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Having non aggression pacts, trade deals, or any type of diplomacy with anyone else except sending envoys adds weight to Xenophile. Close your borders, break pacts and deals, no federations, etc. Pop ethic shift takes centuries and has minimal effect unless it's Materialist/Xenophile which have enormous weights and stacks. The game wants you to be an open borders robot.
Iirc purges increases xenophobia but not sure
I believe purges do, and so does slavery but my empire isn't about slavery, any non-humans will be residents at most. It seems awfully silly that in order to be xenophobic (or simply not xenophilic) you have to be a horrible person.
Since slavery is available to you, if you really want to increase xenophobe attraction and reduce xenophile attraction, I strongly suggest you use it for all xenos.
From what I can see online, the following options are available to you, which would not require you to deliberately lose a war:
- be in a defensive war
- enslave xeno pops
- genetically engineer xeno pops in your empire to be repugnant
- do not use 'full citizenship' rights for ANY xeno species
Of note, apparently having free xenos in your empire increases xenophile attraction by a lot, so I would not recommend using residency over slavery. Enslaving xenos also makes it extremely likely that they will adopt either egalitarian or authoritarian ethics (probably the former, since authoritarian requires slaves to be happy, and they usually aren't), getting rid of another source of possible xenophilia.
Basically, enslaving xenos removes xenophile attraction and simultaneously increases xenophobe attraction (for your primary species). If you enslave all your xenos and get rid of pacts (other than non-aggression) and charismatic species, you should have removed all sources of increased xenophile attraction for your primary species. There is little you can do without slavery to favor xenophobia other than the genetic engineering (which doesn't do that much) and baiting the AI into attacking you.
You can suppress a faction in the faction menu and you can attract more pops to your ethics using the ethics attraction modifier which is usually gotten from traditions, but you can also put up black sites and edicts that boost it.
You gain Xenophile attraction by the following:
You gain Xenophobe attraction by the following:
Should also be mentioned that its a tad random, the attraction is just the weights for a random roll. For example, let's say that a single pop has a 90% Xenophobe attraction and a 10% Xenophile attraction, if you get a unlucky roll its still gonna end up a Xenophile, making it so that there will likely always be a small % of Xenophiles in your empire unless you manage to wipe out their attraction completely.
And lastly, unless it's been changed, it takes A LOT of time for your populations ethics to change overall (A large empire changed with a few % towards the attraction over a period of several decades last time i tested it, but it depends on a lot of factors including such things as how quickly you gain new pops, etc).
And at the same time you have to keep the Charismatic trait out.
I'll just do slavery OR give up on xenophobia.
The issue with defensive wars is my neighbours are all weak. I don't think they even have cruisers yet.
That's too bad. In order to bait the AI you basically need to make yourself look weak and disassemble your large fleets.
I do have an edict for it, which I may end up using if it gets bad. Thank you.
But you said your empire wasn't about slavery, so that's probably not the best option to begin with. I think you don't have a very good pathway to become a xenophobe unless you plan on losing a planet or two in the near future. Who knows, maybe RNG will favor you?
Interesting idea for a roleplay though.
I took some territory with planets, currently the other races on their conquered planets are slaves but I don't like the idea of slavery, particularly for the roleplay I'm going for. Was thinking of purging them (which I always assume means forcibly removing them and kicking them out of your territory).
Faction suppression is kinda ineffective and is a huge drain on influence is why I didn't mention it lol