Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
Out of interest, with their fleet, when you go through their ships, do they have negative modifiers to shields and damage? Also they need as many ships compared to what we would need to get a fleet of that power, as they have "special" designs, hence lower cost to maintain.
#woke
#empire
Normal AI doesn't cheat, period. As for the rest, yeah, they do get bonuses and shortcuts here and there. If you don't like Fallen Empires you can always disable them. Problem solved.
If you are making 50 ships at a time you should be able to keep up...?
I mean you had the new ships being made before you ever took your fleet into combat right?
Do AEs really get any 'cheat' bonuses though?
Aside from the fleet they get when they awaken.
Personally I think they are probably just living off their (probably) massive stockpiles but when those run out I wouldnt expect them to be able to do much without their core worlds.
Just looked it up on the wiki:
----------------------
Their Government Type is changed to Awakened Ascendancy
Their Civics will be set to Revanchist Fervor (+1 Monthly Influence) and Ancient Caches of Technology (+25% Pop resource production). Due to the loss of their previous Civics, they now can conquer and build ships fully.
They receive 20000 Minerals, 5000 Energy and 1000 Influence as their storages are emptied by the change.
They receive Fleet once via the normal Reinforcement Event
If a default empire has more than 50k Fleet Power, the event will trigger a 2nd time
The reinforcement Event available for Sleepers can no longer trigger for them, however.
Communication is established with all other empires
-----------------------
The only bonus they get is a bunch of resources, a fleet to start off with and +25% resources with their pops so yeah, I would assume that they are still living off their stockpiled resources and losing the core worlds will really hurt unless they have been able to build up their other worlds by the time their banked stuff runs out.
They can make Battlecruisers in 100 days. Your Battleships take 480.
It's strange how many people have trouble with overwhelming AE fleets. If you have enough planets, they can never beat you no matter how powerful they are.
Just stay close to their fleets and recap your lost world's until they give up and wanna go home.
The Crises and Awakened Fallen Empires are deliberately designed asymmetric mechanics to provide a challenge.
Most folks don't post on a forum to try to get tips, then complain, they either figure it out or turn it off in the set-up.
A lot of the best moments I've had with Stellaris are due to these asymmetric elements. It was the same with Distant Worlds, another highly respected 4X game, with the Shakturi providing some great fun. First game it's "OMG" when they arrive. After a couple of games, it's just not the same without them, and I would never even consider turning them off.
Also you don't need to kite, just avoid. Stay out of their territory. Just reinvade any lost planets after they've moved on. Frankly, the AI can't win if you do it this way, at least while we have Doomstacks (hopefully considered in the a future patch).
Just start/load a normal game and type debugtooltip in the console so it turns on, quit to menu and load your Ironman save, tada.. you have debugtooltip on and can see exactly how much energy and minerals the AI is getting each month if you go to the diplomacy screen and hover over the comparison.. the first value is theirs and the one in brackets is yours, so 200 (300) would be 200 for them and you have 300.
If you want to get rid of debugtooltip you simply restart the game or go back into a normal game and use the comman in the console again to turn it off, your Ironman save is still Ironman.
I also just want to add that im pretty sure the AEs have ALL technologies so that would include stuff like mega engineering which gives +20k mineral storage, with the core worlds and bonuses they have for resources as a AE it wouldnt be odd if they were completely full on storage, so like 40-50k or more... tried finding info on what their ships costs but could only find build timers and they can build battleships like crazy, question is how much they are paying for them :/
I dont have a save with a live AE, otherwise I would switch over control to it and check how it looks from their side.
If you're a scrub that can't handle it then turn them off in the galaxy set up.
Essentially the AI is dumb and doesnt make defense fleets or multiple attack fleets really.
They just pile everything into a single fleet, a doomstack.
Which means as a player you can send out 10 CRVs to 10 different systems and wipe their resource harvesters while your doomstack plays with or engages theirs.
But because they use a simplistic doomstack strategy we are forced into doing similar things in general.
Hopefully next patch that changes.