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I had a xenophobe FE on one side of me and a spiritualist FE on the other side and no contact with any other empires. I could develop my empire completely out of reach of anyone who would want to kill me.
I doubt it counts as a real experince
Good.
Also, odds are at least one other person will join in/federation/defensive pact. Demand whichever planets look tasty/near your border/create a blockade that keeps the remnants of the soon to be loser blocking other empires from rubbing uglies with you. Lure in the nearer or weaker side's fleet with the corvette gambit, have your doomstack parked one system away in the direction the enemy is coming from, warp in on top of them. Or split stack and do the same if you don't like corvette lures. Since it's early mid-game he'll have 10 ish planets probably, smash through each of them blasting military stations, shipyards, and any ships he pumps out. Let the other guy grab a planet or two. Start building armies at this point if you can afford to while pumping out enough ships to keep you above the other guys stack. (this is why sectors, btw. Defensive War 25 influence to raid the sector piggy bank)
Sometimes a third or fourth enemy may declare during this. Usually the hangers-ons are chicken and if you don't take much damage and trounce one enemy they'll decide to wait and see what happens.
Head over, find a way to bring the 2nd enemy fleet to battle and crush it. Recap your planets if need be. Split stack, leave half to keep 2nd enemy in place, take the other half still flagged as rally and still pumping out ships back to the first guy. Start walking the line capping planets like they owe you money. Split off 2-3k if need be to start making circuits of his rebuilding starports again to keep the corvettes out of your hair.
Also, also, generally pick the enemy you aren't demanding planets from to trash. Weakens them both, and your shiny new planets are undamaged and have their spaceports.
Generally by the time things run down any additional empires that declared will time out and start offering peace. If one was particularly weak looking refuse and keep the train rolling to grab planets from them after the first/two are dealt with.
Having survived a round or two of that you'll have weakened the empires touching you enough and grown enough (and also importantly! Research debris while fighting in the next sector over. Stealing their tech keeps you near to parity via brute force overkill of fleet power), and hopefully Bonsai Hedge Trimmed the neighbors into a shieldwall to block the further out empires, that no one will bother you again for a long time. Late-mid game it may happen again, as one of the bigger 'outside' empires pushes a hole through your shieldwall or is in a defensive pact and is now far enough on warp drive tech to be able to figure out a route to you through their territory.
Big help, imo for no-tech advantage, no resource advantage, no diplo advantage all damage Purity Pure Purifiers: scattershot starting traditions. Discovery-+anomaly chance+research from survery then Prosperity to Energy Grid gives unity then Exploration to Capital building unity and maybe at that point the 'colonies -33% less extra unity cost for traditions'. Then Supremacy all the way (partly for the extra unity per rivalry, and partly because heck yeah, Fiah Powah!). At that point you've got a bunch of bonuses, and all the unity adders so backfilling Exploration, Discovery, and Prosperity will go *almost* as fast as doing 1 at a time.
Mid to late game, push for 100k stack and decent mineral gain/high energy reserves, set up a bunch of ships to come off the line soon, set 3 fleets of 25 troopers at the border, hit pause, declare war on the closest fallen empire, jump on top of their fleet (which may run away and leave you fighting 16k stations). If it runs clear the sector and chase it down. You want to research it's debris for goodies. Keep pumping out ships to keep fleet power up enough that your shield-wall of freenemies is too scared to try to jump you. Once you take 3-4 planets a stagnant fallen empire will typically cave. Smash everything in the sky first so you have stuff to research. Then stick a robot on each world so they don't go poof, set the previous inhabitants to Exterminate and let the unity roll in from Exterminatus while you resettle a few pops to their tasty tasty precursor factory world.
Sit back again for however long you have left, expand internally backfilling good planets you pushed past to expand/protect your borders, keep the fleet powr up and work on tech a bit (even though you need wars to keep parity, focus on resource/acension techs, use wars to steal military tech). By the time you reach 100k with a defensive wars purifier with no tech/resource advantages you're probably past 100 years and it's probably time to start chewing your nails for an Awakened Empire or crisis to start popping up. There may be some hassles from outer-empires, but for however long your shieldwall lasts before they absorb it completely you should be fine. They may blob around and bump up against you somewhere along your border, but the border contact should be small, and generally they'll hate their long-time enemies just as much as they hate you as a fanatic purifier, so you have a good 50-100 more years of them fighting the guy they keep weakening rather then them risking facing your doomstack. If they do, same as early game, defeat in detail, completely trash one sides ability to build fleets and invade his best planets to turn them into unhappy war zones, and demand the best planets that don't disrupt your blob or your shield wall from anyone else who jumped in.
yea i think they made it to make the AI harder.
I have one near me and I am lucky he didnt take me out early....because I am a rapid expander and so vulnerable to the rush attack style.
Yea the one game, that i had one near me, I got so lucky....the roll was really nice with many rich resource worlds.
The clincher is I had a very miltaristic neighbor...he had the military perks AND HE decalred the Xeno guy his rival....but was VERY friendly to me.
The result was obvious....those two early went at it, and the Xeno guy found his match in the miltary guy, they fought to a stand-still....the only prob I have with the roll is I have a fallen VERY close to me....luckily he has not awoke
Agreed...gives the AI a one-up on you,its the perfect AI counter to my rapid expansion policy