20, 2022 @ 3:34am
Tace Apr 20, 2022 @ 3:37am 
they arent repairable yet. no slots were lost. oh well. should i demolish or leave them?
Elitewrecker PT Apr 20, 2022 @ 3:40am 
Leave them I guess, save the building costs.
But you should investigate how many building slots you should have.
mss73055 Apr 20, 2022 @ 3:58am 
It's annoying one can't see how many excess city districts there are.
Tace Apr 20, 2022 @ 5:10am 
Originally posted by Elitewrecker PT:
Leave them I guess, save the building costs.
But you should investigate how many building slots you should have.

how do i investigate that?
Elitewrecker PT Apr 20, 2022 @ 5:12am 
Check other planets and compare building slots and number of urban districts
Ryika Apr 20, 2022 @ 6:22am 
Chance are you're misremembering or misclicked, and did not actually cancel the districts, or at least not all of them.
Tace Apr 20, 2022 @ 6:26am 
Originally posted by Ryika:
Chance are you're misremembering or misclicked, and did not actually cancel the districts, or at least not all of them.

no. i definitely cancelled them. i know i did because i cancelled them straight after "queuing" them... when i realised housing adds amenities.
Ryika Apr 20, 2022 @ 6:31am 
Originally posted by Tace:
no. i definitely cancelled them. i know i did because i cancelled them straight after "queuing" them... when i realised housing adds amenities.
...housing doesn't add amenities though?

Either way, you can check how many building slots you should have through this console command:
effect export_modifier_to_variable = { modifier = planet_max_buildings_add variable = xyz_arbitrary_name }

It'll store the number of extra building slots in a variable (and print it into the console). The 1 free default building slot is not included, which means the actual number of building slots on the planet is the variable + 1, so anything above 15 is over cap.
Tace Apr 20, 2022 @ 6:49am 
Originally posted by Ryika:
Originally posted by Tace:
no. i definitely cancelled them. i know i did because i cancelled them straight after "queuing" them... when i realised housing adds amenities.
...housing doesn't add amenities though?

Either way, you can check how many building slots you should have through this console command:
effect export_modifier_to_variable = { modifier = planet_max_buildings_add variable = xyz_arbitrary_name }

It'll store the number of extra building slots in a variable (and print it into the console). The 1 free default building slot is not included, which means the actual number of building slots on the planet is the variable + 1, so anything above 15 is over cap.

what is the "approx. job production +16? is it not amenities? its the same symbol as the amenities symbol...

https://steamcommunity.com/sharedfiles/filedetails/?id=2797200114
Ryika Apr 20, 2022 @ 6:53am 
Originally posted by Tace:
what is the "approx. job production +16? is it not amenities? its the same symbol as the amenities symbol...

https://steamcommunity.com/sharedfiles/filedetails/?id=2797200114
Those are Amenities produced by the Maintenance Drone Jobs, not the housing.

Or if you meant "housing" as in "Nexus District", then I misunderstood you, I assumed you meant from the literal housing that the district provides.
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Date Posted: Apr 20, 2022 @ 3:11am
Posts: 15