Stellaris

Stellaris

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Rudel Apr 5, 2022 @ 12:50am
What do I do with conquered planets?
So I conquered 8 planets, doubling my own planet count. They are obviously populated by another race with prefered Arid environements. I am running an Aquatic race on all of my other planets. I could terraform all their planets but I guess that would mess up things a bit?

So what do I do now? I think they are all slaves now (Slavery is permitted)? Planets are fully populated so I thought maybe it's better to just keep them at their planets minding their own business?

Also I cannot find those planets under the sector menu, there's just my core sector of 5 planets.

Really looking forward for any tips on what to do with those guys. Also I'm still struggling with the UI of the game, so it would be cool to have an idea HOW to do what you are suggesting. :)
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Showing 1-15 of 18 comments
ScreamCon Apr 5, 2022 @ 1:01am 
In the immediate you could think of them like productive colonies of another ethic. Offshore colonies. Even the most xenophobic real life countries tend to have at least 5+ ethnic groups in country.

The easiest route is likely to turn those planets into gaia midgame and then genetically transform the species to aquatic. With converting the gaia back into a water world late game if you desire. If your looking for consolidation that doesn't mean turning everything to robots. . . or using necrophage origin.

Originally posted by Rudel:
Also I cannot find those planets under the sector menu, there's just my core sector of 5 planets.
There is a tab on the right that lets you see all of your planets. You might need to use the gear options to see the planets. Find the planets not in your sector management tab and create a sector for that planet. That should let you assign leaders to those new sectors created. A planet will either be automatically added to the nearest sector, or is too far away and a new sector is required.

Once a sector is created for a region it dose not need to be created again... unless you lose territory or make a vassal from.
Last edited by ScreamCon; Apr 5, 2022 @ 1:14am
Rudel Apr 5, 2022 @ 1:25am 
Ok that first part sounds interesting, I do not have Gaia terraforming at the moment though. Maybe I can time the terraforming to aquatic + the genetic transformation right. Great idea! Do I keep them as slaves?

How about vasalling those planets?

I'm going to check on the sectors as soon as possible. Guess I miss a lot there without a leader.
Elitewrecker PT Apr 5, 2022 @ 1:41am 
They're all those arid planets in frontier sector in the outline.
The sector menu only shows active sectors.
Last edited by Elitewrecker PT; Apr 5, 2022 @ 1:41am
Sero Apr 5, 2022 @ 1:42am 
Frontier Sector contains all your planet that don't belong to a proper sector with governor and all that.
CrUsHeR Apr 5, 2022 @ 1:46am 
What i did was to go for genetic ascension, terraform everything to ocean, and modify all species to ocean preference + aquatic. Takes a bit of micromanagement if you want to time the projects along with the terraforming, but that's optional.


For the sectors, the planets outside your core sector are in a separate category called "frontier sector", at the bottom of the planet list in the outliner (right screen edge).

There you need to create a new sector from any planet's interface.
Ideally so that the new sector covers as many other planets as possible, it is always +4 jumps from the sector capital.


Can't comment on slavery builds, however the original ethics of species you conquer does not matter. Pop ethics are determined by the various ethic weights present in your empire, so the population will always adapt to those over time.

https://stellaris.paradoxwikis.com/Ethics#Pop_ethics
Last edited by CrUsHeR; Apr 5, 2022 @ 1:49am
Rudel Apr 5, 2022 @ 1:55am 
Okay but how do I create a sector for the Frontier planets?

edit: Found it, thanks!
Last edited by Rudel; Apr 5, 2022 @ 1:57am
CrUsHeR Apr 5, 2022 @ 1:57am 
Originally posted by Rudel:
Okay but how do I create a sector for the Frontier planets?

In the interface of any planet, there's a button somewhere at the right side. Click on that, it creates a new sector and you can assign a governor.
Rudel Apr 5, 2022 @ 1:58am 
Originally posted by CrUsHeR:
What i did was to go for genetic ascension, terraform everything to ocean, and modify all species to ocean preference + aquatic. Takes a bit of micromanagement if you want to time the projects along with the terraforming, but that's optional.


For the sectors, the planets outside your core sector are in a separate category called "frontier sector", at the bottom of the planet list in the outliner (right screen edge).

There you need to create a new sector from any planet's interface.
Ideally so that the new sector covers as many other planets as possible, it is always +4 jumps from the sector capital.


Can't comment on slavery builds, however the original ethics of species you conquer does not matter. Pop ethics are determined by the various ethic weights present in your empire, so the population will always adapt to those over time.

https://stellaris.paradoxwikis.com/Ethics#Pop_ethics

Ok great that's exactly what I'm doing now, changing everyone to aquatic and terraforming their planets.

I'll check for the Slavery part.. I mean, if they are all aquatic too I see no reason keeping them as slaves but I have no idea about the consequences.
ScreamCon Apr 5, 2022 @ 4:47am 
Generally slaving aliens helps you avoid accidentally taking too many pop costs in consumer goods department, but it also comes with the downside of being more able to lose your new colonies.

Residency allows them to be free and if your facing revolt or don't want to move a pop from another colony is good way to keep control of a new world.

I tend to give freedom first until the original stability loss from war is up, then I'll decide if the colony can maintain its cost.
Last edited by ScreamCon; Apr 5, 2022 @ 4:48am
Rudel Apr 5, 2022 @ 5:12am 
I chose "Assimilate" instead of Slaves.. is it worth it?
L37 Apr 5, 2022 @ 6:11am 
Another option is... neutron sweep.

Honestly with the amount of micromanagement conquering new planets brings mid-late game, along with severe short-term negative impact on economy, simply killing everyone and then re-colonizing what's really interesting/useful for some reason is the way I always go with. However evil that might sound.

Earlier on messing with conquering inhabited planets makes more sense, but then i generally tend to give species full rights apart from may be migration (in case like yours where environments are not compatible this allows certain level of control on who lives where), and then modify them to whatever template i do for main species anyway...

And this will depend a lot on specific empire you are playing too...
Sero Apr 5, 2022 @ 6:24am 
Originally posted by L37:
Another option is... neutron sweep.

Honestly with the amount of micromanagement conquering new planets brings mid-late game, along with severe short-term negative impact on economy, simply killing everyone and then re-colonizing what's really interesting/useful for some reason is the way I always go with. However evil that might sound.

Earlier on messing with conquering inhabited planets makes more sense, but then i generally tend to give species full rights apart from may be migration (in case like yours where environments are not compatible this allows certain level of control on who lives where), and then modify them to whatever template i do for main species anyway...

And this will depend a lot on specific empire you are playing too...
The huge drawback of that it that those planets might never reach their full potential in that playthrough.
Wokelander Apr 5, 2022 @ 7:56am 
You can always resettle your newly acquired slaves to your already-developed worlds, and abandon some of the newly conquered ones to avoid too much drain on your economy
L37 Apr 5, 2022 @ 8:10am 
Originally posted by Sero:
The huge drawback of that it that those planets might never reach their full potential in that playthrough.
Yeah, that's true.
But it is an option anyway.
IMO there are no ideal solutions here. Choosing what to do is a matter of personal preference and conditions of specific playthrough...
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Date Posted: Apr 5, 2022 @ 12:50am
Posts: 18