Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also, they have 100% habitability on habitats, and less on any planet. I don't know how much less, so I can't give you specific numbers. They also have a planet preference, so presumably they would do better on planets of their preferred type, and slightly worse on similar planets, and much worse on any other planet. Even on their preferred planet type they will presumably have very low habitability, because the intent is that they will only live on habitats.
In any case, the "major penalties" that they suffer on planets are the combination of those two factors - the loss of their bonus and the penalties for low habitability - and not some other penalty. If there was a specific penalty then it ought to have been listed on the tooltip for Void Dwellers that was shown in Dev Diary #160... and there isn't one.
As for production penalties, note that low habitability impacts job output:
It is possible to remove the negative version of the trait, and restore the positive one, by applying the species template with the positive trait through genetic engineering. When you do, the modified pop will be restored to normal, and can get the bonus even though they are not on a habitat. However, even if there are none of the negative-trait version of the pops left in your empire, as soon as a pop grows on a planet, it will be born with the negative trait. In other words, you can have the habitat bonus on a planet, as long as you can cope with the habitability, but it will cost you a lot of society research because every pop will have to be engineered to fix their handicap.
(I assume that this isn't how it is intended to work, so it would not surprise me if there were some changes to prevent this situation. There may also be changes to their habitability on special planets... or not; I'm unclear on whether or not that is intended.)
I believe you already included this in "etc", but just to confirm. They can live on relic worlds as well (but if i remember correctly they did not have 100% habitability on relic worlds, not sure on that one, but i am 100% sure that they have at least a decent habitability on relic worlds).
Then If I really want to get Ring Worlds later on, I should get the Synthetic Evolution perk right ? Isn't it too bad to lose the Void Dweller trait ?
I guess you can't play around the -60% growth speed by removing it with gene moding can you ?
If you want ring worlds why not choose the ring world start?