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Boom. Problem fixed. You can sleep soundly.
Criminal heritage is one of the most lackluster civic you can find. And weakest. Many ways to go around it, if you don't make any trade value, they don't gain anything. WHICH CRIME REDUCES BY THE WAY.
It might be a slight to mild annoyance but they're pathetic.
All they do is settle awful sweatshops that hardly benefit themselves.. and voila. They usually close down within a few years because enforcer stronk.
Yep, there was that third option but OP asked about getting rid of branch offices, but yeah, there's the third option.
It's also kind of silly that you can do nothing against them either preventative or curative, only the passive measure of increasing the police and wish that they go away of their own will. Even if your government is autocratic or monarchic or anything else that can do things "because I say so".
And the most immediate cure is the wargoal you're given when you get the criminal offices.