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https://www.youtube.com/watch?v=K9iInS5vC_E&ab_channel=GreyDracoplays
The options available to outfit the ships, and to create formations, and to choose ship behavior and everything surrounding these things could definitely be expanded though.
A guy can dream...
I mean Starsector also have empire management, granted it is not as detailed as in Stellaris but it's possible to have detailed combat too.
There are talks of them going on Steam after the game is finished but if not i respect their decision, indie developers have some valid concerns for not wanting to release their game on Steam.
I play x3, Stellaris and Starsector, those are the best space simulators in my opinion.
Nothing beats Stellaris soundtrack, they did a great job with that.
https://fractalsoftworks.com/
If you love space games and exploration this one is a must have.
I love the X series. I just wish they'd turn the focus of the franchise to RTS already.
Yeah, that would be cool if you haven't tried Mayhem 3 already i really recommend it with Litcube, it basically turns x3 into x4 empire management with large scale battles but a empire management game you always desired and not what we got in foundations.
Ships does not magically fly out of a shipyard, they are constructed in front of your eyes, and when they got blown up the parts are there and can be scrapped.
Jump gates are not a thing so where you place yourself, when and how plays a vital part in the game.
Check out this guide for modding X3.
https://www.youtube.com/watch?v=olkP3DPv2WM&t=534s&ab_channel=XenonA7
19.40 minutes in for Mayhem 3.
The only singleplayer modded game that can give Eve Online a run for its money, it's an amazing mod that has taken almost a decade to make.
I've been having long conversations with some of the devs about this very subject. :) I can't promise if/when anything will happen regarding this, but there are a certain subsection of the developers who are interested in doing more with ship combat.
I don't expect that you'll be able to control individual ships, or know what exact form this might take in the long run, or (again) if it will even take form at all, but it's something that we're interested in looking at for the future. :)
That's true, i don't agree that they can't or shouldn't have it though.
From the developer side of things, they also have to think of the length of the games cause they're already pretty lengthy, so they are limited in some ways i imagine.
But you mention Grand Strategy, Grand Strategy is not known for automated combat but the exact opposite, micromanagement has always been an enjoyable part of these games.
It also depends on the game type, but for the most part, Victoria 2 has a lot of micromanagement, so does Europa Universalis 4.
Stellaris has a light touch of micromanagement, i would like more to do lategame.
We indeed shouldn't have control over individual fleets. Yet it is true that as it is right now combat is pure number check game - if your fleet power is greater than theirs by 50% or more, then you are highly likely to win, regardless of fleet composition. With numbers around the same value fleet comp will matter. This does mean that if you can't fight your enemy head on you have no chance of winning. At best fleet + bastion will stop enemy from going further. yet there is nothing else you can do. The only thing preventing everyone from fully realizing it is inept war-time AI (I have personally seen in my current 3.3 game AI *NOT* conquering planet that it totally could conquer, it had all the assault armies needed to do so already in the system with planet, 188 vs 80 is more than enough for assault)
Anyway good work on AI so far - it no longer mingplodes. And it does force you to build some fleet, unlike in the past (I play vs aggressive advanced AI on normal). Back in the 3.2 days 30K fleet by 2350 was enough to win against most AIs. Now I had to build 40K by 2300 just to be equal in fleet power. Relaxing fan pac playthrough, as usual for me. Though I did have to do some military built up for a change xD Very good.
I also like unity changes.
This means that now bastions are not as good as they used to be - 12K space station is just a token value now. Sure, with full citadel and platforms it should reach 40-50K, but they do feel too weak in later stages (the first upgrade feels good though - it has about right amount of power when it comes in).