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How do I close an enemy corporation's branch office when at war with them?
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I declared war with the Expel Corporation war goal. But their corpo buildings are still on my planets. How do I get rid of them?
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Showing 1-10 of 10 comments
Lucius Confucius Apr 1, 2022 @ 4:43am 
The territory of the enemy corp is a bit away from mine. But I suppose I can declare war with my neighbors and then go through their territory to get to the corpo SOBs. Would that work?
Or what do I need to do?
Danny Apr 1, 2022 @ 4:46am 
You need to win or atleast status quo for them to lose the branch offices
Lucius Confucius Apr 1, 2022 @ 4:49am 
If I declare total war, would that change anything. Would it instantly remove the corpos?
Elitewrecker PT Apr 1, 2022 @ 5:08am 
Probably not. You just have to end the war as soon as possible
Lucius Confucius Apr 1, 2022 @ 5:09am 
Ok, since I can't really get to them I have to wait and hope attrition is worse for the corpo scum.
CthuluIsSpy Apr 1, 2022 @ 5:09am 
Originally posted by Lucius Confucius:
If I declare total war, would that change anything. Would it instantly remove the corpos?

If you wipe them out, yes. If not they would still be there, iirc.

The most efficient option to permanently remove them is actually impose ideology. If you aren't a megacorp and you use it on a megacorp, then if you win they cease to become a megacorp and all branch offices close immediately.

Even if you do status quo you'll still win out as whilst they won't remove their branch offices, a part of their empire will become you vassal, meaning that you would then have an easier time wiping them out when the truce ends.

If you can't even do that you might as just use expropriate and wait it out.
Problem is though that if you're dealing with a crime syndicate they'll just open branch offices again when the truce expires.
Last edited by CthuluIsSpy; Apr 1, 2022 @ 5:11am
Lucius Confucius Apr 1, 2022 @ 5:41am 
Thanks for the answers. I managed to close one branch office down by building two precincts, working on the other right now.
It seems to be a criminal syndicate I am dealing with, so reducing crime forced them to disband.
Last edited by Lucius Confucius; Apr 1, 2022 @ 5:42am
CthuluIsSpy Apr 1, 2022 @ 5:51am 
Originally posted by Lucius Confucius:
Thanks for the answers. I managed to close one branch office down by building two precincts, working on the other right now.
It seems to be a criminal syndicate I am dealing with, so reducing crime forced them to disband.
Yeah, if you keep your crime to 0% the syndicate is forced to closed down offices.
Which isn't a great mechanic, imo. It's neither fun to play against or with.
Elitewrecker PT Apr 1, 2022 @ 5:59am 
Well, there isnt a lot of reason to close non criminal offices anyway.
And for non criminaln offices you need to sign a commercial pact too so it's not a surprise.
CthuluIsSpy Apr 1, 2022 @ 6:04am 
Yeah, but that's the Syndicates entire gimmick. So if you're playing a syndicate and the AI starts spamming enforces (and they will) you're kind of screwed.
I'd have liked it if a Syndicate could make crime deals with other or take advantage of a planet with high crime. Something more than what you could currently do. It just seems a little limited, you know? A pity too, because I think it could be an interesting civic.
Last edited by CthuluIsSpy; Apr 1, 2022 @ 6:05am
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Date Posted: Apr 1, 2022 @ 4:29am
Posts: 10