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After that, cheap terraforming, pretty much all your planets have -15% housing usage and +15% worker output over its more expensive and higher tech/effort contempories. There are some truely disgusting combinations with existing elements that I suspect, and will check later, might actually be on par with min/max machine build.
Everything else in the aquatic species pack - except maybe the dragon, once its living metal deposit no longer bugged - is pretty lackluster, and doesn't lead anywhere in the long run. Some very interesting ideas, but they just don't fit into the framework of how the game plays out.
It'd probably stress out the structure too.