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I'll say this, I've read books by biologists and sociologists that say mutualism ensures survival of a species better than parasitism, because it doesn't run the risk of killing the host it benefits from.
That isn't propaganda in any way shape or form. They are not putting ideas in your head to think a certain way, nor is there any evidence that Paradox believes in "One World Nation". You're making a whole bunch of leaps of logic that already have no basis, nevermind the whole bit of there being no correlation, nevermind a causality to create said correlation.
But then again, bigots in this day and age aren't well educated. If they were, they'd realize how dumb their tribalism behavior is and how it's holding back humanity from being worried about skin tone, accent, language, or even faith.
If we're going to apply "Xeno"phobe to reality, we all know that it would accurately be compared to racism and bigotry. Last I checked, Nazis, KKK, Black Panthers, or whatever skin-color supremacy group you'd like to use would not be using any kind of "Well we don't really like them, we'll tolerate them as needed". Instead, it's the Determined Exterminator style of "You're not like us so enjoy the hatred we'll be throwing at you".
So in essence, I'd argue that Xenophobia is quite well fleshed out. To the point where there are various ways beyond full out Dalek style "EXTERMINATE" for you to express those bigoted views in game.
IDK maybe a race get treated better than other thus create division (ie you put your main specie in social warfare while other just got decent living standard). Maybe some random event to navigate managing many races' needs, failing too many of those events can lead to racial civil war, while succeeding rewards you some unity or something.
But isn't the mechanic overall favor xenophile rather than xenophobic? Why not put another mechanic to compensate?
I think xenophobes have been thrown enough bones, genocidal is extremely meta and gets you huge military bonuses, and the extra pop production is super strong too.
As a xenophile you just exploit the ♥♥♥♥ out of the trade system and create federations which takes time to build. Doesn't seem like they're making a political statement about anything, but the fash dude-bros here have to be appeased
I know my species, their faults/strengths, and I don’t like the micromanagement that comes with other species unless I’m specifically trying for that kind of game.
My problem with this is not so much ideological as biological. All these different species would have vastly different and most likely incompatible requirements regarding the environment the inhabit. They'd breathe different atmospheres (both in composition and pressure), need different gravity, and their vastly different physiques would mean that you could not possibly design buildings and infrastructure suitable to all of them.
Buildings, amenities, and consumer goods are universal precisely to avoid any such issues. It's a simplification to prevent unnecessary micro-managing.
Because the game is propaganda for Xenophile ideas. The devs are extremely biased in that direction to the point they want to add in an author-insert but cannot balance the two parties. The author-is-on-board with one party and game balance suffers as a result.
Clearly that isn't completely realistic, because else there would be the same uncontrolled Xenophile run in reality that there is in the game. The more friendly I am, the more friends I make and therefore the more friendly I become.
You never have to suffer for your Xenophilia in the game. In reality, there may be an initial Xenophile-run but it runs up against the problem that eventually you become so trusting that your enemies pretend to be your friends and later betray you at which point some people learns that maybe Xenophobia had a point after-all.
The problem with Xenophilia is it involves and promotes trust and trust is dangerous. If you look at the game, everything has been done to maximise the fundamental honesty of the game, think how long it took them to add a rather basic mechanic like spying and how they add Xenophile fun-stuff like the Galactic Community and nonsense like Xeno-Compatability into the game.
In Stellaris, some folks might be your enemies but everyone can be trusted. That is because if you want to promote Xenophilia in a medium, you have to create a simulated logic governed by a high level of trust. Conversely if you want to promote Xenophobia, you have the maximise the backstabbing to create a world where you can trust nobody but yourself.
Xenophobes aren't what they are because they hate the alien for no reason. They are just so fundamentally suspicious and paranoid that they assume the alien is a threat because that is the 'safe thing to do'. They don't need alien friends and so they conclude that they are best off without them.
Xenophobia is not directly promoted by simply having the aliens be enemies, this will fail to 'carry over' to reality since the aliens aren't real. Instead what you have is teach everybody to be untrusting and suspicious by constantly showing them the negative consequences of being trusting.
The environment they inhabit is already explicitly stated in the game and the costs of providing an artificial environment is converted implicitly by extra amenities and consumer good requirements.
They are putting ideas in our heads to think a certain way and it is actually a good thing.
No, those groups typically are about keeping power and wealth in the hands of their own group while exploiting other groups as basically slaves. Xenophobes are not determined exterminators except in fantasy, because that is entirely irrational.
Xenophobia is not simply 'hatred'. Fear and greed are a stronger motive.
Designers decided that any culture would evolve in ethics when they "train" on their associated moral values.
Cultures that are exposed to war will evolve toward militarism.
Cultures that are exposed to peace will evolve toward pacifism.
Cultures that are exposed to others (empires, ambassies, refugees, immigrants) will evolve toward xenophilia.
Cultures that are threatened as a species will evolve toward xenophobia.