Stellaris

Stellaris

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jojobe Mar 2, 2022 @ 4:08am
I like everything but the credit changes
the only changes i do not like is the Unity changes. They make no sense what so ever. here take your pay in unity..it just makes no sense and it really hampers growth you have to now spend that unity on hiring it slows the game down to a crawl. Here take this unity and go buy some food with that... like that is going to work. Credits is what make sense. This change is designed to help economies that are not credit based and slow research/expansion down when all civ can be credit based it just some will always have more credits than others but with a trade off so their is no reason to have changed that because now it devalued credit and that is not what people want people want to spend their credits.
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Showing 1-15 of 33 comments
Damedius Mar 2, 2022 @ 4:34am 
Well you are always going to need credits to pay for the upkeep of your fleet.

The Unity changes as is, went overboard. Too many things require Unity and the Unity cost of Edict's over tuned. I think eventually this will be adjusted and we early adopters are doing what we usually do, beta-testing changes for Paradox because they can't be bothered to pay for it in house.
Last edited by Damedius; Mar 2, 2022 @ 6:59am
Castlegate Mar 2, 2022 @ 6:22am 
Hey, if Unity was good enough for Cmdr William T. River's paycheck, it's good enough for Scientist Bud Lite.
Lfod Mar 2, 2022 @ 6:42am 
I don't know why when people speak about the changes they mention unity not representing money, because if you can imagine that unity can't be used as a currency to pay people then you can imagine that unity can be used as a currency to pay people. Real life money only has value because it represent actual resources but if you get lost in the woods with a briefcase full of money it is in no way going to help you actually survive because you can't eat it or use it as a tool.

Look at the world and all the different currency and it all has value as a representation of actual resources. If you can take a piece of paper and say it has value then you can write unity note on that piece of paper and its the same thing.

Sorry but when I see this argument it doesn't make any sense to me at all because the game doesn't go that in depth about peoples paychecks and what they go shopping for when they go home after working on tech all day. YOU CAN IMAGINE IT ANY WAY YOU WANT.

Other then that I don't really want to be in on the discussion about the changes. I have not owned the game long enough to have it mastered before the change happened and the changes didn't make a big enough difference for me to care about. I still feel like I am playing the same game honestly.

To be honest this thread didn't even need to be made because all you did was copy the words of a bunch of other people because this post is almost an exact clone of about 20 other post I've seen since the update launch.
Last edited by Lfod; Mar 2, 2022 @ 6:45am
jojobe Mar 2, 2022 @ 7:04am 
Originally posted by Lfod:
I don't know why when people speak about the changes they mention unity not representing money, because if you can imagine that unity can't be used as a currency to pay people then you can imagine that unity can be used as a currency to pay people. Real life money only has value because it represent actual resources but if you get lost in the woods with a briefcase full of money it is in no way going to help you actually survive because you can't eat it or use it as a tool.

Look at the world and all the different currency and it all has value as a representation of actual resources. If you can take a piece of paper and say it has value then you can write unity note on that piece of paper and its the same thing.

Sorry but when I see this argument it doesn't make any sense to me at all because the game doesn't go that in depth about peoples paychecks and what they go shopping for when they go home after working on tech all day. YOU CAN IMAGINE IT ANY WAY YOU WANT.

Other then that I don't really want to be in on the discussion about the changes. I have not owned the game long enough to have it mastered before the change happened and the changes didn't make a big enough difference for me to care about. I still feel like I am playing the same game honestly.

To be honest this thread didn't even need to be made because all you did was copy the words of a bunch of other people because this post is almost an exact clone of about 20 other post I've seen since the update launch.

yeah let me pay you in imagination - my point is its immersion killing. Again it devalues credits and does not add anything to the game play but hampers in the those area i wrote above. They went over board with it. Then you get sarcastic and say "YOU CAN IMAGINE IT ANY WAY YOU WANT" this is not even a point of discussion they can design this game anyway they want... this is nothing more than feed back. Say your point whether you like it or not and support info and drop it. Do not sit there and question my game play, that is none of your business. Do you see me questioning yours. YOU even went as far as to complain about whether i should make a post or not. DUDE you need to get dam life. You will be added to my ignore list for fan boy behavior. I used to fanboy myself till realized how other people enjoy or play the game is different than my own and their opinion hold just as much weight as my own and to STFU. As you stated above you are malleable to the game changes so what difference does it make if they make a another change... your down with that so why sit there and say all that...this is why i put you on block.
Last edited by jojobe; Mar 2, 2022 @ 7:08am
Lost Latios Mar 2, 2022 @ 8:23am 
Originally posted by Castlegate:
Hey, if Unity was good enough for Cmdr William T. River's paycheck, it's good enough for Scientist Bud Lite.
Yeah, but the Federation has no form of currency. Stellaris does.

Maybe if they removed energy credits it wouldn't be a problem.
Last edited by Lost Latios; Mar 2, 2022 @ 8:26am
Jimmy Hunter Mar 2, 2022 @ 8:34am 
Originally posted by jojobe:

yeah let me pay you in imagination - my point is its immersion killing.

I love this take. "Unity must only represent what I think it represents and obviously there is nothing else behind the scenes being given to them because I don't directly see it". A leader without the ability to influence others is not a leader.

It gets even been when "muh Immersion" gets brought up because we totally use energy as a means of payment to our leader in space while we have a galatic empire and space travel that takes a few months to reach other star clusters.

Again it devalues credits and does not add anything to the game play but hampers in the those area i wrote above.

Right, the whole 2 EC per month we use to pay. The whole 200 EC for hiring/dismissing if you're searching for a certain Traits. Such devaluing that we now no longer spend 20k~ or so for ideal scientists every 70~ years, if not longer thanks to the various Leader Lifespan increases you get can.

The only thing with Unity that really needs a good reworking is Edict Fund. You only gain flat values towards increasing it, and those flat values are lucky to pay for even a single Research or Energy. Unity costs really aren't a big deal since you just replace the worlds that use to be focused on Admin into Unity worlds.
Lfod Mar 2, 2022 @ 9:19am 
Originally posted by Jimmy Hunter:
Originally posted by jojobe:

yeah let me pay you in imagination - my point is its immersion killing.

I love this take. "Unity must only represent what I think it represents and obviously there is nothing else behind the scenes being given to them because I don't directly see it". A leader without the ability to influence others is not a leader.

It gets even been when "muh Immersion" gets brought up because we totally use energy as a means of payment to our leader in space while we have a galatic empire and space travel that takes a few months to reach other star clusters.

Again it devalues credits and does not add anything to the game play but hampers in the those area i wrote above.

Right, the whole 2 EC per month we use to pay. The whole 200 EC for hiring/dismissing if you're searching for a certain Traits. Such devaluing that we now no longer spend 20k~ or so for ideal scientists every 70~ years, if not longer thanks to the various Leader Lifespan increases you get can.

The only thing with Unity that really needs a good reworking is Edict Fund. You only gain flat values towards increasing it, and those flat values are lucky to pay for even a single Research or Energy. Unity costs really aren't a big deal since you just replace the worlds that use to be focused on Admin into Unity worlds.

Honestly out of all the complaints I don't think anyone has once said the reason they don't like the change is because it makes it more costly to spam hire and dismiss while looking for ideal scientist/leaders but I think that might be the root of why people get upset about it. Although I have no dog in that fight because I don't care either way, but I do really think not liking the update over currency immersion is just people coming up with whatever argument they can to pile onto the reasons they don't like the changes.
Last edited by Lfod; Mar 2, 2022 @ 9:20am
Damedius Mar 2, 2022 @ 9:39am 
Originally posted by Lfod:
Honestly out of all the complaints I don't think anyone has once said the reason they don't like the change is because it makes it more costly to spam hire and dismiss while looking for ideal scientist/leaders but I think that might be the root of why people get upset about it. Although I have no dog in that fight because I don't care either way, but I do really think not liking the update over currency immersion is just people coming up with whatever argument they can to pile onto the reasons they don't like the changes.
The changes really hurt if you are the type of person that likes to conquer the galaxy.

In my latest game I stopped expanding around 2330 to catch up on Unity so I would finish my traditions off for the Ascension Perks. I should finish around 2410. In the mean time I haven't used a single edict that requires Unity. Even once I finish my traditions I will be severely limited in what edicts I will be able to use. That's because the edict Unity cost seems to scale with the amount of Unity you produce. So you can use a Maximum of two Ambition Unities and that will use pretty much all of your unity in upkeep.

The current system is very restrictive and probably should be adjusted but we will have to wait for at least a month before they do something.
Jimmy Hunter Mar 2, 2022 @ 9:40am 
Originally posted by Lfod:

Honestly out of all the complaints I don't think anyone has once said the reason they don't like the change is because it makes it more costly to spam hire and dismiss while looking for ideal scientist/leaders but I think that might be the root of why people get upset about it.

That was partly addressed with the leader pool updating much more often. Sure you still need to spend Unity if you want it here and now, but it's not like it was just a moment of "change currency, done".

Although I have no dog in that fight because I don't care either way, but I do really think not liking the update over currency immersion is just people coming up with whatever argument they can to pile onto the reasons they don't like the changes.

This is exactly what it is. Mental gymnastics to justify hating something. This is unfortunately a common ailment modern humans seem to have as change is apparently difficult for many to handle.

Originally posted by Damedius:
The changes really hurt if you are the type of person that likes to conquer the galaxy.

What are you talking about? The changes really don't hurt Traditions if you keep pace with Sprawl's penalty. If you have the same amount of unity being generated at 100 sprawl that you do at 500 sprawl, of course you're going to be massively behind the ball. Buildings only really need to be split between Tech or Unity these days, outside of the couple helpful buildings like Clone Labs, Robo Shops, Holo-Theaters or 1-2 resource buildings to help increase your district production.

Even going as a Machine Empire with it's -50% penalty, I really don't find myself behind in Tech or Unity since I just adjust how much I output as I expand further. Prioritizing has always been important, but now even a small amount of "Min Maxing" puts you way ahead of the ball.

Even once I finish my traditions I will be severely limited in what edicts I will be able to use. That's because the edict Unity cost seems to scale with the amount of Unity you produce. So you can use a Maximum of two Ambition Unities and that will use pretty much all of your unity in upkeep.

Edicts scale with Sprawl. This is why the Edict Fund suffers so badly, as there are only flat number increases instead of scaling increases to help mitigate the ever expanding Sprawl.

Originally posted by Damedius:
The current system is very restrictive and probably should be adjusted but we will have to wait for at least a month before they do something.

In the meantime there's mods to help with that. Can't really expect any update to go off without balance and bug issues. Thankfully unlike the early days of CD-Roms, we get patches to address them.
Last edited by Jimmy Hunter; Mar 2, 2022 @ 9:51am
Hebrux Mar 2, 2022 @ 9:54am 
Here, take this Unity and buy yourself something nice.
Lost Latios Mar 2, 2022 @ 10:02am 
Originally posted by Hebrux:
Here, take this Unity and buy yourself something nice.
Wow! This is worthless! :p
Damedius Mar 2, 2022 @ 10:25am 
Originally posted by Jimmy Hunter:

Originally posted by Damedius:
The changes really hurt if you are the type of person that likes to conquer the galaxy.

What are you talking about? The changes really don't hurt Traditions if you keep pace with Sprawl's penalty. If you have the same amount of unity being generated at 100 sprawl that you do at 500 sprawl, of course you're going to be massively behind the ball. Buildings only really need to be split between Tech or Unity these days, outside of the couple helpful buildings like Clone Labs, Robo Shops, Holo-Theaters or 1-2 resource buildings to help increase your district production.

Even going as a Machine Empire with it's -50% penalty, I really don't find myself behind in Tech or Unity since I just adjust how much I output as I expand further. Prioritizing has always been important, but now even a small amount of "Min Maxing" puts you way ahead of the ball.
I had to stop conquering for sixty years. It's impossible to keep up with Unity generation because once you hit a certain level pop growth becomes a crawl.

If I was playing like my last game as a Fanatical Purifier I would had to have given up on Traditions past a certain point.
ScreamCon Mar 2, 2022 @ 11:51am 
Originally posted by jojobe:
I like everything but the credit changes
Rulers are payed In consumer goods. Ruler consumer goods use went up in this update. Consumer goods IS money and being payed as it represents their standard of living from pay check. Energy is more like... energy.

Perhaps we SHOULD switch to a system where the leaders use consumer goods instead ! Fleets having an energy use, alloy use, and good use for crew.
Last edited by ScreamCon; Mar 2, 2022 @ 11:53am
Don Lord Mar 2, 2022 @ 12:51pm 
Originally posted by Jimmy Hunter:
Originally posted by Lfod:


This is exactly what it is. Mental gymnastics to justify hating something. This is unfortunately a common ailment modern humans seem to have as change is apparently difficult for many to handle.

wew lad, glad you cleared that up for us all, I'm also glad that you explained that unity is in fact money and it flies out of monuments when you go to look at them.
Last edited by Don Lord; Mar 2, 2022 @ 12:51pm
Don Lord Mar 2, 2022 @ 12:54pm 
lol "modern humans" oh brother
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Date Posted: Mar 2, 2022 @ 4:08am
Posts: 33