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All the things that increase fleet limit only increase the overall fleet limit and not the command limit.
Edit: Sorry, way off topic, I know >.> Mods can delete it if they want.
To get more would have you pursue traditions and ascendancy perks, which you don't really need. Most little things I can think of would cost you and barely make a difference, going for an additional 10-20 each.
Due to force disparity mechanics in Stellaris you don't want huge fleets either. A technologically inferior fleet can get easily wrecked this way, and having much more fleet command used does give them significant bonuses.
Not to mention the game freaks out when you have over 500k FP in combat in one system anyway. 250 usually lets me get 3 titans per fleet in for those sweet, sweet auras.
Makes sense since the endgame crisis fleets were only 100-120k
"Command Limit
Command Limit is a limit on how large any one individual fleet in an empire can be. An empire's base command limit is 20, increased by the following to the maximum of 500:
+10 per hull type technology
+20 per fleet doctrine technology
+10 per Admiralty Support Staff technology (repeatable, but when Command Limit reaches 500 it's pointless to continue researching)
+10 Civic distinguished admiralty.png Distinguished Admiralty civic
+20 Tradition supremacy war games.png War Games \ Three-Dimensional Awareness \ Combat Variable Mitigation supremacy tradition
+20 Ap galactic force projection.png Galactic Force Projection ascension perk"
I think the wiki needs to be updated.