Stellaris

Stellaris

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Chuddly (Banned) Jan 2, 2022 @ 6:13pm
How to get rid of Xenophile ethics on planets/in pops or encourage Xenophobia?
I remember reading about getting xenophobic pops being tough; having to do things like intentionally lose a planet in war and pray they genocide your people (I'm playing a human first game and it goes against my roleplay to willingly let humans be killed for an agenda).

I don't get why my pops love xenos, the xenos around me are all ♥♥♥♥♥. I don't even know why all the xenos hate me, one is a fanatic xenophile (I'm authoritarian, militaristic, and materialistic?). They might be egalitarian or something but everyone around me sucks. Fortunately I've quite a bit more powerful than my neighbours.

Like, going to war against xenos and not having many agreements with them doesn't seem to do ♥♥♥♥; some of my pops still love them for some reason. I have no non-humans in my empire except one alien governor I got from an archaeology site and robot scientist I got from a fallen empire's black site.

It's not a huge issue but it messes with the humanity first roleplay as well as my imperial autocracy.
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Showing 1-15 of 19 comments
Heimdall313 Jan 2, 2022 @ 6:23pm 
Basically everything increases Xenophile attraction, doing nothing increases pacifism, and not having Spiritualist ethic with Temples on every planet increases materialist.

Having non aggression pacts, trade deals, or any type of diplomacy with anyone else except sending envoys adds weight to Xenophile. Close your borders, break pacts and deals, no federations, etc. Pop ethic shift takes centuries and has minimal effect unless it's Materialist/Xenophile which have enormous weights and stacks. The game wants you to be an open borders robot.

Iirc purges increases xenophobia but not sure
Chuddly (Banned) Jan 2, 2022 @ 6:43pm 
Originally posted by Heimdall313:
Basically everything increases Xenophile attraction, doing nothing increases pacifism, and not having Spiritualist ethic with Temples on every planet increases materialist.

Having non aggression pacts, trade deals, or any type of diplomacy with anyone else except sending envoys adds weight to Xenophile. Close your borders, break pacts and deals, no federations, etc. Pop ethic shift takes centuries and has minimal effect unless it's Materialist/Xenophile which have enormous weights and stacks. The game wants you to be an open borders robot.

Iirc purges increases xenophobia but not sure
So the game seems to encourage xenophile. You miss out a lot not having trade agreements. What about a hegemony federation? Surely it's logical for a hegemon's people to look at the underling people/empires to be lesser or disdainful for something? If that's not the case in the game, then it sounds like to have fun you need to accept some xenophilia. Federations are fun, at least one of them should, if not encourage xenophobia, at least not encourage xenophilia and be neutral.

I believe purges do, and so does slavery but my empire isn't about slavery, any non-humans will be residents at most. It seems awfully silly that in order to be xenophobic (or simply not xenophilic) you have to be a horrible person.
gghadur77 Jan 2, 2022 @ 8:29pm 
Unfortunately hegemony federations do not improve xenophobia, not even for the hegemon leader. In fact it looks like all federations improve xenophile attraction.

Since slavery is available to you, if you really want to increase xenophobe attraction and reduce xenophile attraction, I strongly suggest you use it for all xenos.

From what I can see online, the following options are available to you, which would not require you to deliberately lose a war:
- be in a defensive war
- enslave xeno pops
- genetically engineer xeno pops in your empire to be repugnant
- do not use 'full citizenship' rights for ANY xeno species

Of note, apparently having free xenos in your empire increases xenophile attraction by a lot, so I would not recommend using residency over slavery. Enslaving xenos also makes it extremely likely that they will adopt either egalitarian or authoritarian ethics (probably the former, since authoritarian requires slaves to be happy, and they usually aren't), getting rid of another source of possible xenophilia.

Basically, enslaving xenos removes xenophile attraction and simultaneously increases xenophobe attraction (for your primary species). If you enslave all your xenos and get rid of pacts (other than non-aggression) and charismatic species, you should have removed all sources of increased xenophile attraction for your primary species. There is little you can do without slavery to favor xenophobia other than the genetic engineering (which doesn't do that much) and baiting the AI into attacking you.
Ashling Jan 2, 2022 @ 9:45pm 
Why would you want a xenophobic faction? They're also against your empire's beliefs, better to consolidate I'd think.

You can suppress a faction in the faction menu and you can attract more pops to your ethics using the ethics attraction modifier which is usually gotten from traditions, but you can also put up black sites and edicts that boost it.
Garatgh Deloi Jan 3, 2022 @ 2:50am 
According to the wiki: https://stellaris.paradoxwikis.com/Ethics#Pop_ethics

You gain Xenophile attraction by the following:
  • If a pop is not enslaved and a sapient free alien pop is on the world
  • Pop is a alien, does not have full citizenship and is not enslaved
  • Allows alien leaders
  • Non-subject alien empire has migration access
  • A charismatic alien pop is on the world
  • In a defensive pact, commercial pact or federation with a alien empire
So yea, if i interpret "Allows alien leaders" correctly, those alien leaders you have indeed causes Xenophile attraction.


You gain Xenophobe attraction by the following:
  • A Repugnant alien pop is on the world
  • Pop is not enslaved but an alien is enslaved on the world
  • In a defensive war against an alien empire
  • Pop is Necrophage
  • Has inward Perfection civic
  • An alien empire has enslaved a pop of the empire's primary species
  • Has Fanatic Purifiers civic
  • An alien empire has committed genocide on the empire's primary species

Should also be mentioned that its a tad random, the attraction is just the weights for a random roll. For example, let's say that a single pop has a 90% Xenophobe attraction and a 10% Xenophile attraction, if you get a unlucky roll its still gonna end up a Xenophile, making it so that there will likely always be a small % of Xenophiles in your empire unless you manage to wipe out their attraction completely.

And lastly, unless it's been changed, it takes A LOT of time for your populations ethics to change overall (A large empire changed with a few % towards the attraction over a period of several decades last time i tested it, but it depends on a lot of factors including such things as how quickly you gain new pops, etc).
Last edited by Garatgh Deloi; Jan 3, 2022 @ 3:01am
ScreamCon Jan 3, 2022 @ 2:51am 
If you have xenophobe you can use the destroy artifacts option. Also gives you 40 influence and increases xenophobe attraction for good bit. Its influence stacks with the reduced starbase influence cost gotten with xenophobe ethic to help you get extra star bases setup early game. You get the option to destroy artifacts even if you only have 1 point into xenophobe.
Last edited by ScreamCon; Jan 3, 2022 @ 2:59am
Archmage MC Jan 3, 2022 @ 3:25am 
Additionally just be a Xenophobe baseline. (Its one of the best ethics for a reason.) and just use deep space black sites.
mss73055 Jan 3, 2022 @ 4:03am 
Repugnant slaves makes the single best way to boost phobe ethos.
And at the same time you have to keep the Charismatic trait out.
Chuddly (Banned) Jan 3, 2022 @ 10:21am 
Originally posted by gghadur77:
Unfortunately hegemony federations do not improve xenophobia, not even for the hegemon leader. In fact it looks like all federations improve xenophile attraction.

Since slavery is available to you, if you really want to increase xenophobe attraction and reduce xenophile attraction, I strongly suggest you use it for all xenos.

From what I can see online, the following options are available to you, which would not require you to deliberately lose a war:
- be in a defensive war
- enslave xeno pops
- genetically engineer xeno pops in your empire to be repugnant
- do not use 'full citizenship' rights for ANY xeno species

Of note, apparently having free xenos in your empire increases xenophile attraction by a lot, so I would not recommend using residency over slavery. Enslaving xenos also makes it extremely likely that they will adopt either egalitarian or authoritarian ethics (probably the former, since authoritarian requires slaves to be happy, and they usually aren't), getting rid of another source of possible xenophilia.

Basically, enslaving xenos removes xenophile attraction and simultaneously increases xenophobe attraction (for your primary species). If you enslave all your xenos and get rid of pacts (other than non-aggression) and charismatic species, you should have removed all sources of increased xenophile attraction for your primary species. There is little you can do without slavery to favor xenophobia other than the genetic engineering (which doesn't do that much) and baiting the AI into attacking you.
Very unfortunate about hegemonies.

I'll just do slavery OR give up on xenophobia.
The issue with defensive wars is my neighbours are all weak. I don't think they even have cruisers yet.

That's too bad. In order to bait the AI you basically need to make yourself look weak and disassemble your large fleets.
Chuddly (Banned) Jan 3, 2022 @ 10:22am 
Originally posted by Triangle:
Why would you want a xenophobic faction? They're also against your empire's beliefs, better to consolidate I'd think.

You can suppress a faction in the faction menu and you can attract more pops to your ethics using the ethics attraction modifier which is usually gotten from traditions, but you can also put up black sites and edicts that boost it.
I was hoping to get the growth benefits of xenophobia... But I ended up starting a new game with xenophobia as an ethic.
I do have an edict for it, which I may end up using if it gets bad. Thank you.
Chuddly (Banned) Jan 3, 2022 @ 10:24am 
Originally posted by Garatgh Deloi:
According to the wiki: https://stellaris.paradoxwikis.com/Ethics#Pop_ethics

You gain Xenophile attraction by the following:
  • If a pop is not enslaved and a sapient free alien pop is on the world
  • Pop is a alien, does not have full citizenship and is not enslaved
  • Allows alien leaders
  • Non-subject alien empire has migration access
  • A charismatic alien pop is on the world
  • In a defensive pact, commercial pact or federation with a alien empire
So yea, if i interpret "Allows alien leaders" correctly, those alien leaders you have indeed causes Xenophile attraction.


You gain Xenophobe attraction by the following:
  • A Repugnant alien pop is on the world
  • Pop is not enslaved but an alien is enslaved on the world
  • In a defensive war against an alien empire
  • Pop is Necrophage
  • Has inward Perfection civic
  • An alien empire has enslaved a pop of the empire's primary species
  • Has Fanatic Purifiers civic
  • An alien empire has committed genocide on the empire's primary species

Should also be mentioned that its a tad random, the attraction is just the weights for a random roll. For example, let's say that a single pop has a 90% Xenophobe attraction and a 10% Xenophile attraction, if you get a unlucky roll its still gonna end up a Xenophile, making it so that there will likely always be a small % of Xenophiles in your empire unless you manage to wipe out their attraction completely.

And lastly, unless it's been changed, it takes A LOT of time for your populations ethics to change overall (A large empire changed with a few % towards the attraction over a period of several decades last time i tested it, but it depends on a lot of factors including such things as how quickly you gain new pops, etc).
That makes a lot of sense. It's unfortunate xenophobe is a little tricky or limiting though.
Chuddly (Banned) Jan 3, 2022 @ 10:24am 
Originally posted by mss73055:
Repugnant slaves makes the single best way to boost phobe ethos.
And at the same time you have to keep the Charismatic trait out.
Right but it's kind of unreliable, I don't think I have a single race I've met yet out of like 20 with repugnant.
Ashling Jan 3, 2022 @ 11:52am 
Originally posted by Shane:
Right but it's kind of unreliable, I don't think I have a single race I've met yet out of like 20 with repugnant.
You could gene-edit a slave race to be repugnant. Which would be, out of game, sorta funny? Like an empire captures a race of aliens, disfigures and torments them, and then the empire ends up believing all alien life is disgusting because of the looks and treatment of a race of aliens they themselves created. I guess it could be like a Frankenstein monster scenario

But you said your empire wasn't about slavery, so that's probably not the best option to begin with. I think you don't have a very good pathway to become a xenophobe unless you plan on losing a planet or two in the near future. Who knows, maybe RNG will favor you?
Last edited by Ashling; Jan 3, 2022 @ 11:54am
Chuddly (Banned) Jan 3, 2022 @ 6:56pm 
Originally posted by Triangle:
Originally posted by Shane:
Right but it's kind of unreliable, I don't think I have a single race I've met yet out of like 20 with repugnant.
You could gene-edit a slave race to be repugnant. Which would be, out of game, sorta funny? Like an empire captures a race of aliens, disfigures and torments them, and then the empire ends up believing all alien life is disgusting because of the looks and treatment of a race of aliens they themselves created. I guess it could be like a Frankenstein monster scenario

But you said your empire wasn't about slavery, so that's probably not the best option to begin with. I think you don't have a very good pathway to become a xenophobe unless you plan on losing a planet or two in the near future. Who knows, maybe RNG will favor you?
Sounds like what Melkor did to some elves in the SIlmarillion to make orcs.

Interesting idea for a roleplay though.

I took some territory with planets, currently the other races on their conquered planets are slaves but I don't like the idea of slavery, particularly for the roleplay I'm going for. Was thinking of purging them (which I always assume means forcibly removing them and kicking them out of your territory).
Heimdall313 Jan 3, 2022 @ 8:01pm 
Originally posted by Triangle:
Why would you want a xenophobic faction? They're also against your empire's beliefs, better to consolidate I'd think.

You can suppress a faction in the faction menu and you can attract more pops to your ethics using the ethics attraction modifier which is usually gotten from traditions, but you can also put up black sites and edicts that boost it.

Faction suppression is kinda ineffective and is a huge drain on influence is why I didn't mention it lol
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Date Posted: Jan 2, 2022 @ 6:13pm
Posts: 19