Stellaris

Stellaris

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lg_harvey May 7, 2021 @ 5:20am
Collossus vs Habitats = ???
i think in the past iterations of the game, a colossus could attack a populated habitat or ring world. i don't know if its allowed you to blow them up with a planet cracker, because i would primarily use the neutron sweep armament instead. in my Recent 3.0 game however i cannot attack the my enemy empire's habitats with my neutron sweep because they are not a habitable world or valid target.

in other past games i know that robotics were notably immune to the neutron sweep weapon, but targeted planets this time were organic pops with a few robot workers. so i should have still been able to use the colossus on the habitat regardless.

i haven't tried with any other form of colossus armament, but im wondering if anyone else has experienced something simmilar?

i know megastructures arent a planet and they cant be targeted by fleets or destroyed, but its weird that i cant seem shoot inhabited habitats.
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Showing 1-5 of 5 comments
キールス May 7, 2021 @ 7:02am 
I know that habitats and ring world segments can be blown up with a world cracker since I just tried that on a recent game.
CrUsHeR May 7, 2021 @ 7:31am 
The WC works against everything. The pacifier and neutron sweep also may not work against other constructs; example i could not use it against the machine world capital of a crisis-DE player.

There's also the thing that the colossus is extremely slow and takes at least 10x longer for charging and firing than simply invading with a decent army, only exception are the two main planets of Fallen Empires with their 3-5k garrison (and you definitely don't want to waste the 150+ pops in there if you can assimilate them).

So basically the main purpose to build the colossus is the threat potential, which gives you the total war CB against everyone.
Last edited by CrUsHeR; May 7, 2021 @ 7:32am
talemore May 7, 2021 @ 8:16am 
So it's basically star wars out of context.

The death Star changed warfare. Shields are only used before and after the fall of the empire. Planets had shields and the death star was a spear. The death star only existed because of the shield. Even the empire knew how obsolete shields had become that not even their interceptors used them.

The colossus does not change anything. A planet is never worth destroying.
Aethrys May 7, 2021 @ 10:09am 
Originally posted by talemore:
So it's basically star wars out of context.

The death Star changed warfare. Shields are only used before and after the fall of the empire. Planets had shields and the death star was a spear. The death star only existed because of the shield. Even the empire knew how obsolete shields had become that not even their interceptors used them.

The colossus does not change anything. A planet is never worth destroying.
How about a fortress world holding a choke point stopping your advance?
Forblaze May 7, 2021 @ 12:11pm 
I've also noticed this with the divine enforcer. I built it specifically to shoot at my own planets and was very annoyed that I couldn't target my ring world. I've definitely been able to do that in the past.
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Date Posted: May 7, 2021 @ 5:20am
Posts: 5