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Alternatively, the only vanilla factors I can think of are fighting in a system with an effect (such as Pulsars, that disable shield). That, and Jumpdrive / Titan auras, but with ~3k fleetpower you're not anywhere near those techs.
2. im using 10 but mostly ui and graphic changing with NSC season 6 mod
3. i own all only ancien relics and the aqua dlc
i maybe have a lout of hours but i got a maybe 2-3 years break so im like back as a beginner XD mainly the problem is allway that i fought the ennemy fleet, my fleet power went down, no because those sector aura or stuff, like, i just spoted the ennemy ready to fight, so charged and like right before the battle saw my ship power went down, well i wanted to retread back to my sector but got catched in the battle and defeated twice because the ennemy was right next to my main sector, so the got into my main refight my fleet and demoliched it, so yea just a huge TRIGGERED for me
He means your energy resource stock for your country (little electric bolt). If you hit 0 with a deficit you suffer massive penalties; most of them combat related for energy.
Could be your culprit in that case, or alloys (little pink/purple bars) which also cripple your military if you run out
Titans can also do bonuses or penalties on other players fleets.
These all will manifest with fleet effects.
Some systems have an Ion storm or something going on which nullified shields.