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Yes, the fun that playing the game was prior to this "baby with the bathwater" update.
Also, going above admin cap should destabalize more and more, basically, real easy to keep a few planets, but holding the galaxy should be a very tenuous situation.
Real world the bureaucracy jobs can make up for up to 1-3% of all the market wages. Meaning for every 50 jobs you would have one bureaucrat. Depending on your interpretation that could equal to one bureaucrat building if all 15 building slots were representative of total building volume. Obviously it would be smaller ratio but the least you can do is one building.
Which is about the ratio if you only use them to create unity for leaders spread over your empire. Unless we're going to get into trying to have edicts or advance traditions faster.
So what is Influence for now?
In my latest game its floating between 800-1k now that the serious exploration phase is over. It's only used for Relic Activation now, I went to Reform Government to try and burn some off and that requires Unity now as well...
And claims if you didn't bother to make a colossus.
The only slowdown I felt was in traditions, but I understand that I won't really be able to use many planet ascension upgrades because likely it'll come down to most of the unity going into edicts. I can constrain myself to limit my sprawl and so it should be manageable - But like this I won't really get to play with Nihilistic Acquisition because I cannot let my population get too out of hand. Can only mitigate sprawl from pop so much, and can only produce so much unity/planet, while still needing to maintain the rest of my empire rolling.
I don't really do PvP MP, so I'm not used to some aggressive exploration tactics I saw mentioned or some serious tech rushes that are not part of my usual gameplay style, so in that front the impact I felt was negligible - But seems in some of the cases the fun is being taken away.
Also the only few times I played tall was with the Voidborne origin so the idea (I figure) is to spew out habitats in a limited space - No loss through system claiming, but a big penalty thanks to habitat number, which I thought was the voidborne strength. Will this hurt them as much as I'm thinking?
What other kind of tall empires are played? Feels that if you'd do it with any other type of race you'd just grab a handful of planets at best and that's it? Just slow progression aftewards?
Anyway yeah unity is a bit of a bummer. I had just gotten used to the game and honestly was absolutely fine ignoring unity and now I have not a new fun extra ball to juggle but an annoyingly tedious extra ball to juggle... on top of the ai being improved. I was like just getting into the groove of the game, lol.
What people overlook about empire size penalty is how it is calculated which in effect counts items more than once. Plus the penalty is double on traditions.
Systems are one point each. Simple easy to understand.
Each colony is ten points, again simple to understand
Districts are half a point each, which overlaps the colony cost
each pop is one point which overlaps the colony and district costs
They really need to change how they determine size.
Then again the very idea that a much larger empire would have a harder time researching the same technology as a much smaller empire is just stupid. If anything a much larger empire would have many more research projects simultaneously