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The Unity changes as is, went overboard. Too many things require Unity and the Unity cost of Edict's over tuned. I think eventually this will be adjusted and we early adopters are doing what we usually do, beta-testing changes for Paradox because they can't be bothered to pay for it in house.
Look at the world and all the different currency and it all has value as a representation of actual resources. If you can take a piece of paper and say it has value then you can write unity note on that piece of paper and its the same thing.
Sorry but when I see this argument it doesn't make any sense to me at all because the game doesn't go that in depth about peoples paychecks and what they go shopping for when they go home after working on tech all day. YOU CAN IMAGINE IT ANY WAY YOU WANT.
Other then that I don't really want to be in on the discussion about the changes. I have not owned the game long enough to have it mastered before the change happened and the changes didn't make a big enough difference for me to care about. I still feel like I am playing the same game honestly.
To be honest this thread didn't even need to be made because all you did was copy the words of a bunch of other people because this post is almost an exact clone of about 20 other post I've seen since the update launch.
yeah let me pay you in imagination - my point is its immersion killing. Again it devalues credits and does not add anything to the game play but hampers in the those area i wrote above. They went over board with it. Then you get sarcastic and say "YOU CAN IMAGINE IT ANY WAY YOU WANT" this is not even a point of discussion they can design this game anyway they want... this is nothing more than feed back. Say your point whether you like it or not and support info and drop it. Do not sit there and question my game play, that is none of your business. Do you see me questioning yours. YOU even went as far as to complain about whether i should make a post or not. DUDE you need to get dam life. You will be added to my ignore list for fan boy behavior. I used to fanboy myself till realized how other people enjoy or play the game is different than my own and their opinion hold just as much weight as my own and to STFU. As you stated above you are malleable to the game changes so what difference does it make if they make a another change... your down with that so why sit there and say all that...this is why i put you on block.
Maybe if they removed energy credits it wouldn't be a problem.
I love this take. "Unity must only represent what I think it represents and obviously there is nothing else behind the scenes being given to them because I don't directly see it". A leader without the ability to influence others is not a leader.
It gets even been when "muh Immersion" gets brought up because we totally use energy as a means of payment to our leader in space while we have a galatic empire and space travel that takes a few months to reach other star clusters.
Right, the whole 2 EC per month we use to pay. The whole 200 EC for hiring/dismissing if you're searching for a certain Traits. Such devaluing that we now no longer spend 20k~ or so for ideal scientists every 70~ years, if not longer thanks to the various Leader Lifespan increases you get can.
The only thing with Unity that really needs a good reworking is Edict Fund. You only gain flat values towards increasing it, and those flat values are lucky to pay for even a single Research or Energy. Unity costs really aren't a big deal since you just replace the worlds that use to be focused on Admin into Unity worlds.
Honestly out of all the complaints I don't think anyone has once said the reason they don't like the change is because it makes it more costly to spam hire and dismiss while looking for ideal scientist/leaders but I think that might be the root of why people get upset about it. Although I have no dog in that fight because I don't care either way, but I do really think not liking the update over currency immersion is just people coming up with whatever argument they can to pile onto the reasons they don't like the changes.
In my latest game I stopped expanding around 2330 to catch up on Unity so I would finish my traditions off for the Ascension Perks. I should finish around 2410. In the mean time I haven't used a single edict that requires Unity. Even once I finish my traditions I will be severely limited in what edicts I will be able to use. That's because the edict Unity cost seems to scale with the amount of Unity you produce. So you can use a Maximum of two Ambition Unities and that will use pretty much all of your unity in upkeep.
The current system is very restrictive and probably should be adjusted but we will have to wait for at least a month before they do something.
That was partly addressed with the leader pool updating much more often. Sure you still need to spend Unity if you want it here and now, but it's not like it was just a moment of "change currency, done".
This is exactly what it is. Mental gymnastics to justify hating something. This is unfortunately a common ailment modern humans seem to have as change is apparently difficult for many to handle.
What are you talking about? The changes really don't hurt Traditions if you keep pace with Sprawl's penalty. If you have the same amount of unity being generated at 100 sprawl that you do at 500 sprawl, of course you're going to be massively behind the ball. Buildings only really need to be split between Tech or Unity these days, outside of the couple helpful buildings like Clone Labs, Robo Shops, Holo-Theaters or 1-2 resource buildings to help increase your district production.
Even going as a Machine Empire with it's -50% penalty, I really don't find myself behind in Tech or Unity since I just adjust how much I output as I expand further. Prioritizing has always been important, but now even a small amount of "Min Maxing" puts you way ahead of the ball.
Edicts scale with Sprawl. This is why the Edict Fund suffers so badly, as there are only flat number increases instead of scaling increases to help mitigate the ever expanding Sprawl.
In the meantime there's mods to help with that. Can't really expect any update to go off without balance and bug issues. Thankfully unlike the early days of CD-Roms, we get patches to address them.
If I was playing like my last game as a Fanatical Purifier I would had to have given up on Traditions past a certain point.
Perhaps we SHOULD switch to a system where the leaders use consumer goods instead ! Fleets having an energy use, alloy use, and good use for crew.