Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm not a fan in comparison to 3.2.2, but i'm guessing it won't be long until some changes that I feel are weird beyond reasoning will be shown to be essential to the next DLC (Overpriced, ops, I mean, Overlord).
I really like the game and I own all DLCs, but I'm still a bit sad by the latest changes.
The one I disliked the most was Unity for Leaders, it makes no sense whatsover (unless you consider Unity a Social Credit system or something). I'm so happy mods exist, because if you look for it you can benefit from the good changes (the AI, planets, part of the Unity system, and so on) and get rid of the more senseless stuff (no way to mitigate sprawl through the good work of bureaucrats, Unity for Leaders, and so on). Also, I'm not so sure I like the scale of inflation in the game right now (since Unity is a new form of money), but...
Really? I like the leader changes and thought that it made sense. More leaders in your empire means more opinions and more people directing where your empire goes and so it costs your empire unity in order to deal with it as everyone's bickering more. You want more leaders, it'll cost you even more to run and hire which you have to balance with completing traditions.
I'd completely forgotten about making use of the bureaucrats to mitigate the sprawl though... so that will be something that i'm only now dealing with in my new game. Maybe that was what the other person was referring to :)
It is just really immersion breaking. How are they paying these dudes, social credit? Even if they get the numbers right after a few versions, it will still make no sense (unless we assume the entire galaxy is made of socialist control freaks or something).
Perhaps they should have used influence instead? I would not be surprised if they come up with a new resource or currency type.
Exchange of goods is almost as old as mankind, and throughout history many currencies were linked to materials that could be linked to goods. Goods is a generic form of money, as has been Gold and Silver coins through the ages. Consumer Goods in the game is thus actually a currency that is used to represent a vast number of goods.
If we had Unity being used for nothing else I would simply assume Unity is another kind of money, but in the game Unity is used to represent societal advances. Now, all of a sudden, it behaves like money? Nah, not buying it.
Now I'm honestly repeating myself, as I have even created a thread to discuss alternatives to it. The devs have been saying for a while it was strange that a leader would receive in the beginning the equivalent or more of the entire budget of a planet. Although I agree, I don't think Unity is the best substitute.
Personally, I would like to see different leaders asking different resources to be hired. These are really, really important people, the future of entire systems are on these hands. This kind of people will have different reasons to accept such a job. So maybe one is altruistic and will be hired by Unity, while other will want Goods, other Minerals, other Influence, other Energy, other a mix of so and so, and so on.
I would actually accept a mix of Unity and Energy, say, hire by Unity but upkeep in Energy, something like that.
Same thing for Consumer Goods, which often don't need even a single unit to cover costs for an entire Pop, a significant portion of a global population.
I guess it might make sense if you've gone for maximum Authoritarian decadent overlords where the 1% are owning planets and the rest can live in the slums, but otherwise...
The Unity costs, on the other hand, should just about cover all the political scandals when your Governor goes on the planetary talkback radio and gives their opinion on how cancer curing medication is against the will of [Natural Selection], or your Head Scientist accidentally Likes an incest porn post on their public instead of private social media account, or your General gets caught awarding contracts to shady companies that employed his incompetent son to do nothing for huge amounts of money, or when your Admiral decides to adopt one of the opposite Ethics to your empire and starts a Faction nobody likes but whose words are backed by Orbital Artillery, or [insert scandal appropriate to Ethics/Species/Gov Type here].
Mostly.
Of course, the more of them you have pulling in more directions and getting into public slap-fights with each other over which is the most submissive and breedable type of Space Goat, the worse it gets.
You are saying what the devs have said. But still, you can't pay someone with the covering of political scandals or whatever. That's why I said that the best solution is a split / mixed payment system. It would even make it easier early game without the need to change the starting resources.
b) You missed the entire first half of the post, which is that their pay is an insignificant rounding error that can be safely ignored and assumed to be more than covered by the cost of the ship/fleet/army/whatever they're in charge of. Their upkeep is not solely their pay, it's the cost to your empire of keeping them in an official position.
Whether that be in the morale hit to the public from your leaders ♥♥♥♥♥♥♥ around, the food they eat, the cost to decisive leadership by having a whole bunch of different officials saying somewhat different things, the various consumer goods they might require like an armoured car or a really good computer and phone with secure networks, the extra red tape needed in managing more departments or whatever else, Paradox has decided that the only one of those costs that's significant enough to actually take entire planet-scale units of resource/currency is the cost in Unity.
Whether that's a good change from a gameplay perspective is a separate matter (personally I don't like it), but it isn't nonsensical from an immersion perspective.
It isn't nonsensical to you, it definitely is to me and to other people (as I mentioned, there are older threads about it). To say one or two leaders would be interested in "the covering of political scandals" is one thing; to say ALL leaders are interested in that is pure sheer BS. As I mentioned, these characters are supposed to be greater than life heroes, Grand Admirals, Planet owners and whatnot. You even has a "Chosen One" trait and etc. To say the leader of a Megacorp is going to be paid in "the covering of political scandals" is ludicrous.
I won't go into the gameplay perspective because there are people that clearly like it and people that don't, and personally I could live with it - I don't like it, but I could stand its effect in gameplay. Now for roleplaying, Unity for Leaders is immersion breaking and honestly a deal breaker.