Stellaris

Stellaris

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Wolvyreen Oct 22, 2017 @ 2:20am
Enemy forces always way stronger
I'm new to stellaris. Even though I do my best to keep my naval capacity at it's max and build a mix of fleet strength (ie. corvettes, destroyers, cruisers etc) I always seem to be at 30% strength to my opponent. i don't understand what I am doing wrong.

If I declare war or war is delacred on me, their enemy fleets are ALWAYS 3 times my strength. I can't figure out what I am doing wrong.

Some advice would be great. Thanks :-)
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Showing 1-15 of 25 comments
Meewec Oct 22, 2017 @ 2:23am 
how are your colonies compaired to theirs in terms of numbers, and do you have starports over all of them?
Wolvyreen Oct 22, 2017 @ 2:26am 
Originally posted by Meewec:
how are your colonies compaired to theirs in terms of numbers, and do you have starports over all of them?
I colonose where I can of course and yes, starports are on all of them. I also don't fill up all my slots on starports but always try to upgrade all of them as much as possible to increase naval capacity.
Jewbacca Oct 22, 2017 @ 2:33am 
Turn off advanced AI starts, and don't forget to upgrade your ships. (default f10 for the upgrade panel). Also colonize any planet, that are possible even if habitability 20%.
Wolvyreen Oct 22, 2017 @ 2:42am 
I do upgrade my ships all the time. I colonise only if it is 70% or more otherwise they are unhappy and dont produce anyway.

Turning off Advanced AI is like cheating. I know not all will agree but in real life simulation, there will always be more advanced civilisations and we wont be able to defeat them if we dont learn how.

but its about my fleet strength. Theirs is ALWAYS like 3X stronger. its frustrating me.

What also annoys me BIG time is while I'm fighting one war, I get dragged in to another one at the same time ending up fighting 2 wars at the same time. grrr......
Last edited by Wolvyreen; Oct 22, 2017 @ 2:45am
HugsAndSnuggles Oct 22, 2017 @ 2:48am 
When was the las time your fleet was over fleet cap (meaning 2-3 times over)? This is a standard practice for AI, and should be for you if you aim to compete with it. Also, power does not mean much: AI likes to inflate it using torps (rather situational weapon), for example.
Meewec Oct 22, 2017 @ 2:54am 
Originally posted by Wolvyreen:
I do upgrade my ships all the time. I colonise only if it is 70% or more otherwise they are unhappy and dont produce anyway.

Turning off Advanced AI is like cheating. I know not all will agree but in real life simulation, there will always be more advanced civilisations and we wont be able to defeat them if we dont learn how.

but its about my fleet strength. Theirs is ALWAYS like 3X stronger. its frustrating me.

What also annoys me BIG time is while I'm fighting one war, I get dragged in to another one at the same time ending up fighting 2 wars at the same time. grrr......

well, if it's an advanced ai then yeah, they're going to have a head start on you. i like to have no advanced ai but max the number of fallen empires.

fleet strength is tied to both tech and fleet capacity, starports and population give more fleet capacity so if they do every planet and you do 70%+ then yeah they'll be able to feild bigger fleets. personally i do all planets in my habitat grouping then go back for the other types as i gain the ability to either gene-mod my people or pick up another species that lives in other climates or droid tech.

and that's the annoying thing with wars in any paradox game, if you are weakend someone will usually be opportunistic and join in the fun. just have to crush them both
Wolvyreen Oct 22, 2017 @ 2:59am 
Originally posted by HugsAndSnuggles:
When was the las time your fleet was over fleet cap (meaning 2-3 times over)? This is a standard practice for AI, and should be for you if you aim to compete with it. Also, power does not mean much: AI likes to inflate it using torps (rather situational weapon), for example.
Never. It costs way too much. But Is this something I am supposed to do??
HugsAndSnuggles Oct 22, 2017 @ 3:04am 
Originally posted by Wolvyreen:
Originally posted by HugsAndSnuggles:
When was the las time your fleet was over fleet cap (meaning 2-3 times over)? This is a standard practice for AI, and should be for you if you aim to compete with it. Also, power does not mean much: AI likes to inflate it using torps (rather situational weapon), for example.
Never. It costs way too much. But Is this something I am supposed to do??
Yes. Of course, it depends on the stage of the game, but, until your fleet reaches 300-500, you should, at least, aim at doubling it. When/if it gets too expensive - declare war, this will rid you of extra ships.

Edit: the idea is to get enough mineral income to constantly run a line of corvettes (or bigger ships later), adding more lines as needed. If you ever have to stop that line, you should rethink your strategy. At least, for a 'warmonger' gameplay.
Last edited by HugsAndSnuggles; Oct 22, 2017 @ 3:07am
Jewbacca Oct 22, 2017 @ 3:18am 
Originally posted by Wolvyreen:
I do upgrade my ships all the time. I colonise only if it is 70% or more otherwise they are unhappy and dont produce anyway.

Turning off Advanced AI is like cheating. I know not all will agree but in real life simulation, there will always be more advanced civilisations and we wont be able to defeat them if we dont learn how.

but its about my fleet strength. Theirs is ALWAYS like 3X stronger. its frustrating me.

What also annoys me BIG time is while I'm fighting one war, I get dragged in to another one at the same time ending up fighting 2 wars at the same time. grrr......

You need ALL planets, that you can get.

The production is ~30-40% less, but more than nothing. Unless you are authoritarian, then food and mineral production is only 10%, 20% less. Also the spaceport's production is not affected. Not to mention, that later you can unlock tech to increase habitability, use harmony tradition to increase happiness reducing it's penatly, and in diplomacy tradition you can have +15% habitability. You don't need full diplomacy tradition only the 2 on the right side for that. Also you can later terraform the planet with the right tech and a sh*tload of creds, or once you conquered some other races you can use resettle to change the population for a more habitable one, or just allow migration, and they will migrate in/out in time. If you manage to make migration treaties, then you don't even need war for it.

Advanced AI might seems like cheating, but currently the AI is strong enough, and the god of RNG can ♥♥♥♥ you up. I loose most time without mineral pro build even without advanced AI.

AI doesn't like to attack if the fleet power is not superior at least. Others see if you are at war, and becoming weak shows a good opportunity to get some cheap stuff by defeating you. IF you win the war however without seriously weakened, then others will attack your enemy, or stay out of it.

War tactic for early game by the way:

1.: get a massive ammount of minerals.

2.: build 7-15 army (depending on modifiers if no modifier, then 12 is enough).

3.: Build your fleet as fast as possible, and once it's complete declare war. At this point you should be at least twice greater than your fleet limit, or more. You gona loose creds quickly so you need to work fast.

4.: scout the enemy with construction ships, or minimal corvettes. Attack where there is no fleet present. You take much less casulties for defeating weak enemies one by one, than all of them at once.

Most important part: you can't starve out your enemy, and destroying a spaceport always gives negative score in early game. You MUST conquer the planet with army which's spaceport you destroyed. First bombard it to reduce fortification to 0, then send the armies in. Once the planet is taken you can embark all armies, and go for the next planet.
Wolvyreen Oct 22, 2017 @ 3:31am 
thanks for the tips. Im going to retry....sigh...this is like the 100th time
Mytheos Oct 22, 2017 @ 6:05am 
Originally posted by Wolvyreen:
Originally posted by HugsAndSnuggles:
When was the las time your fleet was over fleet cap (meaning 2-3 times over)? This is a standard practice for AI, and should be for you if you aim to compete with it. Also, power does not mean much: AI likes to inflate it using torps (rather situational weapon), for example.
Never. It costs way too much. But Is this something I am supposed to do??


I never went over fleet cap for the first 100 years so far...just finished shaving 4 more planets off the strongest advanced AI on the map.

The AI seems to look at your fleet strength to decide how strong you are...

So work to inflate those numbers to keep them at bay while you expand however you want.

You can make a high pure DPS fleet and slap a +10% hull point admiral on it to get a large #.

Granted if you use it to attack or defend it will probably get embarrassed outside of early game when all missiles is viable...however it will keep you from being attacked.

Keep an eye on the AI and watch to see how many planets it has...the goal is to keep pace...if they have 3 to 1 the number of planets, you arent expanding enough.
Last edited by Mytheos; Oct 22, 2017 @ 6:11am
Wolvyreen Oct 26, 2017 @ 9:30pm 
Originally posted by Mytheos:
Originally posted by Wolvyreen:
Never. It costs way too much. But Is this something I am supposed to do??


I never went over fleet cap for the first 100 years so far...just finished shaving 4 more planets off the strongest advanced AI on the map.

The AI seems to look at your fleet strength to decide how strong you are...

So work to inflate those numbers to keep them at bay while you expand however you want.

You can make a high pure DPS fleet and slap a +10% hull point admiral on it to get a large #.

Granted if you use it to attack or defend it will probably get embarrassed outside of early game when all missiles is viable...however it will keep you from being attacked.

Keep an eye on the AI and watch to see how many planets it has...the goal is to keep pace...if they have 3 to 1 the number of planets, you arent expanding enough.
When you say 3 to 1, are you referring to 3 plannets to 1 fleet or 3 fleets to 1 planets? or are you referring to 3 planets of theirs to 1 planet of mine??
Mytheos Oct 27, 2017 @ 5:32am 
Originally posted by Wolvyreen:
Originally posted by Mytheos:


I never went over fleet cap for the first 100 years so far...just finished shaving 4 more planets off the strongest advanced AI on the map.

The AI seems to look at your fleet strength to decide how strong you are...

So work to inflate those numbers to keep them at bay while you expand however you want.

You can make a high pure DPS fleet and slap a +10% hull point admiral on it to get a large #.

Granted if you use it to attack or defend it will probably get embarrassed outside of early game when all missiles is viable...however it will keep you from being attacked.

Keep an eye on the AI and watch to see how many planets it has...the goal is to keep pace...if they have 3 to 1 the number of planets, you arent expanding enough.
When you say 3 to 1, are you referring to 3 plannets to 1 fleet or 3 fleets to 1 planets? or are you referring to 3 planets of theirs to 1 planet of mine??

Their planet to your planet ratio.

If you can keep pace and maintain research you should be doing fine...as you can better manage than an AI, with equal resources you should win.

If you have 5 planets and the top advanced AI has 14...you are really falling behind.
Alugere Oct 27, 2017 @ 6:55am 
Also, use fortresses and defense stations. Their aura generators can help tip the balance when reinforcing your fleet up until you hit 100k doomstacks. Especially since the AI Is bad at realizing that a 10k fleet strength fortress + a 10k fleet strength fleet is a threat to their 20k fleet strength fleet.

Especially once you get regenerative hull addons. A proper fortress with 4 of those, living metal, and regenerative nanites in one of its aura slots can heal several hundred damage a day allowing it to no sell 10k fleets and stand a decent chance of an attrition victory at fleets double its fleet strength. Just make sure you max out armor before putting shields on it.

The best part is, if you have the bulk of your strength tied to fortresses (which are significantly cheaper to maintain than an equal amount of ship based strength), the ai won't always calculate your empire's power effectively and will attack you with fleets taht can be slaughtered without your fleet getting involved. As a result, all the debris will be in your systems so the AI will have difficulty scanning it.

I actually did a fortress focused game and managed to leap far into the lead with research due to the massive amount of ship debris that wound up in my borders. (As I was ignoring the bulk of ship based upgrades to focus on fortress and internal stuff.
Mytheos Oct 27, 2017 @ 7:04am 
Originally posted by Alugere:
Also, use fortresses and defense stations. Their aura generators can help tip the balance when reinforcing your fleet up until you hit 100k doomstacks. Especially since the AI Is bad at realizing that a 10k fleet strength fortress + a 10k fleet strength fleet is a threat to their 20k fleet strength fleet.

Especially once you get regenerative hull addons. A proper fortress with 4 of those, living metal, and regenerative nanites in one of its aura slots can heal several hundred damage a day allowing it to no sell 10k fleets and stand a decent chance of an attrition victory at fleets double its fleet strength. Just make sure you max out armor before putting shields on it.

The best part is, if you have the bulk of your strength tied to fortresses (which are significantly cheaper to maintain than an equal amount of ship based strength), the ai won't always calculate your empire's power effectively and will attack you with fleets taht can be slaughtered without your fleet getting involved. As a result, all the debris will be in your systems so the AI will have difficulty scanning it.

I actually did a fortress focused game and managed to leap far into the lead with research due to the massive amount of ship debris that wound up in my borders. (As I was ignoring the bulk of ship based upgrades to focus on fortress and internal stuff.


With warp though you really cant build enough to defend your territory unless you dont expand much.

The AI wont bother you if you have a large fleet, so its more efficient to expand and maintain a large stick vs staying small enough you can use fortresses to defend your territory.

The defensive structures end up being outpaced by fleets so much they are nearly worthless past midgame.

Which is why system defenses, borders, war etc is getting a major overhaul next patch.

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Date Posted: Oct 22, 2017 @ 2:20am
Posts: 25