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Outposts do not collect trade value, however. If you upgrade the outpost in a system to some level of "proper" star base then it will collect trade value from its own system, but each empire has a limit on how many star bases it can support. If the number of systems you own is small then you may be able to have a star base in every one, and in that case you do not need any trade hubs.
If you cannot afford to have a star base in every system, and you have systems with trade value but no star base, then trade hubs give you a way to collect that trade value because they can collect trade value beyond their own system. In that situation but without trade hubs the trade value will go to waste.
Having a fleet patrol pirate-prone areas will reduce piracy values in the area. Smaller ships are better at knocking down piracy than bigger ships.
Left unchecked, piracy values will rise to equal the value of trade going through a system.
Trade value, subtracted by the Piracy value in each system, is how much you actually get delivered back home.
Once you can build your own Gateways, trade gets really profitable, as the trade routes, collection AND protection can all go through the Gates, eliminating the need for some of the long paths back to the Home/Capital system that all trade routes MUST have a path to.
Think of it as a nebulous representation of goods moving around your empire, and by collecting trade value you're collecting taxes due your government.
But how do the star bases get trade value from systems beside them then? Because you need an outpost in the other system anyway to be able to colonize and put ops there..
Also, you need to put an outpost in a system for it to be in your borders anyway, so you need to put an outpost in every single system (which seems a little odd to me)...
If you have 5 hubs on one base it will collect trade from all systems that can be reached within 5 jumps or less.
Turn on trade map mode to ensure your trade Starbases are green. If they are red select them and right click your capital to route the trade to it.
Yes you do need an outpost because you only collect trade inside your borders, and if there's no outpost you don't own the system. However, outposts don't collect trade.
Actual resource deposits (minerals, energy, crystals, alloys, and so on - everything except trade value, in fact) requires a station build specifically to collect it, and none of these are affected by trade value collection range.
An outpost is how the game tracks whether the system is controlled by an empire, and which empire that is. If you dismantle an outpost in a system then the system will become uncontrolled. Think of it as the minimum presence in a system that is necessary for other empires to recognize that you control that system.
Influence is usually the primary factor limiting early expansion. Certain types of empires get inherent discounts to the influence cost of building outposts to take uncontrolled systems, as does one of the traditions in the expansion tradition tree. The result is that some empires can claim three-to-four times as many systems as other empires. Furthermore, if you spend early influence on anything other than taking uncontrolled systems then you will "fall behind" the pace of even empires that pay the same influence cost as you (because the AI is almost always pouring all available influence into expansion until it has nowhere left to expand).
An empire can skip systems when taking control of systems (although this is usually inefficient), so it is possible that they may not have outposts in all of the systems in their area. Those systems without outposts are not controlled by them, but if they are not bordering another empire then it is usually a safe bet that that empire can go back and take those systems at will at a later time.
Also note that if you are watching any of the v3.0 update being streamed by Paradox, changes to how knowledge of the galaxy is obtained can make other empires appear not to control systems that they in fact do control, due to gaps in your knowledge about that empire and/or that region of space. These changes are being released to the public in about five days.
I think I get the trade thing now too - I had not seen the systems with the little ring symbol for trade value before.