Stellaris

Stellaris

View Stats:
This topic has been locked
Bilgarion Mar 20, 2022 @ 3:06pm
2
2
Letter to Developers: Administrative Capacity
I do NOT like the move to a hard administrative cap with no way to increase it. This is a problem. This game does a wonderful job of allowing us to tailor a sentient species how we wish. Anything from a species full of Mother Theresa's to species full of Adolph Hitler's. Regardless of one's play style, every species creates a society. Societies create institutions to handle problems. The Admin building with the bureaucrat to increase admin cap was the appropriate institution to handle the problem of administrative capacity vs empire sprawl. If you didn't like how easy it was to solve the sprawl problem with the Admin building & bureaucrats, you could've introduced a sliding scale where each increase in capacity cost a little bit more. Instead, you have eliminated the ability to even TRY to handle the problem. This isn't dumb; it isn't even moronic; it's SUB-moronic. I played MOO 2 back in the 90's and loved it. I love this game even more. However, I will not be buying any more DLC for this game until you allow us to have a way to handle the problem of Administrative capacity.
< >
Showing 1-15 of 117 comments
Ryika Mar 20, 2022 @ 3:12pm 
Originally posted by Bilgarion:
Instead, you have eliminated the ability to even TRY to handle the problem.
You can still handle the problem: Just building more science labs and produce more unity. There you go, problem solved.

It's the same way you handle increasing upkeep costs for your growing fleets. There's no way to fully mitigate them either, you just increase your production to keep up.
Last edited by Ryika; Mar 20, 2022 @ 3:12pm
Buzzerker Mar 20, 2022 @ 3:40pm 
I agree with the O.P. the Problem was easily solvable so what does the 'team' at Paradox do? Remove the solution, make the new solution more obscure to make the game what? More challenging? More time consuming? More irritating? lmao....what the hell. Produce more unity, unity is what you need for EMPIRE SIZE, more SCIENCE LABS.....it's all about joining hands, how very Eurocentric.

When people that have been playing this game for a while come to accept the rules and concepts, then the Paradox Team comes along and changes the rules and concepts, it changes the picture of the game in the mind's eye and the logical way it's expressed and accepted. When that is all changed it requires a new way of looking at it, tends to piss people off.

Not everyone is going to accept it.
Last edited by Buzzerker; Mar 20, 2022 @ 3:45pm
Basically we went from making a single at most two admin planets to having to make several Unity planets and Science planets.

Yet another nerf to playing tall, even more micromanagement and more slowing down of progress.
adobo Mar 21, 2022 @ 3:44am 
It's a soft cap, not a hard cap. If it was a hard cap, you literally cannot go past it.
Ragnarr Loðbrók Mar 21, 2022 @ 4:11am 
Originally posted by Fingusa of the East:
Basically we went from making a single at most two admin planets to having to make several Unity planets and Science planets.

Yet another nerf to playing tall, even more micromanagement and more slowing down of progress.
Yeah pretty absurd , we gonna remove the admin cap system that rely's on buildings and instead make us still bkeep buildings to reduce the negative effects , just with other buildings....and then selling it us as "update" and "progress"
Last edited by Ragnarr Loðbrók; Mar 21, 2022 @ 4:13am
Athmet Mar 21, 2022 @ 5:56am 
"Hello Dev, I would like to talk to you about solving an issue but do not mind me calling you sub-moronic. Thank you very much for your help moron and hopefully this will be done soon".....

I know it might be an educational problem OP and it might not be entirely your fault. But if you are trying to solve a problem, calling the other party "moron" is counter productive and will certainly end up in the bin where it should be.
Originally posted by Athmet:
"Hello Dev, I would like to talk to you about solving an issue but do not mind me calling you sub-moronic. Thank you very much for your help moron and hopefully this will be done soon".....

I know it might be an educational problem OP and it might not be entirely your fault. But if you are trying to solve a problem, calling the other party "moron" is counter productive and will certainly end up in the bin where it should be.

I mean if saying the truth hurts the ego of the developers...
Athmet Mar 21, 2022 @ 6:01am 
Originally posted by Fingusa of the East:
Originally posted by Athmet:
"Hello Dev, I would like to talk to you about solving an issue but do not mind me calling you sub-moronic. Thank you very much for your help moron and hopefully this will be done soon".....

I know it might be an educational problem OP and it might not be entirely your fault. But if you are trying to solve a problem, calling the other party "moron" is counter productive and will certainly end up in the bin where it should be.

I mean if saying the truth hurts the ego of the developers...
I know this is an educational problem shared with others, but "moron" is not a truth. It is an opinion. Now if that hurts your ego....
Crowkeeper Mar 21, 2022 @ 6:13am 
Originally posted by Athmet:
Originally posted by Fingusa of the East:

I mean if saying the truth hurts the ego of the developers...
I know this is an educational problem shared with others, but "moron" is not a truth. It is an opinion. Now if that hurts your ego....
Except they didn't call anyone moronic, they called the change moronic. Are you going to backpedal or double down now?
Athmet Mar 21, 2022 @ 6:23am 
Originally posted by Crowkeeper:
Originally posted by Athmet:
I know this is an educational problem shared with others, but "moron" is not a truth. It is an opinion. Now if that hurts your ego....
Except they didn't call anyone moronic, they called the change moronic. Are you going to backpedal or double down now?
You are indeed correct. Would still not help convey what the OP wanted to convey unless he just wanted to vent out some rage.

This:
This isn't dumb; it isn't even moronic; it's SUB-moronic
will never help getting the other party being productive.

Too many people think that it is fine saying that type of things and expect others to look away. This might come from some brainwashing that this type of talk is acceptable. I assure you, it is not.

Example:
I do NOT like the move to a hard administrative cap with no way to increase it. This is a problem. This game does a wonderful job of allowing us to tailor a sentient species how we wish. Anything from a species full of Mother Theresa's to species full of Adolph Hitler's. Regardless of one's play style, every species creates a society. Societies create institutions to handle problems. The Admin building with the bureaucrat to increase admin cap was the appropriate institution to handle the problem of administrative capacity vs empire sprawl. If you didn't like how easy it was to solve the sprawl problem with the Admin building & bureaucrats, you could've introduced a sliding scale where each increase in capacity cost a little bit more. Instead, you have eliminated the ability to even TRY to handle the problem. I played MOO 2 back in the 90's and loved it. I love this game even more. However, I will not be buying any more DLC for this game until you allow us to have a way to handle the problem of Administrative capacity.

I removed that part. Do you feel that OP feedback has lost its "power" or the idea he wanted to get across ?
Castlegate Mar 21, 2022 @ 7:09am 
Originally posted by Athmet:
Originally posted by Crowkeeper:
Except they didn't call anyone moronic, they called the change moronic. Are you going to backpedal or double down now?
You are indeed correct. Would still not help convey what the OP wanted to convey unless he just wanted to vent out some rage.

This:
This isn't dumb; it isn't even moronic; it's SUB-moronic
will never help getting the other party being productive.

Too many people think that it is fine saying that type of things and expect others to look away. This might come from some brainwashing that this type of talk is acceptable. I assure you, it is not.

Example:
I do NOT like the move to a hard administrative cap with no way to increase it. This is a problem. This game does a wonderful job of allowing us to tailor a sentient species how we wish. Anything from a species full of Mother Theresa's to species full of Adolph Hitler's. Regardless of one's play style, every species creates a society. Societies create institutions to handle problems. The Admin building with the bureaucrat to increase admin cap was the appropriate institution to handle the problem of administrative capacity vs empire sprawl. If you didn't like how easy it was to solve the sprawl problem with the Admin building & bureaucrats, you could've introduced a sliding scale where each increase in capacity cost a little bit more. Instead, you have eliminated the ability to even TRY to handle the problem. I played MOO 2 back in the 90's and loved it. I love this game even more. However, I will not be buying any more DLC for this game until you allow us to have a way to handle the problem of Administrative capacity.

I removed that part. Do you feel that OP feedback has lost its "power" or the idea he wanted to get across ?

Thanks for speaking up, Athmet. I agree with you 100%. The way that we treat each other is far more important in the grand scheme of things than any design decisions made by game developers.
crgzero Mar 21, 2022 @ 7:16am 
This game hasn't been what I bought for a long time. If not for mods like alphamod and ACOT I'd of stopped playing long ago.
Crowkeeper Mar 21, 2022 @ 7:43am 
Originally posted by Athmet:
Originally posted by Crowkeeper:
Except they didn't call anyone moronic, they called the change moronic. Are you going to backpedal or double down now?
You are indeed correct. Would still not help convey what the OP wanted to convey unless he just wanted to vent out some rage.

This:
This isn't dumb; it isn't even moronic; it's SUB-moronic
will never help getting the other party being productive.

Too many people think that it is fine saying that type of things and expect others to look away. This might come from some brainwashing that this type of talk is acceptable. I assure you, it is not.

Example:
I do NOT like the move to a hard administrative cap with no way to increase it. This is a problem. This game does a wonderful job of allowing us to tailor a sentient species how we wish. Anything from a species full of Mother Theresa's to species full of Adolph Hitler's. Regardless of one's play style, every species creates a society. Societies create institutions to handle problems. The Admin building with the bureaucrat to increase admin cap was the appropriate institution to handle the problem of administrative capacity vs empire sprawl. If you didn't like how easy it was to solve the sprawl problem with the Admin building & bureaucrats, you could've introduced a sliding scale where each increase in capacity cost a little bit more. Instead, you have eliminated the ability to even TRY to handle the problem. I played MOO 2 back in the 90's and loved it. I love this game even more. However, I will not be buying any more DLC for this game until you allow us to have a way to handle the problem of Administrative capacity.

I removed that part. Do you feel that OP feedback has lost its "power" or the idea he wanted to get across ?
Sure, they could have not used the word, but does the use of the word change the critique itself? No, it doesn't. Ignoring the critique and just focusing on one word you don't like is dishonest.
Oakshadow Mar 21, 2022 @ 7:55am 
...

The change was to balance the empire types because tech rushing via materialism/gestalt was too easy and was the hands down the only meta to the game.

They killed the ability to raise admin cap because keeping the tech costs at base while increasing research was too strong. Now you can't avoid the tech increases which brings the strategy more in line with other empire builds. It's still stronger than every other empire type but not overpoweringly so anymore.

Yes they could have re-balanced job upkeep for bureaucrats. Made it so the cost for an admin job was equal to or more expensive than that of a researcher. I mean it should be more expensive.... but it makes more sense to get rid of them all together. Since balancing a convoluted mechanic for a system originally designed to work without it makes no sense. Seriously, the ability to raise admin cap was a 2.X - 3.3 thing. We didn't actually have it for very long and the game had been pretty unbalanced since it was added. Sure if you bought the game while it was there and it was all you knew you wouldn't see it as the source of the problem. But if you've been playing the game since day 1 or are looking at things from the perspective of paradox, it was pretty obvious that it was a mistake that needed to be rolled back.
Abisha Mar 21, 2022 @ 8:47am 
they making stellaris 2 because they no longer can ♥♥♥♥♥♥ stellaris.
anything is already being destroyed so a new project is needed.

the removal of research for empire sprawl and removal of admin buildings shows how little they can program, reasons why they did it. simple they need to slowdown progress for player
so AI can keep up with the ♥♥♥♥ weight progress so it can spend all it resources on ships so it can steamroll the player in 20 game years.

that's the reason why they did it, just do your self a favor and roll back to 3.2 and think that stellaris is on it's final version.
< >
Showing 1-15 of 117 comments
Per page: 1530 50

Date Posted: Mar 20, 2022 @ 3:06pm
Posts: 117