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Utopia still has a lot of the interesting endgame content. All of the major Galactic Wonders for example, including Habitats and Ringworlds which are two of the major ways to expand your population capacity. Plus Hive Minds.
Federations has some of the interesting new Origins: Ringworld/Habitat/Relic World starts are all included (and don't require Utopia according to the dev diary, even though they're technically Utopia Content). Plus, more Federation types and the galactic senate to fill the midgame.
Overall, I'd say Federations is probably the one to get, unless you're a builder type and enjoy very long games.
Utopia > Distant Stars / Ancient Relics > Apocalypse / Synthetic Dawn > Leviathans > MegaCorps would be my DLC suggestion.
Ringworld/Habitat/Relic World start all promise to feel VERY differently from the default setup, and Utopia really doesn't have anything that can compare to those. It has the Mechanist Civic (now also an Origin), and Hive Minds... but both of those don't alter the game in the same way starting with three Habitats or on a ring world does.
In the midgame, Utopia has the Ascension Paths, but that's about it. Federations comes with the Galactic Community, which is essentially an ongoing project that will always give you some decisions to make while you're playing. Might be the best thing ever added to Stellaris if the AI isn't too braindead about it.
In the lategame, that's where Utopia shines with its (near-mandatory) megastructures. Federations only offers the Juggernaut and the Mega Shipyard, both of which are rather niche.
Overall, both DLCs just compliment each other very well. Each excels in areas that the other one doesn't really cover.
https://www.youtube.com/watch?v=DQg8am028ko
The AI isn't great, but then again i haven't played a game in ages with a good AI. Of you are newto the game, you won't notice it.
1300 hrs in this game. So not a complete novice, to either this game or most other Paradox games. Paradox games generally have sub-par AI, but the latest crop (Hoi4, Stellaris) are particularly bad. Can't comment on Imperator b/c I don't have it.
Played most P'dox games since EU1. But their attitude toward player unhappiness has gotten quite bad in the last few years. Their willingness to admit when things simply aren't working has vanished to insignificance. In stellaris case, the AI simply doesn't know how to use a lot of the systems in the game.
That is the problem, the AI isn't good enough for everyone that puts alot of hours into the game. I am in the same boat as you. Same goes for games like Civ 6 or warhammer, they all have crappy AI for people that have spend alot of hours in these kind of games. To a new person, that really isn't a problem. They won't notice it.
I am just hoping the next update makes atleast the crisis AI better. So i can put multiple 5x crisis in my game and get a bit of a challenge.