Stellaris

Stellaris

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Gilmore Mar 5, 2022 @ 9:06pm
Empire Size?
I haven't played since October and decided to play Stellaris again, but they changed Empire Sprawl into Empire Size. Is there any way to get rid of the penalty now? Or are you basically forced to have a terrible economy if you don't want to have a research/society penalty?
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Showing 1-15 of 24 comments
ScreamCon Mar 5, 2022 @ 9:40pm 
Yup. Revert to 3.2. 3.3 is still beta despite saying not so.
HappySack Mar 5, 2022 @ 10:42pm 
Revert if you don't want to deal with change.
Gilmore Mar 5, 2022 @ 10:47pm 
Originally posted by HappySack:
Revert if you don't want to deal with change.

I didn’t say I didn’t want to deal with change. I asked if there is any way to get rid of the penalty like before the update.
jolle Mar 5, 2022 @ 11:01pm 
You can ignore empire size if you play wide. Expand and build more research labs and you'll be fine. The increase in research production on new planets easily offsets the penalty.
Bumc Mar 5, 2022 @ 11:10pm 
There are several perks/techs that somewhat lower down empire size (reworked imperial prerogative for example), but otherwise yeah, ram more research planets, ram more unity planets and keep expanding.
Year 2310 full research + full ascension perks is doable still even if a bit harder.
Meewec Mar 5, 2022 @ 11:29pm 
Originally posted by Gilmore:
Originally posted by HappySack:
Revert if you don't want to deal with change.

I didn’t say I didn’t want to deal with change. I asked if there is any way to get rid of the penalty like before the update.
just build more science/unity like we did for 4ish years before we got bueaucrats
KilledJoy Mar 6, 2022 @ 12:07am 
Originally posted by Gilmore:
I haven't played since October and decided to play Stellaris again, but they changed Empire Sprawl into Empire Size. Is there any way to get rid of the penalty now? Or are you basically forced to have a terrible economy if you don't want to have a research/society penalty?
Just mod it out like I did... I built a mod long ago to remove empire sprawl I nerfed it into oblivion and rebalanced it out.
Ryika Mar 6, 2022 @ 12:11am 
There is no way to fully mitigate empire size. You can reduce the amount of empire size that is generated through various perks, but in the end what you have to do is to produce more research (and unity, if you care about it) to outpace the penalty. Which is quite easy to do.
I think these game designer are making game more and more complex and increase the difficulties of returned players. The last time I player stellaris was november and i returned back found this game has been a brand new ♥♥♥♥ hole game.
Of The Dead Mar 6, 2022 @ 1:04am 
Originally posted by Gilmore:
Originally posted by HappySack:
Revert if you don't want to deal with change.

I didn’t say I didn’t want to deal with change. I asked if there is any way to get rid of the penalty like before the update.

Research Labs. Planets full of them. Not just one planet. But planet after planet after planet after planet. As many as you can that are not going to be used for unity buildings, cause you need many planets full of those too.

Everything else go for research speed. Discovery tradition tree first before you do any other tradition. Get Technological Ascendency. Get edicts that increase research speed, such as the nanite one, of course you will also need a supply of nanites. Any events that give research speed, always try to do those. Be Fanatic Materialist for an extra 10% research speed. Taking Technocracy civic can indirectly help. Any Scientist leaders with research speed such as Maniacal or Spark of Genius of Robot Assistant traits, but getting those are a lot harder now, since unity is not as free of use as energy credits were, so just hope that RNGesus blesses you.

And that is basically how you mitigate sprawl penalty.
Elitewrecker PT Mar 6, 2022 @ 3:19am 
^^ Almost like..... what was already done?! :o
Delaradra Mar 6, 2022 @ 3:49am 
Not sure if I would ever use this strategy. But according to DJ during the Dev Clash, creating vassals is a way to combat Empire Size.

Edit: Timestamp code doesn't seem to want to work in Steam. Go to: 1:32:24

https://youtu.be/atyDhUjJcag?t=1h32m24s
Last edited by Delaradra; Mar 6, 2022 @ 3:57am
mister_lobos Mar 6, 2022 @ 3:33pm 
all the pops you used to have be bureaucrats to keep empire sprawl in check, can now be generating research and or unity... so, the sprawl is not that much different, the penalty is a lot smaller then it used to be.
adobo Mar 6, 2022 @ 5:29pm 
Just ignore it. Any planets that was previously for admin cap is now used for more research and unity.
JustAnotherGamer Apr 3, 2022 @ 5:01am 
Originally posted by Thus Zarathustra says nothing:
I think these game designer are making game more and more complex and increase the difficulties of returned players. The last time I player stellaris was november and i returned back found this game has been a brand new ♥♥♥♥ hole game.

Nah, it's not that. Way I see it, the timing of the Overlord expansion shows their thinking. Empire Size blows as it's uncontrollable, only way to be remotely managable is to grow without actually growing and hence Vassals. Empire Size is introduced to match up well with the new expansion which seems to be around getting specific things from your vassals (likely research or fleet size, or whatever) and hence in itself acts like mitigation against Empire Size. Even on peaceful empires, I'm now finding myself forced to obtain Vassals, just out oe necessity to deal with this, so they are becoming a much bigger deal.
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Date Posted: Mar 5, 2022 @ 9:06pm
Posts: 24