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Maybe one possibility could be to gather intel on foreign empires trade routes, which could be used to disrupt said routes - using your fleets or maybe espionage even. For as long as stuff is just "numbers on a spreadsheet" it fails to feel meaningful.
I totally love the fog of war, new first contacts and lack of intel though.
What I find annoying is that you need envoys to use the system. If you're playing on a large galaxy with a lot of other empires it gets very annoying very fast. There just aren't enough ways to increase your number of envoys.
My empire is hundreds of billions strong and there is no easy way to recruit more than 8? That's just silly.
I've been looking for a console command to increase the number but no luck yet.
but yeah you are def right, im expecting/hoping for them to expand on it in the future
This x 10
The problem is that espionage as a concept is all about subtlety, deception, and unpredictability. While you can put such a concept into a computer game, most people will simply not be able to handle it, because they don't really think it's "important". Just build the bigger and better army, right?
So to make it "important" would make most people rage about how they're "forced to play with a system they don't want to play with"; while leaving it more of an optional flavor thing will make most people (ironically, mostly the same ones) rage about how "it doesn't do anything".
There are real limits on how potent an espionage system can be though without just being *awful* to deal with as the defender. Stuff like "Surprise! You're ecnumopolis rebelled!" and other high power, direct offensive options tend to just lead to frustration and anyone who gets ahead being dogpiled by spies. The whole point of espionage stuff after all is that you don't tend to alert the defender much, which makes adding meaningful counterplay that isn't "Spam anti spy buildings absolutely everywhere" tricky.