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thanks for the answer. yeah I see, so corvettes are that strong ? A friend of mine explained me the 50% evasion bonus, stackable with other bonus, is op for them. Is your army mainly corvettes then ?
And when you are mid game, is it better to build full corvettes anyway or adding destroyers, cruisers makes sense ?
By late game, you'll probably just want battleships and titans. Torpedo corvette swarms can counter artillery battleships, but hangars counter corvettes, so a fleet of 70% artillery battleships and 30% carrier battleships will counter corvettes and have a lot of firepower for anything else.
Another possibly strong strategy is going pure destroyers. Destroyers can get to high evasion stats if you stack a lot of modifiers, and have a better chance of disengaging from combat than corvettes when they are on low hull points. Destroyers can equip large weapons, which is key for competing in the late game artillery meta, but in early/mid game often better to give them small and medium weapons since those are better against corvettes and destroyers.
Cruisers are good mid game, but become obsolete when battleships come into play, since they just can't compete against X-slot weapons.
I think you'll like the YouTube channel Montu Plays. He's made a lot of good videos about fleet composition where he tests different strategies and analyzes the results.
in case of PVE, all you need is to rush carrier cruisers ASAP ignoring everything else and snip capitals from nearby AIs.
2-3 capitals ensure that you will be much much stronger and snowball out of control, reaching FE level by 2300.
in PVP rules are completely different and snipping capital not an option (if you are not playing vs random noobs), mostly because you will need FE level ground forces for this, especially if everyone knows meta and goes "bunker necromancer".
Btw I play mostly PVE but with a friend and we allow fighting each other if game state allow it.
With the carrier core, that gives them 2/3rds of the hangar capacity of a full carrier fleet and the FAE that ignores all defences (which can mean a 1 shot against most targets). Even evasion maxed corvettes are going to take losses from FAEs on approach, before hitting the fighter swarm.
Artillery core just backs up the FAE with more guns such as neutron launchers and kinetic artillery. Meaning more chances to score hits. Sure, you have to actually break through the enemy defenses (unlike the carrier build that skips shields) but that’s countered by MOAR DAKKA and the fact that guns start shooting before fighters do.
Ultimately, both builds are capable of defeating corvette swarms by stacking hit chance and tracking modifiers (an FAE can easily hit 35% hit chance against corvettes without titan or computer effects (55 - 60% with computer effects, depending on whether or not the ship is using precognitive computers and 65-70% with a titan tracking aura)) and thanks to FAEs being 1 hit kills for a corvette 90% of the time, alongside fire rate increases from admirals, computers and techs, a corvette rush into a battleship fleet can only win one way, catching it point blank at a jump point.
Thanks for your answers.
Sorry I am not used to acronymes in this game, what is FAE ? a tech from what branch ? What does it cost to use it ? (from rare resource I mean)
FAE stands for Focused Arc Emitter. The regular Arc Emitter can do the job as well, but the Focused Arc Emitter is just better. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. Rare resource cost? neglible compared to everything else on a battleship.
1-1700 for a focused arc emitter. Which means an average of 850 per shot.
And while, yes, 1 shot can roll 1 damage, the objective is to have as many arc emitters as possible such that one rolling 1 damage is balanced out by one rolling 1700 damage. Large averages balance themselves out, so unless you’ve somehow upset RNGesus and roll statistically improbably, assume that the 108 damage per day of the FAE is reliable.
Run a Balanced Fleet, Carriers, Battleships, Torpedo Cruisers with Swarm AI, Corvettes with LINE Ai spamming Flak and Autocannon fire. Destroyers, Lots of Destroyers with Cloud Lightning set to Artillery.
EARLY GAME - DISRUPTORS. LOTS OF DISRUPTORS AND NOTHING ELSE. Just make sure you try to engage the enemy in blackhole systems as much as possible if you can help it.