Stellaris

Stellaris

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Charlemagne Jan 16, 2022 @ 9:03am
Corporation question
What are the implications of an alien (and an unfriendly one at that) installing a corporation on your capital? Along with that I got a casus belli for "expropriation". What did they expropriate and can that be reverted or prevented? Is there a way to kick them out, and do i want to do it?
They are also building a smuggler's port. Implications? Can I prevent?
Last edited by Charlemagne; Jan 16, 2022 @ 9:04am
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Elitewrecker PT Jan 16, 2022 @ 9:05am 
Regular megacorps can build branch offices in your planets when you have a commercial pact with them. These buildings give bonuses to them and can generate some jobs in your planets.
Criminal heritages on the other hand, generate crime for the planet owner. Those branch offices can be automatically closed by keeping 0 crime for some time, or you can close them all by defeating them in a war with that war goal.
Charlemagne Jan 16, 2022 @ 9:13am 
Originally posted by Elitewrecker PT:
Regular megacorps can build branch offices in your planets when you have a commercial pact with them. These buildings give bonuses to them and can generate some jobs in your planets.
Criminal heritages on the other hand, generate crime for the planet owner. Those branch offices can be automatically closed by keeping 0 crime for some time, or you can close them all by defeating them in a war with that war goal.
Well, they came out of the blue (no previous contact), were rude, we have no pacts, and suddenly that branch appeared. They are at the other side of the galaxy and this is very early in the game, defeating them in war is out of the question. They are defined as Ruthless Capitalists. Is that energy credits value under the monopoly going to me or them?
Elitewrecker PT Jan 16, 2022 @ 9:17am 
It's probably for them. They still generate something for you, but they add crime too which isn't useful.
Last edited by Elitewrecker PT; Jan 16, 2022 @ 9:17am
Charlemagne Jan 16, 2022 @ 9:24am 
I guess I'll have to start another game then. And remove the corporation DLC.
Yeah looking under crime it says its a criminal syndicate branch office.
Last edited by Charlemagne; Jan 16, 2022 @ 9:26am
Elitewrecker PT Jan 16, 2022 @ 9:26am 
Just build an enforcer station...
Charlemagne Jan 16, 2022 @ 9:28am 
Yeah I don't think I need this on my capital and only planet this early in the game and impossible to remove.
Charlemagne Jan 16, 2022 @ 9:32am 
https://steamcommunity.com/sharedfiles/filedetails/?id=2721781785
OK here it is where the effects of the corp itself and the smuggler port appear. What I wonder stats in green do they represent things I am earning?
Last edited by Charlemagne; Jan 16, 2022 @ 9:33am
Jimmy Hunter Jan 16, 2022 @ 9:32am 
Originally posted by Charlemagne:
Yeah I don't think I need this on my capital and only planet this early in the game and impossible to remove.

All it takes is to make your crime at 0%, which requires a single enforcer station building or whatever crime reduction building of your current empire type. Seems kind of silly to throw away a whole game because you've been mildly inconvenienced at best.

Originally posted by Charlemagne:
https://steamuserimages-a.akamaihd.net/ugc/1872935296512574090/A37E1D6AF1907FFCC98AC22EC34F6AF74C1E7FAA/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
OK here it is where the effects of the corp itself and the smuggler port appear. What I wonder stats in green do they represent things I am earning?

You're getting a free merchant job for a mild increase in crime that can be quite readily dealt with. That seems like a pretty nice deal to me.
Last edited by Jimmy Hunter; Jan 16, 2022 @ 9:34am
Elitewrecker PT Jan 16, 2022 @ 9:34am 
Originally posted by Charlemagne:
https://steamuserimages-a.akamaihd.net/ugc/1872935296512574090/A37E1D6AF1907FFCC98AC22EC34F6AF74C1E7FAA/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
OK here it is where the effects of the corp itself and the smuggler port appear. What I wonder stats in green do they represent things I am earning?
Not all of it. You get a merchant job, they get energy depending on your trade value, and the branch office value is a boost to other offices they open in that planet later.
Last edited by Elitewrecker PT; Jan 16, 2022 @ 9:35am
Charlemagne Jan 16, 2022 @ 9:35am 
The net production of my planet is 9 energy right now thanks to that. I made an enforcer and the crime is still 10%.
Elitewrecker PT Jan 16, 2022 @ 9:37am 
You should only need to crew 2 enforcer jobs to nullify it.
Charlemagne Jan 16, 2022 @ 11:06am 
Well, every day one learns something in Stellaris. Can't deny that it is an interesting event. It seems to increase trade substantially, and some happiness (from buying in the black market I guess). I can't really determine if the trade gained is better than the energy credits lost. Also if the credits they gain are subtracted from yours, or an independent profit. And you have to dedicate two slots to enforcers which could be better used. Hmm.
Elitewrecker PT Jan 16, 2022 @ 11:13am 
Well, it starts manageable, but at some point (after they build more branches) you may decide it's better off without them, so you can declare war to remove them.
Sedmeister Jan 16, 2022 @ 11:22am 
I'm currently playing as a criminal mega corp. Inspired by The Book of Boba Fett. Once my Intel level on other empires is enough for me to see the planets in a system, I can open a branch office in it (if I have enough influence and energy credits). I build Smugglers Ports first because they give the most energy credits.

If you're playing against a criminal megacorporation (which you are) there are two strategies to get rid of them.

1) Go to war as already discussed.

2) Build an enforcer building AND keep crime at 0% for a period of time and eventually the branch office will be forced to close.

If you can't quite get crime to 0%, check to make sure you have all the enforced jobs occupied. If that doesn't work, consider hiring a law and order governor to further reduce the crime limit. Also, there's the law and order crackdown decision (I can't remember what it's called).

It can be a pain but I tend to play from a RP perspective these days. Try imagining the story of what is happening in your universe to make the game enjoyable. In addition, playing against a criminal corp can be an opportunity to learn a whole bunch of new strategies and approaches.

On the other hand, I, like you, have abandoned games when this has happened because I could not be assed micromanaging an annoying criminal megacorporation.

Your game, your choice.
Last edited by Sedmeister; Jan 16, 2022 @ 11:23am
Charlemagne Jan 16, 2022 @ 12:22pm 
Is this criminal corp thing just for profit? Someone told me that it's a foot in the doorstep to take over your planet.
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Date Posted: Jan 16, 2022 @ 9:03am
Posts: 21