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This is not correct.
You can move the end-date slider all the way to the right to turn off the score victory (The game will tell you then, on the victory tab, that "Victory Conditions are turned off", but this is not accurate).
What is then available are two victory conditions:
1) Purge. If you purge the galaxy of all other races, you will get a victory screen.
2) 100% control over the galaxy. If you defeat all other empires you will get a victory screen.
I have verified both of these, BTW.
What exactly is the difference between purge and 100% control? Arent you defeating everyone in both cases?
Myself I would love graphs at the end. I would spend an hour at the end of a SOSE game looking at the graphs.
I agree
My first experience with end game statistics and graphs was in the Civ series.
I used to love watching the over all graph of power between empires as they battled it out.
Using your imagination between the peaks and valleys of a single line as it pertained to your empire as it struggled and triumphed.
It’s a shame Stellaris doesn’t have something similar
See that’s one thing I’ve never cared about.
Victory conditions.
I have won and lost games in 4x where I scummed the situation in order to win a science victory or diplomatic one.
The victory screen pops up and it feels so hollow (in my opinion) because I wasn’t the legitimately best empire.
I get why certain gamers enjoy it and I think having the option is nice but for me personally I love that Stellaris just makes you set your own.
None the less , the aforementioned graph would have been nice even if the conditions for victory aren’t varied
3) Have all other empires, and you in a single federation.
I figured that would work. I'd like to think that one day we will find a state of equilibrium where conquest isn't seen as the most effective solution to anything, but that's just me. And I recognize that it would be difficult, and highly subjective, to have a victory condition where everyone's ok where they are and has generally taken to cooperation. 'Cause, you know, the whole "let's make paradise while robots do all the hard work" thing worked out so well in Dune.
Of course, there are still crisis, awakened empires, inter-dimensional intrusion, AI uprising, and eventually you'll research planet killers simply because you've researched everything else and there's always some disturbed genius who is just curious if it can be done... so, yeah.
Well, nice to see here, that pointing out the time-victory will result in purge/control victory.
Nice necro by the way!