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Fordítási probléma jelentése
A feature missing from this game that would improve game play is Rally Points for construction facilities.
That's cause the combat is to 1 dimensional, it works for CK the sort of very basic rock, paper, scissors way combat works and just stacking pure numbers, cause that game has lots of checks and balances built in that prevent you maintaining mega armies to easily. But in Stellaris it just promotes doom stacks and always has and always will, mainly cause there is no internal strife to deal with as you are always god emperor. So once you have the resources you always have a max fleet. There is no other factor that steps in to keep your power in check. The fleet battles have needed an overhaul for some time, but I suspect it will be saved for Stellaris 2 now. Weapons should have asymmetry and there should be various classes of ships including support ships, EW ships and so forth (think how EVE does it basically)
1) AI building shipyards and tiny fleets everywhere for harassment
2) The Stop & Go of having to invade 50+ colonies one-by-one
We just need something to automate the individual planet invasions. And something - anything - to stop the AI from upgrading everything to shipyards. In particular if you are NOT in a total war, you always go something like 20 over the starbase cap, because you cannot dismantle starbases you only have occupied.
2. Make invasions like Fort Sieges in other paradox games its a good idea, like defense armies can greatly increase the siege time like garrison
No, armaggedom should be a much simpler form of destruction, just some radiation and massive nuclear craters, neutron sweeping isn't very well implemented in the game, it should kill all life and leave behind a radioactive wasteland of nothing but rocks, it should turn it into something worse than a tomb world, maybe an uncolonizable barren world instead.
Restoring it should take a massive artificial effort, importing and creating new life and a brand new ecossystem, from the microbes to the plants, to the animals from the beginning and that's only after the radiation is gone.
Each fleet has a number of manpower and then each fleet refill the manpower like HoI4 so that way you need to protect the hyperlanes that it's connected to the nearest planet or starbase that has manpower. The fleets refill overtime with the nearest planet or Starbase that you control, and that planet or starbase refill with the nearest starbase or planet etc
Biggest problem, the game has to calculate manpower = slower gameplay.
I just don't want to pay attention to ground invasion and managing thousands fleets just to invade one or two planets.
The bottom level would be the ground, occupied by the troops, anti-air units and special units (eg. medical units who reduce damage, command units who increase morale, infiltrator units who attack reserves).
The top level would be orbital. It is occupied by every ship that has entered the planet's orbit and is in a position to start shelling the planet. Their attacks will depend on policy (e.g. striking enemy units while they're in combat will risk friendly fire, while striking enemy units in reserve will reduce damage but keep your own troops safe.)
The middle level would be atmosphere, with the defender's interceptors on one side and the attacker's strike craft and air-superiority fighters on the other. If the attackers win control of the atmosphere, they can start bombing units on the ground. If the defenders win control, they can launch attacks on the orbital craft.
I also thought it might be good to assign battle plans. For example, telling your troops to go out in a blaze of glory and inflict as much damage as possible. Or alternatively, telling your troops to hide in the hills and hold out as long as possible for reinforcements.
And in regards to invasions, I believe they could add some form of RNG to the encounter to balance things out. It is a roleplay game after all. Let us decide to make some tactical decisions or blunders and then the game takes a dice roll with the strength of your invasion force and decides if you lose a battle or not based on your decisions during pop up events. This could happen multiple times in a single invasion and result in you losing despite outnumbering the enemy or winning even if they outnumber you. And it could mean it takes much longer to capture a planet but at least it gives you the feeling that there is a very real battle going on down there and you are winning some engagements but losing others.
Traits also should play a big part in this of course. Just my idea, of course they will probably never make it into the game but I kind of like the idea. I also feel space combat could do with an overhaul as well. Right now it's just... well you blink and you miss it. It's over in seconds and a single battle can cost you the entire war. I am not a fan of the rock paper scissor system they have right now.
If the enemy by chance happens to perfectly counter your ships, you'll get absolutely massacred while they take absolutely zero losses. Kind of feels stupid. I feel like certain types of guns should provide a small but noticeable improvement vs shields or armour but not enough that if you are rocking all kinetics and they have all shields, you will utterly curb stomp them without any sort of losses yourself.
Maybe kinetic weapons could have a 10% bonus vs shields, increasing to 25% through better weapons. 25% is enough to turn the tide of an even fight but not enough that you could win if outnumbered 3 to 1. But atm they have like weapons doing 50-100% more damage to shields which makes shields useless against an all kinetic fleet. Same story with armour really. This is why I don't fear the end game crisis anymore. You just set your ships up to counter theirs and you'll literally never have to worry. This is just my opinion of course.
The reason why is because most of the planet resources are provided by starsystem.
The authoring faction gains resources from mines on planets but not equalitarian.
The planet only provide 2 resources for an equalitarian =
Housing, specialist job
Even if the idea about invading is promoted.
I maybe not have any planet. The planet is just there because the game demand me to have a capital.