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o7
~War~
I'm pretty sure that Neutral does make your own first contact more difficult, as "+2 First Contact Target Difficulty" is it's own seperate entry to "Other empires will find it harder to establish communications. Which makes sense, being cautious is keeping at a distance and passing up chances to learn stuff for fear of the aliens (for example, if they are proactive and send you language codes, you still might ignore them or take much longer to analyse them ass you are worried it contains secret hacking software... which it might, because one of the event options for Cautious is to hack the other side's systems).
Aggressive doesn't 'decrease' difficulty, just has no penalty (though you might get bonus speed if you take and succeed on the new hostile actions you are offered, but that has a diplomatic penalty later).
While Proactive does make first contact quicker/easier for both you and the other empire ( "Other empires will find it easier to establish communications" and "+10% First Contact Discovery Speed" for you). Which again makes sense, you're getting close and exchanging communications data.
That might make more sense. I thought 'aggressive' by removing the +2 difficulty modifier that 'cautious' has applied, that it would make the difficulty that's listed on the first contact screen (first number...as you're going through the stages of first contacts, one of mine is a "normal" 5 and the other is a "Hell" 9 above the skill bonus and insights). Those did not change after I switched to 'aggressive' to remove the +2 difficulty of 'cautious'.
Thanks!
o7
~War~
A Cautious (+2 Policy) Gestalt (+2 Encryption) starts the game with a first-phase (5 Base) target difficulty of 9.
The separate listing of "Other empires will find it more difficult" refers to the negative progress events ("they're actively suppressing their comm chatter") being more likely to take place on their end.
Hostile policy opens up selections for special phases like Abduction which has a Base difficulty of 2 (and an auto-failure case for losing track of their ship).
Cautious' third benefit is meant to act against Hostile abductions and hacking results.
https://www.facebook.com/ComedyCentral/videos/cartman-gets-an-anal-probe-south-park/3063755140366299/
haha.
I usually do either aggressive or the one that tries to establish contact. Of the two I like the establish contact one more because it gives an influence payout every time your empire is the one establishing contact. For things like non player fleets like mining drones it adds up to a few extra sector claims when expanding usually.