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The Cybrex - How to prepare?
So I just started playing today and one of my science vessels found evidence that a collective mechanical consciousness called the Cybrex existed in this part of the galaxy roughly 600,000 years ago, and launched a crusade against all organic life that resulted in the death of trillions.

I've played enough Mass Effect to know where this is going. How can I prepare in advance? A larger military fleet is obvious, but what works best against them? Should I even prepare at all?
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Showing 1-15 of 30 comments
ScreamCon Jan 9, 2022 @ 2:24pm 
Yes, empires that spawn in as determined exterminators. I don't think the event chain leads to anything...
Last edited by ScreamCon; Jan 9, 2022 @ 2:24pm
Elitewrecker PT Jan 9, 2022 @ 2:29pm 
In this case you don't have to worry about them. Progress with it as quickly as possible actually.
Last edited by Elitewrecker PT; Jan 9, 2022 @ 2:29pm
teron Jan 9, 2022 @ 2:46pm 
It is one of the 6 precursor events you can get. It gives a rather good reward when you finish the chain.

There is a galaxy wide crisis that will happen, but it will only trigger when you get close to the end game year that you flagged on galaxy creation.

Mostly you just need to focus on improving economy, tech and fleets.
Precursor relic systems are all boons to the player who finds them.

Cybrex = Ringworld in need of some TLC.

A ringworld is strong, especially if you manage to get an intact segment early, though they are expensive.
Mennan Jan 9, 2022 @ 4:25pm 
Though the Cybrex will indeed return if your endgame crisis is The Contigency. Assuming of course the crisis Ai actually does something other than sit around.
Alienslayer2406 Jan 9, 2022 @ 4:41pm 
Change of subject, a "Fallen Empire" called the Commonwealth of Man has appeared literally right next to mine. Their neutral to me. What do?
AurumHawke Jan 9, 2022 @ 5:40pm 
Originally posted by Alienslayer2406:
Change of subject, a "Fallen Empire" called the Commonwealth of Man has appeared literally right next to mine. Their neutral to me. What do?
Odd that they're named the same as the default empire, but if they are in fact an FE, they'd likely be the xenophobe one (or the game meant to pick UNE and they're xenophile?).
Just don't make them angry until your fleet can actually deal with theirs.
The xenophobe FE wants at least one system of empty space between their borders and yours, easy enough to accommodate for the first century, maybe two.
Alienslayer2406 Jan 9, 2022 @ 6:00pm 
Originally posted by AurumHawke:
Originally posted by Alienslayer2406:
Change of subject, a "Fallen Empire" called the Commonwealth of Man has appeared literally right next to mine. Their neutral to me. What do?
Odd that they're named the same as the default empire, but if they are in fact an FE, they'd likely be the xenophobe one (or the game meant to pick UNE and they're xenophile?).
Just don't make them angry until your fleet can actually deal with theirs.
The xenophobe FE wants at least one system of empty space between their borders and yours, easy enough to accommodate for the first century, maybe two.
They're Xenophobic, and just got off access from their borders. I've been slowly building my military forces in case of war. Now researching destroyers.

I hate to go off-topic, but my minerals and energy credits are in the red. I've built multiple mining and generator districts but I'm not sure if there doing anything.
IPWIW Jan 9, 2022 @ 6:15pm 
Originally posted by Alienslayer2406:
but I'm not sure if there doing anything.
because they dont?the pop tab is where (most) real productions are,you build jobs to let pops work on them
teron Jan 9, 2022 @ 6:15pm 
You need pops to work those districts, so you usually build them when there are 0 job available or slight unemployment. Also the districts consume power.
Or let them sit unemployeed and they will eventually migrate to another colony that has open jobs.

Also not having power gives a major debuff to your mineral generation.

Keep in mind that higher tier jobs always fill first. So building a lab to create 2 scientist jobs will grab 2 workers and promote them to specialists. Downgrading from specialist --> worker takes a long time.

There are also techs you want to grab that improve worker production in each of the research trees. Example of this is the physics tech that improves output by 20% for energy generation.

Finally there are planetary designations which can have beneficial effects. For example Generator World gives a bonus to Technician output.
Last edited by teron; Jan 9, 2022 @ 6:18pm
Alienslayer2406 Jan 9, 2022 @ 6:39pm 
Originally posted by teron:
Finally there are planetary designations which can have beneficial effects. For example Generator World gives a bonus to Technician output.
Where can I find a planet's designation?
ZZGashi Jan 9, 2022 @ 8:53pm 
Originally posted by AurumHawke:
Originally posted by Alienslayer2406:
Change of subject, a "Fallen Empire" called the Commonwealth of Man has appeared literally right next to mine. Their neutral to me. What do?
Odd that they're named the same as the default empire, but if they are in fact an FE, they'd likely be the xenophobe one (or the game meant to pick UNE and they're xenophile?).
Just don't make them angry until your fleet can actually deal with theirs.
The xenophobe FE wants at least one system of empty space between their borders and yours, easy enough to accommodate for the first century, maybe two.

Scripted empires can spawn in as Fallen Empires, either ones made by Paradox, or from mods. Have not seen any of the empires I created for the AI to play as do that yet.


Originally posted by Alienslayer2406:
Originally posted by teron:
Finally there are planetary designations which can have beneficial effects. For example Generator World gives a bonus to Technician output.
Where can I find a planet's designation?

Upper left hand corner of the planet view that shows the art for the type of planet along with the art for your city style. Also the gear icon towards the lower right corner allows one to change the designation manually.
Last edited by ZZGashi; Jan 9, 2022 @ 9:00pm
CthuluIsSpy Jan 10, 2022 @ 3:12am 
Originally posted by Alienslayer2406:
So I just started playing today and one of my science vessels found evidence that a collective mechanical consciousness called the Cybrex existed in this part of the galaxy roughly 600,000 years ago, and launched a crusade against all organic life that resulted in the death of trillions.

I've played enough Mass Effect to know where this is going. How can I prepare in advance? A larger military fleet is obvious, but what works best against them? Should I even prepare at all?
Oh you should prepare your fleet. Just not for them. You'll find out around year 2450.
Alienslayer2406 Jan 10, 2022 @ 7:36am 
Originally posted by CthuluIsSpy:
Originally posted by Alienslayer2406:
So I just started playing today and one of my science vessels found evidence that a collective mechanical consciousness called the Cybrex existed in this part of the galaxy roughly 600,000 years ago, and launched a crusade against all organic life that resulted in the death of trillions.

I've played enough Mass Effect to know where this is going. How can I prepare in advance? A larger military fleet is obvious, but what works best against them? Should I even prepare at all?
Oh you should prepare your fleet. Just not for them. You'll find out around year 2450.
https://youtu.be/o5BTrUnrZcY
teron Jan 10, 2022 @ 7:44am 
Also fun for the midgame crisis that a couple DLC give.
Apocalypse where the Marauders empires might do something, or nothing at all around the mid game year. Usually 2300 when those dice rolls start.
Distance stars where on galaxy creation determines what is in the L-system. Which you can only find out when you or the AI reconnect the portal there. Which can be good, or a bit of a tempest.
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Date Posted: Jan 9, 2022 @ 2:22pm
Posts: 30