Stellaris

Stellaris

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PyroMancer Mar 16, 2020 @ 8:32pm
What are Void Dweller Penalties?
I can't find anything at all on them. The DLC has been out for a few days to streamers yet I'm unable to find any real info on this.

The description text that they suffer major penalties on all normal planets for habitablity and population growth but no actual numbers. I've seen video of someone doing this origin and it was a one system challenge so he never colonized any planets and despite mousing over both species trait and viewing the origin it give no info.

I mean is this penalty like unadaptive where is just a small flat negative. Or is it like Tomb World Habitablity where all other worlds just have a flat low habitability rating for you? And is there any production penalties?
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Void Dwellers receive a 15% bonus when on a habitat. When they are not on a habitat they do not get that bonus.

Also, they have 100% habitability on habitats, and less on any planet. I don't know how much less, so I can't give you specific numbers. They also have a planet preference, so presumably they would do better on planets of their preferred type, and slightly worse on similar planets, and much worse on any other planet. Even on their preferred planet type they will presumably have very low habitability, because the intent is that they will only live on habitats.

In any case, the "major penalties" that they suffer on planets are the combination of those two factors - the loss of their bonus and the penalties for low habitability - and not some other penalty. If there was a specific penalty then it ought to have been listed on the tooltip for Void Dwellers that was shown in Dev Diary #160... and there isn't one.

As for production penalties, note that low habitability impacts job output:

Every 1% of Habitability under 100% increases the Pop Upkeep and Amenity Usage by 1%, reduce their job output and Pop Growth by 0.5% and happiness by 0.25%. It caps at 0% Habitability, giving +100% Pop Upkeep and Amenity Usage, -50% Job Output and Pop Growth and -25% happiness.
Not that I've played with them, I can give more details. Your species starts with the void dweller trait, which gives a bonus to specialist and worker output (15%) and a penalty to growth (-10%). Whenever a pop of your species is born on a planet (including when you colonize it), that trait is replaced with a negative version of void dweller, which has no bonuses, and a much larger penalty to growth (-60%). (And, of course, you will also have the natural penalties for low habitability, except on special planets like resort worlds, relic worlds, or ecumenopoleis. On normal planets your base habitability is 0%.)

It is possible to remove the negative version of the trait, and restore the positive one, by applying the species template with the positive trait through genetic engineering. When you do, the modified pop will be restored to normal, and can get the bonus even though they are not on a habitat. However, even if there are none of the negative-trait version of the pops left in your empire, as soon as a pop grows on a planet, it will be born with the negative trait. In other words, you can have the habitat bonus on a planet, as long as you can cope with the habitability, but it will cost you a lot of society research because every pop will have to be engineered to fix their handicap.

(I assume that this isn't how it is intended to work, so it would not surprise me if there were some changes to prevent this situation. There may also be changes to their habitability on special planets... or not; I'm unclear on whether or not that is intended.)
Krabbz Mar 19, 2020 @ 6:34pm 
Do Void Dwellers have penalties on Ring Worlds aswell ?
Evilgenius Mar 19, 2020 @ 6:54pm 
Void dwellers can only live on habitats. They have 0% habitability on planets. They do get the 100% habitability on special planets (ring worlds, gaia worlds, ecumenopolis etc), but their special trait (that gives the production boost) changes to a negative trait that gives -60% growth speed.
Garatgh Deloi Mar 19, 2020 @ 6:56pm 
Originally posted by evilgenius:
Void dwellers can only live on habitats. They have 0% habitability on planets. They do get the 100% habitability on special planets (ring worlds, gaia worlds, ecumenopolis etc), but their special trait (that gives the production boost) changes to a negative trait that gives -60% growth speed.

I believe you already included this in "etc", but just to confirm. They can live on relic worlds as well (but if i remember correctly they did not have 100% habitability on relic worlds, not sure on that one, but i am 100% sure that they have at least a decent habitability on relic worlds).
Last edited by Garatgh Deloi; Mar 19, 2020 @ 6:58pm
Krabbz Mar 19, 2020 @ 7:06pm 
Originally posted by evilgenius:
Void dwellers can only live on habitats. They have 0% habitability on planets. They do get the 100% habitability on special planets (ring worlds, gaia worlds, ecumenopolis etc), but their special trait (that gives the production boost) changes to a negative trait that gives -60% growth speed.
Thank you.

Then If I really want to get Ring Worlds later on, I should get the Synthetic Evolution perk right ? Isn't it too bad to lose the Void Dweller trait ?
I guess you can't play around the -60% growth speed by removing it with gene moding can you ?
Evilgenius Mar 19, 2020 @ 7:36pm 
Originally posted by Krabbz:
Thank you.

Then If I really want to get Ring Worlds later on, I should get the Synthetic Evolution perk right ? Isn't it too bad to lose the Void Dweller trait ?
I guess you can't play around the -60% growth speed by removing it with gene moding can you ?
Personally i kept my people as habitat dwellers and jsed other races to colonize the rest of the galaxy. But you should be able to modify your species if you want like tempest.of.emptiness said in an earlier post.
Jimmy Rustler Mar 19, 2020 @ 7:43pm 
Originally posted by Krabbz:
Originally posted by evilgenius:
Void dwellers can only live on habitats. They have 0% habitability on planets. They do get the 100% habitability on special planets (ring worlds, gaia worlds, ecumenopolis etc), but their special trait (that gives the production boost) changes to a negative trait that gives -60% growth speed.
Thank you.

Then If I really want to get Ring Worlds later on, I should get the Synthetic Evolution perk right ? Isn't it too bad to lose the Void Dweller trait ?
I guess you can't play around the -60% growth speed by removing it with gene moding can you ?


If you want ring worlds why not choose the ring world start?
Last edited by Jimmy Rustler; Mar 19, 2020 @ 7:44pm
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Date Posted: Mar 16, 2020 @ 8:32pm
Posts: 8